-Rejected- as duplicate
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Nov 22 2015
-Rejected- as duplicate of T452
So that's what appears for my feeder- not the .rss.
Well, since I had no problem to subscribe with both of my 2 feeders, I guess that means this problem is a problem of your feeder.
What feed URL did you try to subscribe to? http://star-made.org/news.rss ?
Nah man, you misunderstand- I can't subscribe to the feed to begin with, so automatically no, I wasn't notified XD, I'm sorry man.
Both feeders I used were able to pick up the latest newspost from the feed.
Moving to Feedback, to find out, if the new post is also acknowledged by the author's feedet.
We have a similar issue in our queue, if it also matches here:
any loaded design will get corrupted then the anchor is removed.
Nov 21 2015
I'm not sure how I got into this same state initially, but I stumbled into a way to get the 'entity for design not valid in database' error repeatedly.
All looks well.
-QA Testing-
-QA Testing-
-QA Testing-
[2015-11-21 14:42:08] [GLFRAME] THROWN: class java.lang.ClassCastExceptionPrinting StackTrace DONE [2015-11-21 14:42:08] java.lang.ClassCastException: obfuscated.Ov cannot be cast to org.schema.game.common.controller.elements.PulseHandler [2015-11-21 14:42:08] at org.schema.game.common.controller.elements.UsableElementManager.getPulseController(SourceFile:355) [2015-11-21 14:42:08] at org.schema.game.common.controller.elements.pulse.damage.DamagePulseElementManager.addSinglePulse(SourceFile:66) [2015-11-21 14:42:08] at org.schema.game.common.controller.elements.pulse.PulseElementManager.addSinglePulse(SourceFile:133) [2015-11-21 14:42:08] at org.schema.game.common.controller.elements.pulse.PulseElementManager.doShot(SourceFile:101) [2015-11-21 14:42:08] at org.schema.game.common.controller.elements.pulse.PulseElementManager.handle(SourceFile:334) [2015-11-21 14:42:08] at org.schema.game.common.controller.elements.ManagerContainer.handleActivateBlockActivate(SourceFile:719) [2015-11-21 14:42:08] at org.schema.game.common.controller.SegmentController.updateLocal(SourceFile:2602) [2015-11-21 14:42:08] at obfuscated.Pl.updateLocal(SourceFile:538) [2015-11-21 14:42:08] at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(SourceFile:1097) [2015-11-21 14:42:08] at obfuscated.Os.updateLocal(SourceFile:183) [2015-11-21 14:42:08] at obfuscated.Ov.updateLocal(SourceFile:89) [2015-11-21 14:42:08] at obfuscated.C.update(SourceFile:1178) [2015-11-21 14:42:08] at obfuscated.atC.a(SourceFile:1176) [2015-11-21 14:42:08] at obfuscated.atC.a(SourceFile:1167) [2015-11-21 14:42:08] at obfuscated.C.h(SourceFile:2788) [2015-11-21 14:42:08] at obfuscated.NE.run(SourceFile:92) [2015-11-21 14:42:08] at java.lang.Thread.run(Unknown Source)
-QA Testing-
Appears to be fixed completely now.
-QA Testing-
Appears to be fixed, might be because of T875.
Wasn't fixed, using the "Add" button added the slab blocks but it didn't deduct from your block count. It did check if you could add the entered number though but just didn't do anything with it.
Reclosing, due to duplicate ticket being closed.
-QA Testing-
Fix confirmed as of v0.19494
Retested in latest devbuild.
-QA Testing-
Fix confirmed.
No face of a block is transparent in any of the cases described in the description.
Ok, then there is no development of this feature in near future?
looks fixed too
is fixed .. it now picks up blocks and not slabs
works now as far as i can see
-QA Testing-
Were you aligned to one of the stations when teleporting away?
(Sometimes when teleporting from station to station in one sector, you accidentally move them into each other causing huge issues with docked things.)
Vid of what happens. You'll see a red flash, and then health 20 points less.