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Starmade | fleet members accelerate too slowly
Confirmed task for development, LowPublic


The acceleration of fleet members is less of what it should be, they also seem to have an issue with keeping up with the flag ship because they slow down as soon as they reach their fleet position.

There's another issue where fleet members do 180's periodically even though they shouldn't, most likely they overshoot their target point that doesn't update in time?

I'm not sure what exactly is causing the slow acceleration but it seems to be unrelated to thrust/mass ratio at least.


Task Type
Testing Results
Affected Gamemode(s)
Last tested (version)
0.19558 (Dev)
First occurrence (version)
0.19557 (Dev)
Video Card Vendor
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

Event Timeline

lancake updated the task description. (Show Details)Feb 14 2016, 11:55 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Category from none/unspecified to Fleets.
lancake set First occurrence (version) to 0.19557 (Dev).
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake changed Affected Gamemode(s) from none/unspecified to Singleplayer.
lancake changed Reproducible from uncertain to Yes.
lancake set Last tested (version) to 0.19558 (Dev).
lancake added a subscriber: lancake.
lancake created this task.
lancake claimed this task.
lancake raised the priority of this task from to Pre-Release Quality Assurance.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptFeb 14 2016, 11:55 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake moved this task from Feedback to Open / Validated on the Issue Navigation board.
Ithirahad added a subscriber: Ithirahad.EditedFeb 18 2016, 10:09 PM

Can confirm slow acceleration; tested in 0.19559. With tiny test ships this is not noticeable, but with something of sufficient size it becomes very obvious; acceleration rate is very slow with the ship I tested.

(At first I'd mentioned to Andy that AI ships were not moving at all... Turns out that this was not the case)

lancake updated the task description. (Show Details)
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake changed the task status from Open to In Queue (Game).


Pushing in queue

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptFeb 20 2016, 6:58 PM

Tested in 0.1956; still happens.

I found the opposite with small ships in .1956, they accelerate unrealistically fast, and stop even faster.

Yes, but even then they have a significant lagtime before responding to a drastic change in acceleration by their flagship. They also don't even try to stay in formation if their flagship is moving more slowly than them.

as of .19562 Large ships will accelerate normally again, however... there seem to be some issues with formations at this time.

They seem to enjoy clipping through each other.

AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:06 PM
Restricted Application added a project: Fleets. · View Herald TranscriptMar 10 2017, 5:06 PM
AndyP moved this task from Backlog / Unclassed to Beta on the Fleets board.Mar 11 2017, 11:03 PM
lancake lowered the priority of this task from Pre-Release Quality Assurance to Low.Apr 23 2017, 6:08 PM