A) Turrets set to missile-only will start shooting at any entity (such as a turret or fighter) that lands a successful blow to the turret (or its mothership?) and keeps shooting at it even if more missiles come along.
B) Turrets set to fire at your target will not do so.
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
Restricted Diffusion Commit
Restricted Diffusion Commit
Restricted Diffusion Commit - Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19349 (Dev)
- Category
- AI
- First occurrence (version)
- 0.19242 (Dev)
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
Event Timeline
Comment Actions
Not fixed, provided a blueprint that has 3 working anti missile turrets on it and a ship that can shoot missiles.
How to reproduce:
- take the ship, shoot a missile directly at one of the turret (or make sure the missile blast radius hits it
- notice how the turret(s) that got hit are shooting at your ship now
- getting out of your ship seems to make them stop firing it
Comment Actions
A) is fixed.
B) is not, it seems to not fire at anything unless you're in the mothership controlling the turret and you have said your own mothership as target. Then it will fire at your own mothership but other targets do nothing.
Comment Actions
Some issues remaining with B:
- Setting a target only works once. selecting another target will not make the turrets switch from their current to the new one.
- Clearing your target does not stop them from firing.
- Selected target only seems to work on entities that have an AI enabled
Comment Actions
AI in 'selected target' mode will still not update unless they've lost sight of their previous target.
Comment Actions
Fix confirmed, switches targets without a problem. Also stops firing if you have nothing targeted.