- I submitted this bug a week ago and all traces of it apart from a mail notif are gone so reposting -
I haven't been able to find this bug anywhere in here.
Activation modules adjacent to a customised rail rotator will no longer trigger when an entity moves over it.
By customised I mean having designated activation modules for 45 degree turns etc.
Detection still works with basic 90 degree rotators.
Earlier builds had them detect the same way as rails. I guess the new wireless detection is conflicting with it.