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Starmade | Turrets from Pirates stations are not decay anymore
Confirmed task for development, HighPublic

Description

If you destoy the rail where the turret is docked it will float into space. BUT it is not decayed anymore. Due to this you get real blocks if salvaged.
I think this Problem is connected to the new health System.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
uncertain
Category
Prefabs
First occurrence (version)
0.19488
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Tarusol updated the task description. (Show Details)Nov 15 2015, 11:54 AM
Tarusol changed Reproducible from uncertain to Yes.
Tarusol set Last tested (version) to 0.19488.
Tarusol edited Serverconfig (server.cfg). (Show Details)
Tarusol edited Clientconfig (settings.cfg). (Show Details)
Tarusol added a subscriber: Tarusol.
Tarusol created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptNov 15 2015, 11:54 AM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Nov 17 2015, 8:10 PM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon set Task Type to Bug.
SmilingDemon set Category to Engine.
SmilingDemon set Affected Gamemode(s) to Single and Multi.
SmilingDemon set First occurrence (version) to 0.19488.
SmilingDemon changed Reproducible from Yes to uncertain.
SmilingDemon removed Last tested (version).
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon claimed this task.
SmilingDemon triaged this task as High priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptNov 17 2015, 8:12 PM

Is this happening with custom pirate stations ?
Because you explicit talk about rail docks.

plusnine added a subscriber: plusnine.EditedNov 18 2015, 12:20 AM

at the moment, from my fairly extensive tests on our set of custom pirate stations (all updated for current build / rails)

  • destroying the faction block on
  • taking a station down to 50% structural hp decays it

as a side effect, all items that generated into the universe as a part o said station decay instantly when the station decays, be that be via faction block destruction or structural hp reduction. however, the OP is correct in that items to not auto decay themselves when they are detached from the station by having either the rail docker or rail / rotator / turret mount used to attached the item to the station.

selfishly, i like this mechanic, because we're letting players surgically pry off "reward" tanks from the pirates if they can manage the recovery operation before reinforcements arrive, but they can't just blow up the station or it will decay. i think prying things and thieving from pirates to poke the hornet's nest on purpose provides an interesting mechanic, whereas decaying the station ceases all hostile activity from it.

-Validated-
then maybe they should decay when they do loose factioning or overheat .. or both to solve this ?

SmilingDemon added a subscriber: SmilingDemon.
SmilingDemon removed SmilingDemon as the assignee of this task.
Zackey_TNT claimed this task.

Testing...

Zackey_TNT changed the task status from Open to In Queue (Game).

-Confirmed-

It would seem that if you manage to undock a turret before the main station is below 50% hp or its faction block is destroyed then the turret will not be decayed.

However as soon as you fill either of the two requirements (Faction block destroyed or hp below 50%) the station and all its turrets turned to decayed status.

Restricted Application edited projects, added Game Development, Starmade; removed Issue Navigation. · View Herald TranscriptNov 19 2015, 5:09 AM

IMHO this is another example of a "bug" that should be left as a feature, risk vs reward.

AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:07 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:07 PM
AndyP changed Category from Engine to Prefabs.Mar 24 2017, 8:09 PM
Restricted Application edited projects, added Prefabs; removed Engine. · View Herald TranscriptMar 24 2017, 8:09 PM
AndyP moved this task from Backlog / Unclassed to Beta on the Prefabs board.Mar 24 2017, 8:10 PM
AndyP edited projects, added Game Development (Beta); removed Game Development.