Basic Factory has a problem creating "Grey Hull", it creates 1 then 2 then deletes down to 1 again on the next tick. If you manually add a stack it still deletes everything to 1 on the next tick.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- No
- Last tested (version)
- 0.19488
- Category
- Engine
- First occurrence (version)
- 0.19431
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Video Card Model
- 9800GT
Detected video (Graphicsinfo.txt)
Running on thread: ClientThread
Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version: 9.18.13.4052
Vendor: NVIDIA Corporation
OpenGL Version: 3.3.0
Renderer: GeForce 9800 GT/PCIe/SSE2
GLSL Ver: 3.30 NVIDIA via Cg compiler
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
Doubtful that this is a bug
please check if any storage or other Factory is connected to the Basic Factory with pull selection being enabled.
although place down a new factory in another spot and try again
if it is still the case, please add a sector export or a blueprint of the Factory station here