Covered with intermediate change of limiting the chain docking depth, and limiting the DB-Name lenghts to prevent file-path overflow and db-string overflow.
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Mar 11 2017
Mar 11 2017
AndyP edited projects for T1229: Renaming a fleet ship doesn't update name immediately in fleet list, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1247: a non frontal salvage computer is not usable in fleet mining, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1263: Fleet ships launched from rails stop instantly when following some fleet orders, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1287: Fleets on defend/attack don't move back to assigned sector after combat, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1288: Fleet move command doesn't use any kind of braking at destination., added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1547: fleet member doesn't move when you're in a build block, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2094: Fleets losing docked entities , added: Game Development (Alpha); removed Game Development.
AndyP edited Clientconfig (settings.cfg) on T1187: AI/fleet ships can move when they sometimes shouldn't.
AndyP moved T1143: overheating fleet ships can't be salvaged from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1151: fleet members accelerate too slowly from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1168: Fleet orders not persistent after reboot. from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1169: Fleet ships slow each other down with collision checks while following the flagship from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1173: Fleets of ships with different thrust values will not maintain formation. from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1187: AI/fleet ships can move when they sometimes shouldn't from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1195: AI will get stuck in structures. from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1218: loaded fleet ships get stuck in a loop after a specific move order from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1249: Big enough mining drones don't salvage from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1247: a non frontal salvage computer is not usable in fleet mining from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1229: Renaming a fleet ship doesn't update name immediately in fleet list from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1288: Fleet move command doesn't use any kind of braking at destination. from Alpha to Beta on the Fleets board.
AndyP moved T1547: fleet member doesn't move when you're in a build block from Alpha to Beta on the Fleets board.
AndyP moved T1287: Fleets on defend/attack don't move back to assigned sector after combat from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1288: Fleet move command doesn't use any kind of braking at destination. from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1547: fleet member doesn't move when you're in a build block from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T2094: Fleets losing docked entities from Backlog / Unclassed to Alpha on the Fleets board.
Restricted Application edited projects for T324: StarMote does not work properly, added: Tools; removed StarNet.
AndyP edited projects for T328: NPC / Crew does not align when told "Go to", added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T767: NPC's keep falling and warping back or get stuck, added: Game Development (Alpha); removed Game Development.
AndyP moved T328: NPC / Crew does not align when told "Go to" from Backlog / Unclassed to Alpha on the Crew board.
AndyP moved T767: NPC's keep falling and warping back or get stuck from Backlog / Unclassed to Alpha on the Crew board.
AndyP lowered the priority of T2050: Produce turn issues from Pre-Release Quality Assurance to Normal.
AndyP edited projects for T2050: Produce turn issues, added: Game Development (Alpha); removed Game Development.
Restricted Application added a project to T2099: Place order edit button is switched around: GUI/HUD.
AndyP edited projects for T141: (helmet) animation delayed until watching it, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T143: Helmet animation passing through head (Take off), added: Game Development (Beta); removed Game Development.
AndyP edited projects for T150: Gun is still on player's belt, even if it is not in inventory
, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T152: Player sitting related glitches , added: Game Development (Beta); removed Game Development.
AndyP edited projects for T411: Beam-hit overlay on blocks, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T501: Cooldown/reload animation not intuitive , added: Game Development (Beta); removed Game Development.
AndyP edited projects for T874: Sitting on slabs handled as if full block, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T877: Astronaut arms clip into slabs, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1423: taking helmet off during holstering animation can get handheld device stuck to your hand, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2240: Sitting allowed on pickup rails, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2274: 3rd Person view not consistent when holding multi slots, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T906: Whilst in gravity, player can not enter a space 1.75 blocks tall., added: Game Development (Alpha); removed Game Development.
AndyP moved T152: Player sitting related glitches from Backlog / Unclassed to Beta on the Models board.
AndyP moved T141: (helmet) animation delayed until watching it from Backlog / Unclassed to Beta on the Models board.
AndyP moved T143: Helmet animation passing through head (Take off) from Backlog / Unclassed to Beta on the Models board.
AndyP moved T150: Gun is still on player's belt, even if it is not in inventory
from Backlog / Unclassed to Beta on the Models board.
AndyP renamed T210: Thruster plumes do not depend on the orientation of the thruster from Thruster plumes do not depend on the orientation of the thruster
to Thruster plumes do not depend on the orientation of the thruster.
Restricted Application edited projects for T419: Zoomed out thruster block issue, added: Engine; removed Models.
Restricted Application edited projects for T1489: Shield don't render at all on invisible blocks, added: Engine; removed Models.
AndyP moved T2274: 3rd Person view not consistent when holding multi slots from Backlog / Unclassed to Beta on the Models board.
AndyP moved T501: Cooldown/reload animation not intuitive from Backlog / Unclassed to Beta on the Models board.
AndyP moved T874: Sitting on slabs handled as if full block from Backlog / Unclassed to Beta on the Models board.
AndyP moved T877: Astronaut arms clip into slabs from Backlog / Unclassed to Beta on the Models board.
AndyP moved T906: Whilst in gravity, player can not enter a space 1.75 blocks tall. from Backlog / Unclassed to Alpha on the Models board.
AndyP moved T2240: Sitting allowed on pickup rails from Backlog / Unclassed to Beta on the Models board.
AndyP edited projects for T47: Camera view from a docked entity wrong, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T192: Rotator entities act weird on collision, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T174: Turrets Hitting Mothership show dmg marker, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T283: Rail Rotator: misaligned rotation after spawning from Blueprint, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T432: Resetting turret position with "c" has no collision check, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T708: Specific rail construction produces errors, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T944: Touch docking does not allow for dockers in flat surfaces, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T960: Random blocks in advanced build mode after creating docked entity., added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1896: rail turret axis doesn't give off signal on undocking, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1897: broken logic behaviour of rails and dockers when getting destroyed, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T56: manual controlling turret overrides speed debuff, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T2264: Multiple players controlling different turret parts disjoint the entities, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T230: Rail docker beam does not output from active camera, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T705: Cannot fire core activator beam while docked., added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T2101: Rail detection with rotators and set rotation broken, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T2278: Cannot Dock Here, added: Game Development (Alpha); removed Game Development.
AndyP closed T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities. as Closed.
Missile overhaul covered this.
If not, please create a new report with details on how to reproduce.
Cannot reproduce anymore.
Its not easy to enter the rotating core while its turning, but aligning to it and then entering always works for me.
Issue can be explained by T283: Rail Rotator: misaligned rotation after spawning from Blueprint:
Missing alignment check on loading.
Restricted Application removed a project from T2191: docking ports rotated on latest dev builds: Game Development.
AndyP moved T283: Rail Rotator: misaligned rotation after spawning from Blueprint from Backlog / Unclassed to Beta on the CBS: Rails board.
AndyP moved T192: Rotator entities act weird on collision from Backlog / Unclassed to Beta on the CBS: Rails board.
AndyP changed the status of T777: turret parts can clip through certain entities from In Queue to Resolved.
Sending for recheck.
AndyP lowered the priority of T960: Random blocks in advanced build mode after creating docked entity. from Pre-Release Quality Assurance to Low.
Recheck:
Only a small glitch, using the ctrl+click paste/paint mode in advanced build mode while the dialog is open.
AndyP moved T432: Resetting turret position with "c" has no collision check from Backlog / Unclassed to Beta on the CBS: Rails board.
AndyP moved T56: manual controlling turret overrides speed debuff from Backlog / Unclassed to Alpha on the CBS: Rails board.
AndyP moved T47: Camera view from a docked entity wrong from Backlog / Unclassed to Beta on the CBS: Rails board.
AndyP moved T230: Rail docker beam does not output from active camera from Backlog / Unclassed to Alpha on the CBS: Rails board.
AndyP moved T705: Cannot fire core activator beam while docked. from Beta to Alpha on the CBS: Rails board.
This is kind of a gray-zone between bug and feature.
Restricted Application removed a project from T705: Cannot fire core activator beam while docked.: Feature.
Restricted Application added a project to T705: Cannot fire core activator beam while docked.: Feature.
AndyP moved T705: Cannot fire core activator beam while docked. from Backlog / Unclassed to Beta on the CBS: Rails board.