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Starmade | Station Turrets ignore enemy players (and vice versa)
Closed, RejectedPublic

Description

Can just park next to an enemy player-created station and the turrets won't shoot you, and your ship's turrets won't shoot it.

I know my turrets were active; as they were shooting NPCs on the way there.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Yes
Category
AI
First occurrence (version)
0.19431
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SpaceKing updated the task description. (Show Details)Oct 2 2015, 3:48 AM
SpaceKing changed Category from none/unspecified to AI.
SpaceKing changed Affected Gamemode(s) from none/unspecified to Multiplayer.
SpaceKing changed Reproducible from uncertain to Yes.
SpaceKing set Last tested (version) to 0.19431.
SpaceKing edited Serverconfig (server.cfg). (Show Details)
SpaceKing edited Clientconfig (settings.cfg). (Show Details)
SpaceKing added a subscriber: SpaceKing.
SpaceKing created this task.
SpaceKing raised the priority of this task from to High.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptOct 2 2015, 3:48 AM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
SmilingDemon claimed this task.

Where did this happen?
are you able to make sure the area isnt set to protected or peace ?

SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon set Task Type to Bug.
SmilingDemon set First occurrence (version) to 0.19431.
SmilingDemon removed Last tested (version).
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
SmilingDemon lowered the priority of this task from High to Normal.
SpaceKing added a comment.EditedOct 6 2015, 4:14 PM

Where did this happen?
are you able to make sure the area isnt set to protected or peace ?

Yes, the area wasn't protected.

Happens on the StarSide server.

if it helps, the enemy station was owned by Com4de (who is in the CIR on SMD) and he reports the same thing trying to attack my stations

-Validated-
weird. no idea how to test that.
last time someone showed up next to my base on the test server tagged as enemy that was a very short visit :/

SmilingDemon removed SmilingDemon as the assignee of this task.Oct 6 2015, 4:58 PM
Chandler claimed this task.

Are you sure the ai is active. the entity structure no longer works for ai, so each has to be set manually.

Just on the server and was killed promptly by the Alethi or who ever they are.

Comr4de added a subscriber: Comr4de.Oct 8 2015, 4:22 PM

Hey there,

Are you sure the ai is active. the entity structure no longer works for ai, so each has to be set manually.

Under the rail docking section of the structure tab there's a button called "activate AI" or whatever. I know it works in this build because I've been using it extensively. I checked the turrets on my base and they were active as well. I also checked to see if it was an issue of not having enough mass enhancers and I found that I was 40k over the requirements.

In T730#27077, @Comr4de wrote:

Hey there,

Are you sure the ai is active. the entity structure no longer works for ai, so each has to be set manually.

Under the rail docking section of the structure tab there's a button called "activate AI" or whatever. I know it works in this build because I've been using it extensively. I checked the turrets on my base and they were active as well. I also checked to see if it was an issue of not having enough mass enhancers and I found that I was 40k over the requirements.

Yeap I was told where it was, I felt a little silly, but oh well. :)

AndyP added a comment.Oct 15 2015, 9:50 PM

So this can be closed?

I suppose it can be, i haven't had any responses. Your call. just let me know.

AndyP closed this task as Rejected.Oct 16 2015, 8:04 AM

-Rejected-

Okay - closing then.

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptOct 16 2015, 8:04 AM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP moved this task from Unclassed to Archived on the Starmade board.Nov 7 2015, 11:02 AM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 6:25 PM