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Mar 15 2017
Mar 14 2017
Unfortunately not enough with just this snipped. need at least full log. Essentially this is a state where a player character was hidden but is still in the physics which is illegal. I suspect either sector change or F1+F8 to be involved
wrong commit message
Oh, yeah, we tried that with a few people back then
-QA Testing-
-QA Testing-
Mar 13 2017
added config option DEBUG_SHIP_CAM_ON_RCONTROL
this will enable testers to see the debug camera. This is basically the view that the ship is trying to align on.
Fixed for the most part. Possibly still happening when logging out while sitting. However, collision avoidance is now functional and the player can also hit the up key
-QA Testing-
-QA Testing-
Mar 12 2017
Fixed in last release.
Changing prio since it's already improved
Should be finally fixed in 0.199.483 or higher
T1004 has been fixed. Not sure if this one is happening. A station turning into a red platform would only be possible if there is no data to load. Need logs if this should happen still
Fixed with NPC/Trading update
Internal swing error. Should be fixed with main menu use (since swing is no longer used)
cannot find any problem.
This is what I see, while logged-in as a normal user, about 2 minutes after running /add_admin against my user.
-QA Testing-
Checked the export and it seems to be fine but hard to tell, waiting on @Benevolent27 to confirm it
-QA Testing-
@lancake I repeated the test as requested, and sure enough with both ships in the same sector I can damage blocks with the beam weapon as normal immediately after spawning. However, If I train on a second target (same blueprint, same firing ship) in a different sector, it exhibits the problem I was describing.