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Mar 11 2017
Mar 11 2017
AndyP moved T1143: overheating fleet ships can't be salvaged from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1151: fleet members accelerate too slowly from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1168: Fleet orders not persistent after reboot. from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1169: Fleet ships slow each other down with collision checks while following the flagship from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1173: Fleets of ships with different thrust values will not maintain formation. from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1187: AI/fleet ships can move when they sometimes shouldn't from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1195: AI will get stuck in structures. from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1218: loaded fleet ships get stuck in a loop after a specific move order from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1249: Big enough mining drones don't salvage from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1247: a non frontal salvage computer is not usable in fleet mining from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1229: Renaming a fleet ship doesn't update name immediately in fleet list from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1263: Fleet ships launched from rails stop instantly when following some fleet orders from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1288: Fleet move command doesn't use any kind of braking at destination. from Alpha to Beta on the Fleets board.
AndyP moved T1547: fleet member doesn't move when you're in a build block from Alpha to Beta on the Fleets board.
AndyP moved T1287: Fleets on defend/attack don't move back to assigned sector after combat from Backlog / Unclassed to Beta on the Fleets board.
AndyP moved T1288: Fleet move command doesn't use any kind of braking at destination. from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T1547: fleet member doesn't move when you're in a build block from Backlog / Unclassed to Alpha on the Fleets board.
AndyP moved T2094: Fleets losing docked entities from Backlog / Unclassed to Alpha on the Fleets board.
Mar 10 2017
Mar 10 2017
Restricted Application added a project to T1144: a completely removed fleet member stays in the list: Fleets.
Restricted Application added a project to T1146: assigning a new fleet member located in an adjacent sector causes alignment issues: Fleets.
Restricted Application added a project to T1160: Rank column of fleet-member table partially hidden and unresizable: Fleets.
Restricted Application added a project to T1167: carrier system: shoot out rail stops entity before undocking it: Fleets.
Restricted Application added a project to T1172: ships assigned to fleet lose all rail based entities on unload: Fleets.
Restricted Application added a project to T1174: UI: Docked entities appear in list of ships to add to the fleet: Fleets.
Restricted Application added a project to T1175: Fleet status shows as "idle" even when issued and completing orders.: Fleets.
Restricted Application added a project to T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded): Fleets.
Restricted Application added a project to T1179: FSM Exception after reaching destination of fleet move order: Fleets.
Restricted Application added a project to T1180: fleets get stuck with old orders (sometimes until they are unloaded?): Fleets.
Restricted Application added a project to T1182: Fleet and normal AI is stationary in combat: Fleets.
Restricted Application added a project to T1183: saved waypoints can't be used for move/attack/defend fleet orders: Fleets.
Restricted Application added a project to T1184: Carrier recall ends too soon or fails partially: Fleets.
Restricted Application added a project to T1185: Carrier recall first uses an old flagship position to home in: Fleets.
Restricted Application added a project to T1186: During carrier recall, drones can dock to the wrong pick up point: Fleets.
Restricted Application added a project to T1194: docked fleet members stay behind in unloaded move orders: Fleets.
Restricted Application added a project to T1198: Ships will get stuck on pickup rails when re-docked without a player inside: Fleets.
Restricted Application added a project to T1199: Nullpointer when opening map after deleting a fleet: Fleets.
Restricted Application added a project to T1202: clipping when multiple ships dock to the same pick up point: Fleets.
Restricted Application added a project to T1208: Can't add ship to fleet if it isnt in the same sector: Fleets.
Restricted Application added a project to T1218: loaded fleet ships get stuck in a loop after a specific move order: Fleets.
Restricted Application added a project to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range: Fleets.
Restricted Application added a project to T1232: Recall to Carrier Ships, try to collision avoid pickup rails: Fleets.
Restricted Application added a project to T1234: Fleet mining doesn't stop when cargo is full: Fleets.
Restricted Application added a project to T1235: unloaded fleets don't move to loaded sectors: Fleets.
Restricted Application added a project to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails
: Fleets.
Restricted Application added a project to T1239: Fleet mining doesn't move on to other asteroids: Fleets.
Restricted Application added a project to T1284: Ships in a Fleet target the same block when mining: Fleets.
Restricted Application added a project to T1430: Fleet docking bug: random ships try to dock.: Fleets.
Restricted Application added a project to T1463: Mine the sector fleet function doesn't work proprely: Fleets.
Restricted Application added a project to T1493: Claimed system mining bonus doesn't apply properly: Fleets.
Restricted Application added a project to T1504: Attempting to delete a fleet causes a client crash: Fleets.
Restricted Application added a project to T1592: unloaded and overheated fleet ships follow move orders: Fleets.
Restricted Application added a project to T1644: Fleet "Mine Sector" Command Not Recognizing New Asteroids : Fleets.
Restricted Application added a project to T1720: AI Fleets will not "Mine This Sector" on occaison: Fleets.
Restricted Application added a project to T1729: Fleet ships do not keep Passives after unloading: Fleets.
Restricted Application added a project to T1753: Mining fleet bug with an asteroid size > of the default value: Fleets.
Restricted Application added a project to T1844: Salvaging an overheated fleet ship does not work: Fleets.
Restricted Application added a project to T2130: NPC Fleet ships un-salvageable when overheated.: Fleets.
Restricted Application added a project to T2156: Disappearing Dockings for Fleet Controlled Ship: Fleets.
AndyP changed the status of T1547: fleet member doesn't move when you're in a build block from In Queue (Game) to In Queue.
AndyP changed the status of T1143: overheating fleet ships can't be salvaged from In Queue (Game) to In Queue.
AndyP changed the status of T1287: Fleets on defend/attack don't move back to assigned sector after combat from In Queue (Game) to In Queue.
AndyP changed the status of T1288: Fleet move command doesn't use any kind of braking at destination. from In Queue (Game) to In Queue.
AndyP changed the status of T1247: a non frontal salvage computer is not usable in fleet mining from In Queue (Game) to In Queue.
AndyP changed the status of T1229: Renaming a fleet ship doesn't update name immediately in fleet list from In Queue (Game) to In Queue.
AndyP changed the status of T1263: Fleet ships launched from rails stop instantly when following some fleet orders from In Queue (Game) to In Queue.
AndyP changed the status of T1151: fleet members accelerate too slowly from In Queue (Game) to In Queue.
AndyP changed the status of T1168: Fleet orders not persistent after reboot. from In Queue (Game) to In Queue.
AndyP changed the status of T1169: Fleet ships slow each other down with collision checks while following the flagship from In Queue (Game) to In Queue.
AndyP changed the status of T1173: Fleets of ships with different thrust values will not maintain formation. from In Queue (Game) to In Queue.
AndyP changed the status of T1187: AI/fleet ships can move when they sometimes shouldn't from In Queue (Game) to In Queue.
AndyP changed the status of T1195: AI will get stuck in structures. from In Queue (Game) to In Queue.
Mar 9 2017
Mar 9 2017