removing the last blocks from a ship core while on a planet causes the core to fall into the planet and start to collide there
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.489
- Category
- Physics
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
- spawn a core on planet surface
- place a few blocks on it (tried 3 thrusters as sample)
- remove them again in fast succession
- the core falls towards the planet core
tried it astronaut and buildmode
waiting a moment before removing the last block did sometime prevented the core from sinking into the surface
Made a sample video on the test server to show the effect.
https://youtu.be/XdW5S0RFCi8
done with 0.199.489
<replace this line with the file content>
<replace this line with the file content>
Event Timeline
Fixed in last release.
Due to reducing the blocks on the structure, the bounding box has to be recreated. This previously happened in-place and could cause the structure to have an invalid bounding box which would cause it to fall through the planet.
With the optimization, the AABB is now recreated threaded and the result is applied as is without resetting the previous one.
couldn't reproduce the issue in my test run on 0.199.482
-QA Testing-
not fixed
same behaviour as described in steps to reproduce
tried on SP and MP (migth require to relog to see the actual core position after it bugs out)
Made a sample video on the test server to show the effect.
https://youtu.be/XdW5S0RFCi8
done with 0.199.489