Nope,
younger task always gets rejected as duplicate.
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Nov 21 2015
-confirmed-
As seen in video, I had a my arm going through the block, although it wasn't nearly as bad Demons. I could not pass though the gap, or get my arm in the gap either. just the bit at the end of the vid.
Nov 20 2015
-QA Testing-
-Confirmed-
-Confirmed-
-Validated-
Wasn't in the latest dev build.
-QA Testing-
-QA Testing-
This appeared to be fine in some cases, but sometimes it randomly switches rotations while switching between slab types. It doesn't always change to the default FRONT rotation either.
-QA Testing-
-QA Testing-
-QA Testing-
This is something that happens for most blocks, mostly because it's something that's not implemented.
It seems to work partially (by coincidence?). You would think both of the slabs count as a full sized block, but that's not the case for this setup. Only 1 slab counts as a full block, the other one has the correct hitbox.
BlockConfig.xml <--- My config file I used to test (note this is for dev build)
The blueprint of the assembly used to test this:
-Confirmed-
Only affects not-glitched full faces of non-full blocks, with the exception of other slabs.
-Confirmed-
Confirmed to behave exactly as the description states.
-Confirmed-
Confirmed to occur, however, the behaviour is not as originally described in 1 specific case:
ADD ALL works as intended, and will also add the slabs, all the single ADD buttons on slabs will malfunction however, claiming one does not possess any of the required blocks.
Split from T874 as own report
-Validated-
-Validated-