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Starmade | Ai continues to fire after making peace with an enemy.
Confirmed task for development, LowPublic

Description

I was testing the sharing of shields bug, which is working great, but after making peace with the other player, ai would still fire at the player.

-set player as enemy to get turret to fire.
-send player peace offer and have them accept.
-ai ignores peace offer...

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.159 (dev)
Category
AI
First occurrence (version)
0.1954
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. have 2 players with active ai turrets in targeting range with settings set to target "any"
  2. have one player faction declare war on the other
  3. have the players declare peace

At this point the AI turrets will continue to fire at the target they acquired previous to the peace declaration, breaking the targeting will cause the AI to behave correctly.

Tester information (Internal use only)

The AI will continue to fire on targets acquired before peace offers were accepted. Breaking the targeting by cloak or distance will refresh the AI to the proper behavior.

Seems to only apply to targets acquired and maintained until the peace setting is finalized. The ai does not refresh on diplomatic relations status changes.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Chandler updated the task description. (Show Details)Dec 21 2015, 5:12 PM
Chandler set First occurrence (version) to 1954.
Chandler changed Reproducible from uncertain to Yes.
Chandler set Last tested (version) to 1954.
Chandler edited Serverconfig (server.cfg). (Show Details)
Chandler edited Clientconfig (settings.cfg). (Show Details)
Chandler added a subscriber: Chandler.
Chandler created this task.
Chandler raised the priority of this task from to Low.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 21 2015, 5:12 PM
lancake claimed this task.

-Validated-

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jan 19 2016, 7:54 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to AI.
lancake changed First occurrence (version) from 1954 to 0.1954.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake set Affected Gamemode(s) to Single and Multi.
lancake changed Last tested (version) from 1954 to 0.1954.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake removed lancake as the assignee of this task.
Zackey_TNT claimed this task.

I shall conduct my testing shortly, However, Note that I know this to be true from my countless ally misfires after weapons trials. The ai simply does not update.

I finally got a friend of mine online to test this bug with, and as such, the results shall be posted soon.

Zackey_TNT removed Zackey_TNT as the assignee of this task.Jun 24 2016, 11:06 PM

Unfortunately, someone else needs to handle this issue.

spunkie claimed this task.Jul 23 2016, 12:17 AM
Restricted Application added a project: Starmade. · View Herald TranscriptJul 23 2016, 12:17 AM
spunkie changed the task status from Open to In Queue (Game).Aug 14 2016, 9:45 PM

-Confirmed-

The AI will continue to fire on targets acquired before peace offers were accepted. Breaking the targeting by cloak or distance will refresh the AI to the proper behavior.

https://youtu.be/0RYrl-g-Eoc

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptAug 14 2016, 9:45 PM
spunkie edited Steps to reproduce. (Show Details)Aug 14 2016, 9:50 PM
spunkie edited Tester information (Internal use only). (Show Details)
spunkie changed Last tested (version) from 0.1954 to 0.199.159 (dev).
spunkie edited Steps to reproduce. (Show Details)
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:08 PM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 5:08 PM
AndyP moved this task from Backlog / Unclassed to Alpha on the AI board.Mar 10 2017, 9:41 PM