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May 11 2021

Restricted Application edited projects for T2109: Logic of new mining AI is semi-wrong, added: AI; removed Waiting on Author, Issue Navigation.

Waiting for feedback for a long time now.
Cleanup -> Closed

May 11 2021, 3:05 PM · AI, Starmade

Jul 3 2018

lancake renamed T2993: Nullpointer in SimpleSearchAndDestroyProgram from Nullpointer in SimpleSearchAndDestroyProgram (DEV) to Nullpointer in SimpleSearchAndDestroyProgram.
Jul 3 2018, 12:34 PM · AI, Starmade

Jun 29 2018

lancake renamed T3036: AI doesn't use Missile+Missile bombs correctly from AI don't use Missile+Missile bombs correctly to AI doesn't use Missile+Missile bombs correctly.
Jun 29 2018, 11:43 AM · AI, Game Development, Starmade

Sep 17 2017

JumpSuit added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

Hopefully soon-TM.

Sep 17 2017, 10:16 PM · Game Development (Alpha), AI, Starmade

Sep 15 2017

SmilingDemon added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

The status is:
a low priority confirmed Bug that should be fixed while the game is in Alpha

Sep 15 2017, 7:19 PM · Game Development (Alpha), AI, Starmade
Aceface added a comment to T290: AI can shoot lock on missiles on radar jammed ships.

What is the status of this bug? Still exists and has been 2 years now. Makes on board lock on missiles useless.

Sep 15 2017, 5:53 PM · Game Development (Alpha), AI, Starmade
SmilingDemon merged T2570: Missile turrets insta lock and can shoot at jammed ships into T290: AI can shoot lock on missiles on radar jammed ships.
Sep 15 2017, 5:21 PM · Game Development (Alpha), AI, Starmade

Jul 20 2017

AndyP edited projects for T2354: Turret will not attack enemy ships., added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:22 PM · Game Development (Alpha), AI, Starmade, Support
AndyP moved T2354: Turret will not attack enemy ships. from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:54 PM · Game Development (Alpha), AI, Starmade, Support
AndyP moved T1708: AI switch side or friendly fire focus from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:49 PM · AI, Starmade
AndyP moved T1990: Turret fires on selected even with AI removed from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:47 PM · AI, Starmade
AndyP moved T2090: AI fires tracking missiles without locking enemy from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:47 PM · AI, Starmade
AndyP moved T2192: ai patrols ram into ships from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:45 PM · AI, Starmade
AndyP moved T2217: what is happening with these trade ships? from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:45 PM · AI, Starmade
AndyP moved T2361: Power auxiliary is disabled for AI from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · AI, Starmade
AndyP moved T2364: Ai turrets try to shoot when there is not enough power to shoot from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · AI, Starmade

Jul 7 2017

lancake closed T2361: Power auxiliary is disabled for AI as Closed.
Jul 7 2017, 12:34 PM · AI, Starmade

Jul 4 2017

lancake lowered the priority of T225: radarjammer doesn't affect AI anymore from High to Low.
Jul 4 2017, 1:01 PM · Game Development (Beta), AI, Starmade

Jun 27 2017

Restricted Application added a project to T2361: Power auxiliary is disabled for AI: AI.
Jun 27 2017, 1:37 PM · AI, Starmade

Jun 14 2017

lancake closed T2090: AI fires tracking missiles without locking enemy as Rejected.

Might have been an issue but most likely resolved with the new missile targeting system, which currently has a severe issue that targets the wrong location. See T2392, closing task.

Jun 14 2017, 1:16 PM · AI, Starmade

Jun 13 2017

lancake lowered the priority of T1990: Turret fires on selected even with AI removed from Normal to Low.
Jun 13 2017, 3:35 PM · AI, Starmade
Restricted Application added a project to T1990: Turret fires on selected even with AI removed: AI.
Jun 13 2017, 3:35 PM · AI, Starmade

Jun 9 2017

lancake closed T1708: AI switch side or friendly fire focus as Rejected.

The last one could be related to the docking system. If a parent entity overheats, it removes the faction and that of all its docks unless those have their own faction module. Then it either got undocked by losing the rail block, or lost its parent when it despawned. The result is a turret/previously docked ship, turning neutral with AI still enabled.

Jun 9 2017, 12:09 PM · AI, Starmade

Jun 7 2017

Restricted Application added a project to T2364: Ai turrets try to shoot when there is not enough power to shoot: AI.
Jun 7 2017, 11:50 AM · AI, Starmade
lancake added a comment to T18: Turrets drain power to 0.

Related to T390 too

Jun 7 2017, 11:45 AM · Game Development (Beta), AI, Starmade
lancake merged T2364: Ai turrets try to shoot when there is not enough power to shoot into T18: Turrets drain power to 0.
Jun 7 2017, 11:44 AM · Game Development (Beta), AI, Starmade

Jun 5 2017

Restricted Application edited projects for T2192: ai patrols ram into ships, added: AI; removed Issue Navigation.
Jun 5 2017, 2:13 PM · AI, Starmade

Jun 4 2017

lancake triaged T2217: what is happening with these trade ships? as Low priority.
Jun 4 2017, 7:02 PM · AI, Starmade

May 26 2017

AndyP moved T2354: Turret will not attack enemy ships. from Backlog / Unclassed to Alpha on the AI board.
May 26 2017, 11:44 AM · Game Development (Alpha), AI, Starmade, Support
Restricted Application edited projects for T2354: Turret will not attack enemy ships., added: AI; removed CBS: Rails.
May 26 2017, 11:44 AM · Game Development (Alpha), AI, Starmade, Support

May 15 2017

lancake merged T2114: Old Trade-guild stations are invincible into T672: response fleets do not spawn for custom trade stations.
May 15 2017, 12:57 PM · AI, Starmade

Mar 29 2017

AndyP moved T1646: Rail docked entities not following ai targetting settings from Unclassed to Issue affecting current release on the Starmade board.
Mar 29 2017, 6:48 PM · Game Development (Beta), AI, Starmade
AndyP moved T2049: AI trying to lead Lock on missiles from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:25 PM · AI, Starmade
AndyP moved T2133: AI can't use cannon/beam weapon due to wrong prediction from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:24 PM · AI, Starmade
AndyP moved T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them. from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:19 PM · AI, Starmade
AndyP moved T287: Pirates move to max weapon range. from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:18 PM · AI, Starmade
AndyP moved T380: AI won't use damage pulse or push pulse from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:18 PM · AI, Starmade
AndyP moved T672: response fleets do not spawn for custom trade stations from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:18 PM · AI, Starmade
AndyP moved T962: Cannon/Missile Turret overshooting from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:09 PM · AI, Starmade

Mar 16 2017

AndyP edited projects for T225: radarjammer doesn't affect AI anymore, added: Game Development (Beta); removed Game Development.
Mar 16 2017, 7:46 PM · Game Development (Beta), AI, Starmade
AndyP moved T225: radarjammer doesn't affect AI anymore from Backlog / Unclassed to Beta on the AI board.
Mar 16 2017, 7:46 PM · Game Development (Beta), AI, Starmade

Mar 10 2017

Restricted Application added a project to T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI.

Merging into related task.

Mar 10 2017, 11:49 PM · AI, Starmade
AndyP merged T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them. into T18: Turrets drain power to 0.
Mar 10 2017, 11:48 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T18: Turrets drain power to 0, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T53: Beam & Missile turrets lead their target, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T286: Pirates only see to max installed weapon range, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T315: AI can´t aim with rotated weapon computers, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T320: bobby AI won't use effects, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) , added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T1646: Rail docked entities not following ai targetting settings, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T1647: Bobby ai type "fleet" odd behavior, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T2147: Ship AI does not target Missiles, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T289: AI locks on instantly, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T290: AI can shoot lock on missiles on radar jammed ships, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T298: trading guild convoys crash into static entities, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T434: AI Turrets get stuck, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T1014: Ai continues to fire after making peace with an enemy., added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP moved T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:42 PM · Game Development (Beta), AI, Starmade
AndyP moved T298: trading guild convoys crash into static entities from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
Restricted Application removed a project from T287: Pirates move to max weapon range.: Game Development.
Mar 10 2017, 11:41 PM · AI, Starmade
AndyP merged T287: Pirates move to max weapon range. into T286: Pirates only see to max installed weapon range.
Mar 10 2017, 11:41 PM · Game Development (Beta), AI, Starmade
AndyP moved T315: AI can´t aim with rotated weapon computers from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:40 PM · Game Development (Beta), AI, Starmade
AndyP moved T434: AI Turrets get stuck from Beta to Alpha on the AI board.
Mar 10 2017, 11:39 PM · Game Development (Alpha), AI, Starmade
AndyP moved T434: AI Turrets get stuck from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:39 PM · Game Development (Alpha), AI, Starmade
AndyP renamed T320: bobby AI won't use effects from bobby AI won't use defensive effects to bobby AI won't use effects.
Mar 10 2017, 11:37 PM · Game Development (Beta), AI, Starmade
Restricted Application removed a project from T380: AI won't use damage pulse or push pulse: Game Development.
Mar 10 2017, 11:37 PM · AI, Starmade
AndyP merged T380: AI won't use damage pulse or push pulse into T320: bobby AI won't use effects.
Mar 10 2017, 11:37 PM · Game Development (Beta), AI, Starmade
AndyP moved T286: Pirates only see to max installed weapon range from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:36 PM · Game Development (Beta), AI, Starmade
AndyP moved T18: Turrets drain power to 0 from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:36 PM · Game Development (Beta), AI, Starmade
AndyP moved T290: AI can shoot lock on missiles on radar jammed ships from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 10:18 PM · Game Development (Alpha), AI, Starmade
AndyP moved T289: AI locks on instantly from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 10:18 PM · Game Development (Alpha), AI, Starmade
Restricted Application removed a project from T2049: AI trying to lead Lock on missiles: Game Development.
Mar 10 2017, 9:43 PM · AI, Starmade
Restricted Application removed a project from T962: Cannon/Missile Turret overshooting: Game Development.
Mar 10 2017, 9:43 PM · AI, Starmade
AndyP merged tasks T962: Cannon/Missile Turret overshooting, T2049: AI trying to lead Lock on missiles into T53: Beam & Missile turrets lead their target.
Mar 10 2017, 9:43 PM · Game Development (Beta), AI, Starmade
AndyP renamed T53: Beam & Missile turrets lead their target from Beam turrets lead their target to Beam & Missile turrets lead their target.
Mar 10 2017, 9:42 PM · Game Development (Beta), AI, Starmade
AndyP moved T53: Beam & Missile turrets lead their target from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:42 PM · Game Development (Beta), AI, Starmade
AndyP moved T320: bobby AI won't use effects from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:41 PM · Game Development (Beta), AI, Starmade
AndyP moved T380: AI won't use damage pulse or push pulse from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:41 PM · AI, Starmade
AndyP moved T1014: Ai continues to fire after making peace with an enemy. from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 9:41 PM · Game Development (Alpha), AI, Starmade
AndyP moved T962: Cannon/Missile Turret overshooting from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:40 PM · AI, Starmade
AndyP moved T1646: Rail docked entities not following ai targetting settings from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:37 PM · Game Development (Beta), AI, Starmade
AndyP moved T1647: Bobby ai type "fleet" odd behavior from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:37 PM · Game Development (Beta), AI, Starmade
AndyP moved T2147: Ship AI does not target Missiles from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:35 PM · Game Development (Beta), AI, Starmade
Restricted Application added a project to T136: Turret AI does not always follow its setting: AI.
Mar 10 2017, 6:33 PM · AI, Starmade
Restricted Application added a project to T291: AI without thrust modules does not work well: AI.
Mar 10 2017, 6:32 PM · AI, Starmade
Restricted Application added a project to T314: 'Selected Target' turrets don't update what they fire at until they've lost sight of their previous target: AI.
Mar 10 2017, 6:32 PM · AI, Starmade
Restricted Application added a project to T396: Pirate AI does not work: AI.
Mar 10 2017, 6:31 PM · AI, Starmade
Restricted Application added a project to T397: AI ships can not use anti missile turrets: AI.
Mar 10 2017, 6:31 PM · AI, Starmade
Restricted Application added a project to T444: Turrets shoot at targets out of range in "Selected Target" mode: AI.
Mar 10 2017, 6:30 PM · AI, Starmade
Restricted Application added a project to T504: Some turret designs will not turn or fire normally when used by AI: AI.
Mar 10 2017, 6:28 PM · AI, Starmade
Restricted Application added a project to T553: AI on multi-turret chain set to shoot at missiles shoots at all: AI.
Mar 10 2017, 6:27 PM · AI, Starmade
Restricted Application added a project to T554: Shooting at pirate stations does not cause pirates to spawn and engage you: AI.
Mar 10 2017, 6:27 PM · AI, Starmade
Restricted Application added a project to T570: AI ships not spawning when Pirate or Trade stations/shops attacked: AI.
Mar 10 2017, 6:27 PM · AI, Starmade
Restricted Application added a project to T577: Missile turret firing at 30-90 degree angle downwards of barrel: AI.
Mar 10 2017, 6:27 PM · AI, Starmade
Restricted Application added a project to T583: Pirate stations do not send fleets: AI.
Mar 10 2017, 6:27 PM · AI, Starmade
Restricted Application added a project to T628: Missile/Cannon turrets consistently lead their targets too much: AI.
Mar 10 2017, 6:26 PM · AI, Starmade
Restricted Application added a project to T672: response fleets do not spawn for custom trade stations: AI.
Mar 10 2017, 6:25 PM · AI, Starmade
Restricted Application added a project to T730: Station Turrets ignore enemy players (and vice versa): AI.
Mar 10 2017, 6:25 PM · AI, Starmade
Restricted Application added a project to T770: Janky Turrets: AI.
Mar 10 2017, 6:24 PM · AI, Starmade
Restricted Application added a project to T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector.: AI.
Mar 10 2017, 6:24 PM · AI, Starmade