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Jan 21 2019

JNC added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

As far as I've noticed, "carrier recall" is broken because of this. Half the ships wont obey the command and the others may go to the wrong sector, and none actually dock.... it is terrible.

Jan 21 2019, 6:23 PM · Fleets, Game Development, Starmade

Mar 19 2018

33Cav added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

Actually the problem extends much further than OP realises. If you dock the mothership to a station using a pickup point the drones will attempt to dock in the vicinity of the pickup point on the station instead of the drone bay of the mothership even when the mothership is undocked and in an adjacent sector.

Mar 19 2018, 3:02 PM · Fleets, Game Development, Starmade

Mar 18 2018

lancake changed the status of T2394: recall pickup area is used relative to mothership instead of the actual entity from Open to In Queue.
Mar 18 2018, 7:58 PM · Fleets, Game Development, Starmade

Mar 13 2018

lancake renamed T2386: nullpointer when removing fleet mothership while mining from Deleting fleet Mothership mid-action may cause crash to nullpointer when removing fleet mothership while mining.
Mar 13 2018, 10:59 PM · Fleets, Game Development, Starmade

Aug 30 2017

wjg added a comment to T2094: Fleets losing docked entities .

Managed to cause the ship not same as self exception in v0.199.654, happened in trader controlled area.
Log 0-1 for serverlog/logstarmade/npcs included.


Could not join world directly after that exception but a restart allowed me to enter at an earlier point.

Aug 30 2017, 8:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Jul 24 2017

AtraUnam added a comment to T1249: Big enough mining drones don't salvage.

Potentially related, recently noticed that the behaviour of AI is affected by the relative locations of the COM and the core with behaviour becomming less reliable the further apart these two are. Could be that with larger mining drones the distance between the COM and core is causing the issue. This also may be worth looking into as its own issue.

Jul 24 2017, 10:59 PM · Fleets, Quality Assurance, Starmade

Jul 22 2017

AndyP moved T1168: Fleet orders not persistent after reboot. from Issue affecting current release to Archived on the Starmade board.
Jul 22 2017, 9:55 PM · Game Development (Alpha), Fleets, Starmade

Jul 21 2017

lancake closed T1168: Fleet orders not persistent after reboot. as Closed.
Jul 21 2017, 3:55 PM · Game Development (Alpha), Fleets, Starmade

Jul 20 2017

AndyP edited projects for T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:18 PM · Game Development (Alpha), Fleets, Starmade
AndyP moved T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Backlog / Unclassed to Alpha on the Fleets board.
Jul 20 2017, 11:08 PM · Game Development (Alpha), Fleets, Starmade
AndyP moved T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:54 PM · Game Development (Alpha), Fleets, Starmade
AndyP moved T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server. from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:49 PM · Fleets, Starmade
AndyP moved T1691: moving fleet results in same UID causes IllegalArgument crash from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:49 PM · Fleets, Starmade
AndyP moved T1880: Creating a fleet causes client crash from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:48 PM · Fleets, Starmade
AndyP moved T2336: Fleet command "move" does not work as intended. from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · Fleets, Starmade
AndyP moved T2368: Fleet Jamming and cloaking does not retain after unloading from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · Fleets, Starmade
AtraUnam added a comment to T1249: Big enough mining drones don't salvage.

Seconded, tried to perform a test (I have an idea as to what the issue might be) but couldn't do so due to drones just refusing to aknowledge any mining order.

Jul 20 2017, 7:15 PM · Fleets, Quality Assurance, Starmade

Jul 18 2017

lancake added a comment to T1187: AI/fleet ships can move when they sometimes shouldn't.

The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.

Jul 18 2017, 12:07 PM · Game Development (Alpha), Fleets, Starmade
lancake moved T1168: Fleet orders not persistent after reboot. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 18 2017, 9:25 AM · Game Development (Alpha), Fleets, Starmade
lancake raised the priority of T1143: overheating fleet ships can't be salvaged from Normal to High.
Jul 18 2017, 9:13 AM · Game Development (Beta), Fleets, Starmade

Jun 26 2017

Restricted Application edited projects for T1691: moving fleet results in same UID causes IllegalArgument crash , added: Fleets; removed Customer responded, Issue Navigation.
Jun 26 2017, 12:13 PM · Fleets, Starmade
lancake merged T1691: moving fleet results in same UID causes IllegalArgument crash into T2094: Fleets losing docked entities .
Jun 26 2017, 12:13 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Jun 12 2017

lancake closed T1880: Creating a fleet causes client crash as Rejected.

Can't do anything with the provided logs, server probably ran out of memory due to lack of restarts. Could have been a memory leak too but since this report is from a year ago, it can be closed.

Jun 12 2017, 1:59 PM · Fleets, Starmade

Jun 9 2017

lancake closed T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server. as Rejected.

No feedback, most likely a duplicate of the issue we had before where fleets don't load when they should. They did however re-appear after unloading/loading the sector.

Jun 9 2017, 11:55 AM · Fleets, Starmade
lancake changed the status of T1168: Fleet orders not persistent after reboot. from In Queue to Resolved.

This should have been implemented recently.

Jun 9 2017, 11:52 AM · Game Development (Alpha), Fleets, Starmade

Jun 5 2017

lancake merged T2192: ai patrols ram into ships into T1195: AI will get stuck in structures..
Jun 5 2017, 2:13 PM · Game Development (Beta), Fleets, Starmade

Jun 4 2017

lancake merged T2336: Fleet command "move" does not work as intended. into T1288: Fleet move command doesn't use any kind of braking at destination..
Jun 4 2017, 6:57 PM · Game Development (Beta), Fleets, Starmade
Restricted Application edited projects for T2336: Fleet command "move" does not work as intended., added: Fleets; removed Issue Navigation.
Jun 4 2017, 6:57 PM · Fleets, Starmade
lancake renamed T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Issuing a "Enable Jam" command to a fleet that is currently on a "Move" order will cause the fleet to act out a "Trading" order. to Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Jun 4 2017, 6:44 PM · Game Development (Alpha), Fleets, Starmade
lancake changed the status of T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Open to In Queue.
Jun 4 2017, 6:42 PM · Game Development (Alpha), Fleets, Starmade
lancake closed T2368: Fleet Jamming and cloaking does not retain after unloading as Rejected.
Jun 4 2017, 6:27 PM · Fleets, Starmade

May 22 2017

Benevolent27 added a comment to T1249: Big enough mining drones don't salvage.

We've been having problems with fleets refusing to mine on LvD as well. I tested with some 3k miners. The salvage computers had salvage beams and a storage attached. Plenty of power and thrust. When issuing the command, nothing happens.

May 22 2017, 8:34 PM · Fleets, Quality Assurance, Starmade

May 7 2017

Benevolent27 added a comment to T1187: AI/fleet ships can move when they sometimes shouldn't.

The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.

May 7 2017, 4:04 PM · Game Development (Alpha), Fleets, Starmade

Apr 25 2017

lancake moved T2094: Fleets losing docked entities from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Apr 25 2017, 3:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 24 2017

lancake moved T2094: Fleets losing docked entities from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:51 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 23 2017

lancake lowered the priority of T1151: fleet members accelerate too slowly from Pre-Release Quality Assurance to Low.
Apr 23 2017, 6:08 PM · Game Development (Beta), Fleets, Starmade
lancake lowered the priority of T1168: Fleet orders not persistent after reboot. from Pre-Release Quality Assurance to High.
Apr 23 2017, 6:08 PM · Game Development (Alpha), Fleets, Starmade
lancake lowered the priority of T1169: Fleet ships slow each other down with collision checks while following the flagship from Pre-Release Quality Assurance to High.
Apr 23 2017, 6:08 PM · Game Development (Beta), Fleets, Starmade
lancake lowered the priority of T1173: Fleets of ships with different thrust values will not maintain formation. from Pre-Release Quality Assurance to Normal.
Apr 23 2017, 6:07 PM · Game Development (Beta), Fleets, Starmade

Apr 21 2017

lancake added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 1:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 12:03 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I couldnt pinpoint the ships involved, no, there was a lot going on around me. I havent loaded that world since, so I can probably try to track them down

Apr 21 2017, 12:24 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 20 2017

lancake added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now
Again in .531 cannot seem to trigger the bug. I got loads of messages about docked entities from traders guild faction fleets losing their docks and having them moved, but none of them triggered the debug script and my fleet had no such problems

Apr 20 2017, 10:02 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now

Apr 20 2017, 1:19 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Just ran .199.531 on a game where I reinstalled starmade from scratch and then added my blueprints and server-database.

Apr 20 2017, 1:14 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 19 2017

lancake added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Sorry, i mean the server debug script detected something changed and shut itself down. When i went to view the bombers after reloading it all their docked entities are still attached. So i guess the bug didnt happen but the server thought it did?

Apr 19 2017, 10:47 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 8:49 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

ok thank you. This is likely a false positive. I uploaded another build that will fix that. It will also notify admins, if a ship is waiting for its docks for a bigger amount of time.

Apr 19 2017, 2:58 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 7:47 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I replicated the bug again, this time in 199.527. did not get the admin error messages this time. Jumping around on their patrol path when they're about to offload does seem to be fairly reliable.

Apr 19 2017, 2:04 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 18 2017

MoonDoggi added a comment to T2094: Fleets losing docked entities .
In T2094#98394, @schema wrote:

in 0.199.526 or later

Apr 18 2017, 5:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

in 0.199.526 or later

Apr 18 2017, 3:59 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Fixed a bug where the fallback would trigger in the wrong circumstances.

Apr 18 2017, 1:31 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

thank you. this might help a lot

Apr 18 2017, 1:24 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98359, @schema wrote:

Please report if you encounter the admin message:
[ADMIN] (NON FATAL) WARNING: Dock for <ShipName> was not in
the right sector.
It has been moved to its mothership.
Please send in logs since this fallback shouldn't happen."

Apr 18 2017, 7:40 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 15 2017

GRHayes added a comment to T2094: Fleets losing docked entities .

Andy you are welcome.

Apr 15 2017, 11:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Now the stations are merged.


That's the error who crash's the universe.

The Log's for the merged stations (2 and 3) and the crash (0 and 1).

Apr 15 2017, 10:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Thank you for the logs, we will look into them.

Apr 15 2017, 10:34 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
GRHayes added a comment to T2094: Fleets losing docked entities .

The attached file is a zip of the logs from trying the new pre-build.
The first time entering the world I didn't even make it in before error occured.
I tried again. Upon doing so i got many many errors flashing across the screen and red text to small to see all across the screen. So i did some looking to see what I could find before the server shut down.
i took a screen shot of what I seen. I enclosed it in the file as well.
It probably would have been better if I recorded it.
From appearances the errors happened as the ships loaded in. It appears you created a function to test if a child entity is missing from the parent from looking at the error log.
I would bet this is a database race condition as I posted in the thread.

Apr 15 2017, 6:25 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

I Know this is not my thread but i want to help.
I have version .524 and get the Admin message.
Here is the Log file.

Apr 15 2017, 5:42 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Please report if you encounter the admin message:

Apr 15 2017, 3:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I have a possible fix (0.199.524 or later).

Apr 15 2017, 3:15 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 14 2017

Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Minion Seven was decomissioned due to losing turrets before these logs. The turrets themselves may have been floating around in the background. The fleet in question had: Minion 01, Minion 02, Underling 01, and Underling 02. (Names partially abbreviated due to my mark/version system).

Apr 14 2017, 11:41 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Oh and another thing. I suppose the turrets aren't part of the fleet directly (as in: you added them to the fleet and then docked them)

Apr 14 2017, 10:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Also, did you jump into their path? I mean, did you trigger the loading by jumping in a sector next to them directly, or did you jump into a sector that wasn't close enough for them to load so they went into loading range and loaded?

Apr 14 2017, 10:12 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I saw a false positive in there (debug triggered shutdown because it thought there was a difference but the docking process just didn't finish)

Apr 14 2017, 10:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Log zip dragged and dropped per lancake's request. The logs include a bit of unrelated building, the fleet launch, fleet debug maneuvers, a game crash, and fleet movements that include turret loss and turret return.

Apr 14 2017, 8:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

Could you provide logs of that session where they disappeared? Zip those up so you don't have to upload them individually. (Drag and drop the file into the comment section to upload to phabricator)

Apr 14 2017, 8:04 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?
I installed the latest pre-release availabe today and performed the fleet debug mve test described above. At first I thought that the issue was well and truely gone as I watched a fleet of four ships with ten turrets each do a debug mission and keep all their turrets. That worked, so I disabled fleet debug and sent the fleet from one of my bases to another one. When I caught up to them they still had all their turrets. I ordered them home and jumped ahead of them to watch their arrival.
This time they lost all their turrets. Just like before. I turned them back around and followed their flight path until they magically regained their turrets about half-way through the journey.
Was the latest pre-release build the wrong build? Should I install the dev build instead?

Apr 14 2017, 5:26 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
splatthecat added a comment to T2094: Fleets losing docked entities .

Definitely needs resolving. Fed up of finding missing turrets or NPC delivery fleets leaving doors or turrets behind!

Apr 14 2017, 4:50 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?

Apr 14 2017, 4:39 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake renamed T2094: Fleets losing docked entities from Fleets loosing docked entities to Fleets losing docked entities .
Apr 14 2017, 2:08 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema changed the status of T2094: Fleets losing docked entities from In Queue to Resolved.

This should be finally resolved.

Apr 14 2017, 12:48 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake updated the task description for T2094: Fleets losing docked entities .
Apr 14 2017, 12:27 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

I think an update to the title of this bug is required - it doesnt only affect NPC fleets, but player fleets aswell. Hopefully this will get some traction, as its currently crippling the use of combat fleets, and its even getting mentioned in YouTube videos (https://www.youtube.com/watch?v=UO74wAJxtPc at 2:40) as 'that fleet turret bug' #FleetTurretBug!

Apr 14 2017, 11:51 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 13 2017

5ilence added a comment to T2094: Fleets losing docked entities .

I think an update to the title of this bug is required - it doesnt only affect NPC fleets, but player fleets aswell. Hopefully this will get some traction, as its currently crippling the use of combat fleets, and its even getting mentioned in YouTube videos (https://www.youtube.com/watch?v=UO74wAJxtPc at 2:40) as 'that fleet turret bug' #FleetTurretBug!

Apr 13 2017, 10:22 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 9 2017

5ilence added a comment to T2094: Fleets losing docked entities .

This just happened to me aswell, my fleets did a round then returned bare of any turrets - I have no idea where any them are. This really cripples the use of fleets - cannot wait for a fix!

Apr 9 2017, 8:51 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 6 2017

vortk355 added a comment to T2094: Fleets losing docked entities .

This has been happening to me also. It makes me want to quit playing the game. Go out with 5 ships on a mission 3 come back with no turrets, 64 turrets gone. Time and resources just disappear.

Apr 6 2017, 5:59 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Mar 29 2017

AndyP moved T2102: Fleet: IDLE stops asteroids in sector from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:25 PM · Fleets, Starmade
AndyP moved T2111: Fleet Mining Bug from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:25 PM · Fleets, Starmade
AndyP moved T2120: Fleet movements and disconnecting turrets from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:25 PM · Fleets, Starmade
AndyP moved T2130: NPC Fleet ships un-salvageable when overheated. from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:24 PM · Fleets, Starmade
AndyP moved T2156: Disappearing Dockings for Fleet Controlled Ship from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:23 PM · Fleets, Starmade
lancake moved T1218: loaded fleet ships get stuck in a loop after a specific move order from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:07 PM · Fleets, Quality Assurance, Starmade
lancake moved T1249: Big enough mining drones don't salvage from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:07 PM · Fleets, Quality Assurance, Starmade

Mar 28 2017

AndyP added a subtask for T1249: Big enough mining drones don't salvage: T2301: Mining AI misses it's aim..
Mar 28 2017, 12:28 PM · Fleets, Quality Assurance, Starmade

Mar 11 2017

AndyP edited projects for T1143: overheating fleet ships can't be salvaged, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1151: fleet members accelerate too slowly, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1169: Fleet ships slow each other down with collision checks while following the flagship, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1173: Fleets of ships with different thrust values will not maintain formation., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1195: AI will get stuck in structures., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1229: Renaming a fleet ship doesn't update name immediately in fleet list, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1247: a non frontal salvage computer is not usable in fleet mining, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1263: Fleet ships launched from rails stop instantly when following some fleet orders, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1287: Fleets on defend/attack don't move back to assigned sector after combat, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1288: Fleet move command doesn't use any kind of braking at destination., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T1547: fleet member doesn't move when you're in a build block, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 11:05 PM · Game Development (Beta), Fleets, Starmade
AndyP edited projects for T2094: Fleets losing docked entities , added: Game Development (Alpha); removed Game Development.
Mar 11 2017, 11:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP edited Clientconfig (settings.cfg) on T1187: AI/fleet ships can move when they sometimes shouldn't.
Mar 11 2017, 11:04 PM · Game Development (Alpha), Fleets, Starmade
AndyP edited Clientconfig (settings.cfg) on T1168: Fleet orders not persistent after reboot..
Mar 11 2017, 11:04 PM · Game Development (Alpha), Fleets, Starmade