As we had before with the shipyard core anchor to display above the ship core itself (Z-fighting). This still seems to happen to the "Enter ship core" message you get when looking at it.
Sometimes it displays, sometimes it doesn't. Looks like it fails to see the ship core most of the time and finds the shipyard core anchor instead (which would hide the message).
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.198.485
- Category
- Control Block System: Shipyards
- First occurrence (version)
- 0.198.477
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- Video Card Model
- GeForce GTX 960
- Build shipyard
- dock core or create a design
- look at core in astronaut mode from up close to see the flickering, make sure to move around while doing so
Edited description and steps to reproduce
<replace this line with the file content>
$ java -version
openjdk version "1.8.0_91"
OpenJDK Runtime Environment (IcedTea 3.0.1) (Gentoo icedtea-3.0.1)
OpenJDK 64-Bit Server VM (build 25.91-b14, mixed mode)
Status | Assigned | Task | ||
---|---|---|---|---|
Open | SmilingDemon | T2889 Ship Yard Bugs | ||
In Queue | lancake | T1702 shipyard core anchor causes "Enter ship core" to flicker |
Event Timeline
-Feedback-
Can't reproduce, tried out your settings and we both have the same GPU series. Except that your GPU has no drivers apparently, consider downloading the latest one from Nvidia.
Also you should probably delete your settings and change it again if needed, its using some old values that you shouldn't use anymore (like a disabled frame buffer).
We used to have this before, but got fixed so not sure why it's back. Does seem slightly worse than before though.
Confirmed, I did a fresh install of the latest dev build in an empty directory, and couldn't replicate the effect there. Maybe it has something to do with the world that has been generated years ago.
You can however still kind of "see" the issue even in the new world, when looking at the core in astronaut mode, and watching the "[R]: Enter Ship Core" text flicker in and out of existence when you rotate around:
The core can be entered regardless of the text being displayed or not, so I'd say close the issue as resolved or set its impact as trivial.
That said,
F_FRAME_BUFFER_USE = false //Use Framebuffer
is default in a newly generated settings.cfg, from a fresh install in an empty directory.
Nvidia drivers are as stated in graphcisinfo.txt:
OpenGL Version: 4.5.0 NVIDIA 367.35
I can only assume you are referring to
Adapter: null
Driver Version: null
in graphcisinfo.txt; that has been that way as far back as I can remember, maybe that information is presented differently by different operating systems, or it refers to adapter "0", driver "0" (ie. the first/default) and is presented as "null" instead, I can only guess here.
This is from a graphcisinfo from 2014-09-15:
Running on thread: ClientThread
Adapter: null
Driver Version: null
Vendor: NVIDIA Corporation
OpenGL Version: 4.4.0 NVIDIA 343.13
Renderer: GeForce GTX 560 Ti/PCIe/SSE2
GLSL Ver: 4.40 NVIDIA via Cg compiler
As of today, ftp://download.nvidia.com/XFree86/Linux-x86_64/latest.txt reports 367.35 367.35/NVIDIA-Linux-x86_64-367.35.run as the latest driver package.
-confirmed-
Putting in queue for that flickering, assuming it was just some left over.