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Mar 15 2017

AndyP moved T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:38 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1161: Push/pull effect orientation applied incorrectly from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:38 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1403: AI resists momentum effects from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:35 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP lowered the priority of T1404: Explosive effect doesn't protect against momentum weapons anymore from High to Normal.
Mar 15 2017, 12:34 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1404: Explosive effect doesn't protect against momentum weapons anymore from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:34 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1582: Ships hit by push/pull weapons can't go faster than 1x server speed from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 15 2017, 12:34 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:34 PM · CBS: Weapons, Starmade
AndyP moved T1912: No shield sharing if projectile damage is bigger than parent shield capacity from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:33 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2246: Torch Cannot Cut Faction Module from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 15 2017, 12:33 PM · CBS: Weapons, Starmade
AndyP edited projects for T59: Anti-Gravity effect does not work on wormhole gravity, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 12:32 PM · Game Development (Alpha), CBS: Systems, Starmade
AndyP edited projects for T634: Logic activated jump inhibitors don't turn off with the signal that turned them on., added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 12:32 PM · Game Development (Alpha), CBS: Systems, Starmade
AndyP edited projects for T126: 'Warp Tunnel' effect doesn't work right at different camera angles , added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:32 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP edited projects for T814: Transported astronaut position gets out of sync Client<->Server, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:32 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP edited projects for T985: Brake key doesn't use directional or available thrust, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:32 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP moved T985: Brake key doesn't use directional or available thrust from Alpha to Beta on the CBS: Systems board.
Mar 15 2017, 12:31 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP moved T634: Logic activated jump inhibitors don't turn off with the signal that turned them on. from Backlog / Unclassed to Alpha on the CBS: Systems board.
Mar 15 2017, 12:29 PM · Game Development (Alpha), CBS: Systems, Starmade
AndyP edited Tester information (Internal use only) on T634: Logic activated jump inhibitors don't turn off with the signal that turned them on..
Mar 15 2017, 12:29 PM · Game Development (Alpha), CBS: Systems, Starmade
AndyP moved T985: Brake key doesn't use directional or available thrust from Backlog / Unclassed to Alpha on the CBS: Systems board.
Mar 15 2017, 12:27 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP moved T126: 'Warp Tunnel' effect doesn't work right at different camera angles from Backlog / Unclassed to Beta on the CBS: Systems board.
Mar 15 2017, 12:27 PM · Game Development (Beta), CBS: Systems, Starmade
AndyP moved T59: Anti-Gravity effect does not work on wormhole gravity from Backlog / Unclassed to Alpha on the CBS: Systems board.
Mar 15 2017, 12:26 PM · Game Development (Alpha), CBS: Systems, Starmade
AndyP moved T814: Transported astronaut position gets out of sync Client<->Server from Backlog / Unclassed to Beta on the CBS: Systems board.
Mar 15 2017, 12:25 PM · Game Development (Beta), CBS: Systems, Starmade
Restricted Application removed a project from T1085: mass linking and unlinking results in odd behavior: Game Development.
Mar 15 2017, 12:22 PM · CBS: Systems, Starmade
AndyP updated subscribers of T1085: mass linking and unlinking results in odd behavior.

Comment by @schema from similar issue:

Mar 15 2017, 12:22 PM · CBS: Systems, Starmade
AndyP edited projects for T612: Ships created in shipyards lose Transporter target, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:17 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP edited projects for T619: Shipyards display incorrect rotational data, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:17 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP edited projects for T1147: Cannot go back to shipyard from design (edit design can be used to enter), added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:17 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
AndyP edited projects for T1702: shipyard core anchor causes "Enter ship core" to flicker, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:17 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP edited projects for T1925: deconstructed ship names are still in use, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 12:15 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP edited projects for T1410: Shipyards can build too big ships, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 12:15 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP edited projects for T596: Shipyards cannot be connected to factory blocks, added: Game Development (Alpha); removed Game Development.
Mar 15 2017, 12:15 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP moved T619: Shipyards display incorrect rotational data from Backlog / Unclassed to Beta on the CBS: Shipyards board.
Mar 15 2017, 12:14 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP moved T1925: deconstructed ship names are still in use from Backlog / Unclassed to Alpha on the CBS: Shipyards board.
Mar 15 2017, 12:14 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP moved T1410: Shipyards can build too big ships from Backlog / Unclassed to Alpha on the CBS: Shipyards board.
Mar 15 2017, 12:14 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP moved T612: Ships created in shipyards lose Transporter target from Alpha to Beta on the CBS: Shipyards board.
Mar 15 2017, 12:14 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP moved T612: Ships created in shipyards lose Transporter target from Backlog / Unclassed to Alpha on the CBS: Shipyards board.
Mar 15 2017, 12:14 PM · Game Development (Beta), CBS: Shipyards, Starmade
Restricted Application added a project to T578: shipyard testing sector gravity and relational distance on return to normal space: Waiting on Author.
Mar 15 2017, 12:13 PM · CBS: Shipyards, Quality Assurance, Starmade
AndyP moved T596: Shipyards cannot be connected to factory blocks from Backlog / Unclassed to Alpha on the CBS: Shipyards board.
Mar 15 2017, 12:13 PM · Game Development (Alpha), CBS: Shipyards, Starmade
AndyP edited projects for T712: undocking from camera view resets your view to the shipcore before moving back, added: Game Development (Beta); removed Game Development.
Mar 15 2017, 12:13 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP lowered the priority of T712: undocking from camera view resets your view to the shipcore before moving back from Low to Trivial.
Mar 15 2017, 12:11 PM · Game Development (Beta), CBS: Rails, Starmade
Restricted Application edited projects for T712: undocking from camera view resets your view to the shipcore before moving back, added: CBS: Rails; removed CBS: Shipyards.
Mar 15 2017, 12:10 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T1702: shipyard core anchor causes "Enter ship core" to flicker from Backlog / Unclassed to Beta on the CBS: Shipyards board.
Mar 15 2017, 12:09 PM · Game Development (Beta), CBS: Shipyards, Starmade
AndyP renamed T1147: Cannot go back to shipyard from design (edit design can be used to enter) from Unable to modify shipyard designs where core is enclosed in blocks to Cannot go back to shipyard from design (edit design can be used to enter).
Mar 15 2017, 12:09 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
AndyP moved T1147: Cannot go back to shipyard from design (edit design can be used to enter) from Backlog / Unclassed to Future on the CBS: Shipyards board.
Mar 15 2017, 12:06 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
Restricted Application added a project to T777: turret parts can clip through certain entities: Waiting on Author.
Mar 15 2017, 12:02 PM · Quality Assurance, CBS: Rails, Starmade
Restricted Application added a project to T2273: Adjust the starter equipment for the new way shapes work: Waiting on Author.
Mar 15 2017, 12:02 PM · Blockconfig, Starmade

Mar 14 2017

schema changed the status of T1865: Playercharacter throwing nullpointer from In Queue to Feedback.

Unfortunately not enough with just this snipped. need at least full log. Essentially this is a state where a player character was hidden but is still in the physics which is illegal. I suspect either sector change or F1+F8 to be involved

Mar 14 2017, 11:58 PM · Starmade
schema changed the status of T2009: Derelict stations get false positive removal for "ship only blocks" from In Queue to Resolved.
Mar 14 2017, 11:50 PM · Engine (Data), Starmade
schema changed the status of T990: Roll keys (Z/X) and roll control not working properly from Resolved to In Queue.

wrong commit message

Mar 14 2017, 11:49 PM · Game Development (Alpha), Controls, Starmade
schema changed the status of T990: Roll keys (Z/X) and roll control not working properly from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 14 2017, 11:49 PM · Game Development (Alpha), Controls, Starmade
schema changed the status of T2101: Rail detection with rotators and set rotation broken from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 14 2017, 11:44 PM · Game Development (Alpha), CBS: Rails, Starmade
schema changed the status of T2246: Torch Cannot Cut Faction Module from In Queue to Resolved.
Mar 14 2017, 11:38 PM · CBS: Weapons, Starmade
AndyP added a comment to T2100: Sell available and price updates at the wrong time.

Oh, yeah, we tried that with a few people back then

Mar 14 2017, 11:10 PM · Tradenetwork, Starmade
lancake moved T2100: Sell available and price updates at the wrong time from Coordinate multiplayer test to Confirmed fix on the Quality Assurance board.
Mar 14 2017, 2:56 PM · Tradenetwork, Starmade
lancake edited Tester information (Internal use only) on T990: Roll keys (Z/X) and roll control not working properly.
Mar 14 2017, 2:36 PM · Game Development (Alpha), Controls, Starmade
lancake changed the status of T990: Roll keys (Z/X) and roll control not working properly from Resolved to In Queue.

-QA Testing-

Mar 14 2017, 2:34 PM · Game Development (Alpha), Controls, Starmade
lancake changed Last tested (version) from 0.199.476 to 0.199.484 on T1995: /import_sector fails with ArrayIndexOutOfBoundsException.
Mar 14 2017, 1:37 PM · Engine (Commands), Starmade
lancake moved T1995: /import_sector fails with ArrayIndexOutOfBoundsException from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 14 2017, 1:37 PM · Engine (Commands), Starmade
AndyP added a member for Support: Megacrafter127.
Mar 14 2017, 11:50 AM
AndyP moved T2282: Inventory top row block information not working from Backlog / Unclassed to Beta on the GUI/HUD board.
Mar 14 2017, 9:18 AM · Game Development (Beta), Starmade, GUI/HUD
AndyP moved T2282: Inventory top row block information not working from Unclassed to Issue affecting current release on the Starmade board.
Mar 14 2017, 9:18 AM · Game Development (Beta), Starmade, GUI/HUD
Restricted Application added a project to T2282: Inventory top row block information not working: GUI/HUD.
Mar 14 2017, 9:18 AM · Game Development (Beta), Starmade, GUI/HUD

Mar 13 2017

schema added a comment to T990: Roll keys (Z/X) and roll control not working properly.

added config option DEBUG_SHIP_CAM_ON_RCONTROL
this will enable testers to see the debug camera. This is basically the view that the ship is trying to align on.

Mar 13 2017, 11:33 PM · Game Development (Alpha), Controls, Starmade
schema changed the status of T990: Roll keys (Z/X) and roll control not working properly from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 13 2017, 11:32 PM · Game Development (Alpha), Controls, Starmade
AndyP added a member for Support: lancake.
Mar 13 2017, 10:21 PM
schema changed the status of T428: Feature QA: Stay attached to ship while being logged out from In Queue to Resolved.

Fixed for the most part. Possibly still happening when logging out while sitting. However, collision avoidance is now functional and the player can also hit the up key

Mar 13 2017, 5:42 PM · Astronaut, Quality Assurance, Feature, Starmade
lancake edited Steps to reproduce on T684: Shop permission resets to All possibly when server restarts .
Mar 13 2017, 11:07 AM · Game Development (Alpha), Tradenetwork, Starmade
lancake claimed T684: Shop permission resets to All possibly when server restarts .
Mar 13 2017, 11:05 AM · Game Development (Alpha), Tradenetwork, Starmade
lancake changed the status of T684: Shop permission resets to All possibly when server restarts from Resolved to In Queue.

-QA Testing-

Mar 13 2017, 11:03 AM · Game Development (Alpha), Tradenetwork, Starmade
lancake changed Last tested (version) from 0.19538 to 0.199.483 on T1004: New stations turn into red hull blocks..
Mar 13 2017, 10:58 AM · Game Development (Alpha), Engine (Data), Starmade
lancake changed the status of T1004: New stations turn into red hull blocks. from Resolved to In Queue.

-QA Testing-

Mar 13 2017, 10:58 AM · Game Development (Alpha), Engine (Data), Starmade
Restricted Application changed the status of T916: NPC Stations turn into red platforms. from Feedback to Open.
Mar 13 2017, 10:58 AM · Prefabs, Starmade

Mar 12 2017

schema changed the status of T1995: /import_sector fails with ArrayIndexOutOfBoundsException from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 12 2017, 8:31 PM · Engine (Commands), Starmade
schema changed the status of T2270: Server deadlocked, unknown cause from In Queue to Resolved.
Mar 12 2017, 7:44 PM · Engine (Crashes), Starmade
schema changed the status of T2121: ship core falls into planet from In Queue to Resolved.

Fixed in last release.

Mar 12 2017, 7:13 PM · Game Development (Alpha), Physics, Starmade
schema lowered the priority of T784: entities entering boundary area of another large entity can cause client/server lag from Urgent to High.

Changing prio since it's already improved

Mar 12 2017, 7:02 PM · Game Development (Alpha), Physics, Starmade
schema added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

Should be finally fixed in 0.199.483 or higher

Mar 12 2017, 7:01 PM · Engine (General), Starmade
schema changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 12 2017, 7:01 PM · Engine (General), Starmade
schema added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.

It's using different names for me

Mar 12 2017, 6:25 PM · Engine (General), Starmade
schema changed the status of T916: NPC Stations turn into red platforms. from In Queue to Feedback.

T1004 has been fixed. Not sure if this one is happening. A station turning into a red platform would only be possible if there is no data to load. Need logs if this should happen still

Mar 12 2017, 6:21 PM · Prefabs, Starmade
schema changed the status of T1004: New stations turn into red hull blocks. from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 12 2017, 6:20 PM · Game Development (Alpha), Engine (Data), Starmade
schema changed the status of T1004: New stations turn into red hull blocks., a subtask of T916: NPC Stations turn into red platforms., from In Queue to Resolved.
Mar 12 2017, 6:20 PM · Prefabs, Starmade
schema changed the status of T684: Shop permission resets to All possibly when server restarts from In Queue to Resolved.

Fixed with NPC/Trading update

Mar 12 2017, 5:54 PM · Game Development (Alpha), Tradenetwork, Starmade
schema changed the status of T252: Startup crash with custom Windows theme from In Queue to Resolved.

Internal swing error. Should be fixed with main menu use (since swing is no longer used)

Mar 12 2017, 5:53 PM · Engine, Starmade
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved.

cannot find any problem.

Mar 12 2017, 5:47 PM · Game Development (Alpha), CBS: Rails, Starmade
erthparadine added a comment to T2259: Admin's options button limited to 1st player in list.

This is what I see, while logged-in as a normal user, about 2 minutes after running /add_admin against my user.

Mar 12 2017, 4:35 PM · Customer responded, Starmade, Issue Navigation
lancake changed Last tested (version) from 0.199.435 to 0.199.481 on T2226: Chunk16 to chunk32 converter slices ship into sections.
Mar 12 2017, 3:23 PM · Engine (Data), Starmade
lancake moved T2226: Chunk16 to chunk32 converter slices ship into sections from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 12 2017, 3:23 PM · Engine (Data), Starmade
lancake added a comment to T2252: Registry has a maximum password length of 128 characters.
Mar 12 2017, 2:14 PM · Starmade
lancake shifted T2252: Registry has a maximum password length of 128 characters from the S7 Registry space to the Restricted Space space.
Mar 12 2017, 2:14 PM · Starmade
lancake set First occurrence (version) to 0.199.468 on T2267: Server Shut Down for no apparent reason.
Mar 12 2017, 1:42 PM · Engine (Crashes), Starmade
lancake added a comment to T2267: Server Shut Down for no apparent reason.

Checked the export and it seems to be fine but hard to tell, waiting on @Benevolent27 to confirm it

Mar 12 2017, 1:42 PM · Engine (Crashes), Starmade
Restricted Application added a project to T2273: Adjust the starter equipment for the new way shapes work: Blockconfig.
Mar 12 2017, 1:36 PM · Blockconfig, Starmade
lancake moved T2273: Adjust the starter equipment for the new way shapes work from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 12 2017, 1:35 PM · Blockconfig, Starmade
Gristle created T2279: C+V from rail basic to logic not working for docking.
Mar 12 2017, 5:48 AM · Game Development (Alpha), Logic, Starmade
Restricted Application changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Feedback to Open.

@lancake I repeated the test as requested, and sure enough with both ships in the same sector I can damage blocks with the beam weapon as normal immediately after spawning. However, If I train on a second target (same blueprint, same firing ship) in a different sector, it exhibits the problem I was describing.

Mar 12 2017, 5:15 AM · Customer responded, CBS: Weapons, Starmade, Issue Navigation

Mar 11 2017

AndyP edited projects for T1143: overheating fleet ships can't be salvaged, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1151: fleet members accelerate too slowly, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1169: Fleet ships slow each other down with collision checks while following the flagship, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1173: Fleets of ships with different thrust values will not maintain formation., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1195: AI will get stuck in structures., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade