When ordered to go somewhere, fleet ships will not attempt to maintain formation. Instead, they will all thrust there at their own speed and acceleration rate, often resulting in drastically different travel times.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- uncertain
- Last tested (version)
- 0.1956 (dev)
- Category
- Fleets
- First occurrence (version)
- 0.1956 (dev)
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-Validated-
A missing feature, might not be worth implementing depending on how different the travel times are, needs to be tested.
Comment Actions
-confirmed-
for easy replication spawn in a large ship with around 1.0 t/m then create a core and give it enough thrust for 2.5. the core will leave the other ship(s) in the dust.
The pic above kind of demonstrates this but the difference in thrust is not so extreme. The selected fleet was ordered to move to 2 2 2. Note how one of the ships is a bit further ahead than the others