I know that some other issue mentioned an FSM occurring but can't find it.
When a fleet reaches its destination after a move order, it will throw a FSM exception since it can't switch from the move to idle state for some reason. This doesn't happen always though, seems that the destination sector has to be loaded in order to get it or that a player has to be in it.
Logs:
Stacktrace:
[2016-02-26 17:02:34] org.schema.schine.ai.stateMachines.FSMException: ERR: Transition (Machine: anL) from "anU" --TARGET_SECTOR_REACHED subId(0)--> "newState" failed | not found in anU. inputs: FORMATION subId(0) -> anR STOP subId(0) -> anT HEALTH_LOW subId(0) -> anV RESTART subId(0) -> anT SEARCH_FOR_TARGET subId(0) -> anW [2016-02-26 17:02:34] at obfuscated.asL.a(SourceFile:105) [2016-02-26 17:02:34] at obfuscated.asM.a(SourceFile:153) [2016-02-26 17:02:34] at obfuscated.asQ.stateTransition(SourceFile:204) [2016-02-26 17:02:34] at obfuscated.asQ.stateTransition(SourceFile:191) [2016-02-26 17:02:34] at obfuscated.anU.onUpdate(SourceFile:146) [2016-02-26 17:02:34] at obfuscated.asN.update(SourceFile:167) [2016-02-26 17:02:34] at obfuscated.asJ.updateOnActive(SourceFile:145) [2016-02-26 17:02:34] at obfuscated.asI.updateOnActive(SourceFile:44) [2016-02-26 17:02:34] at obfuscated.amZ.updateOnActive(SourceFile:274) [2016-02-26 17:02:34] at obfuscated.asG.update(SourceFile:115) [2016-02-26 17:02:34] at obfuscated.SN.a(SourceFile:217) [2016-02-26 17:02:34] at obfuscated.Sl.updateLocal(SourceFile:547) [2016-02-26 17:02:34] at org.schema.game.server.controller.GameServerController.update(SourceFile:1278) [2016-02-26 17:02:34] at org.schema.schine.network.server.ServerController.run(SourceFile:256) [2016-02-26 17:02:34] at java.lang.Thread.run(Thread.java:744) [2016-02-26 17:02:34] Exception: Error occured updating AI (ExcMessage: ERR: Transition (Machine: anL) from "anU" --TARGET_SECTOR_REACHED subId(0)--> "newState" failed | not found in anU.