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Starmade | Offset Crosshair
Closed, RejectedPublic

Description

When flying in a ship, distance between the camera I'm in and the ships weapons output block I'm shooting from offsets the crosshair.

It's hard to notice on smaller ships, but if you try a camera 100 blocks above your weapon, you'll see it's shooting 100 blocks below the crosshair.

Also, this bugtracker is a pain to use and asks for a bunch of unnecessary info that -at least in this case- has nothing to do with the bug.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Category
Ingame GUI/HUD
First occurrence (version)
V0.19431 and earlier.
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
AMD/ATI

Event Timeline

Captain_Fortius changed Category from none/unspecified to Ingame GUI/HUD.
Captain_Fortius changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Captain_Fortius set First occurrence (version) to V0.19431 and earlier..
Captain_Fortius changed Reproducible from uncertain to Yes.
Captain_Fortius changed Video Card Vendor from uncertain to AMD/ATI.
Captain_Fortius set Video Card Model to Irrelevant to subject..
Captain_Fortius edited Detected video (Graphicsinfo.txt). (Show Details)
Captain_Fortius edited SMC-Report. (Show Details)
Captain_Fortius edited Serverconfig (server.cfg). (Show Details)
Captain_Fortius edited Clientconfig (settings.cfg). (Show Details)
Captain_Fortius edited Java Version (64bit). (Show Details)
Captain_Fortius added a subscriber: Captain_Fortius.
Captain_Fortius created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptNov 3 2015, 1:57 PM
lancake added a subscriber: lancake.EditedNov 3 2015, 3:34 PM

You're not required to fill everything in. Usually a title + description is good enough. Anything else gets filled in/corrected by a tester.

Isn't this intended/logical though? It's offset because you're not aligned with the output, the output still goes parallel with your camera -> reticle. if you fire in unfocused mode, it goes parallel with your cursor.
If you fire in focused mode (left click while reticle is green) all outputs will focus on that exact block you're aiming at.

Is something wrong with this system? The green reticle doesn't always appear but that's reported in another task.

lancake claimed this task.Nov 3 2015, 3:47 PM

-Feedback-

lancake shifted this object from the S1 Public space to the S3 Starmade space.Nov 3 2015, 4:15 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake removed Video Card Model.
lancake edited Detected video (Graphicsinfo.txt). (Show Details)
lancake edited SMC-Report. (Show Details)
lancake edited Serverconfig (server.cfg). (Show Details)
lancake edited Clientconfig (settings.cfg). (Show Details)
lancake edited Java Version (64bit). (Show Details)
lancake moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake triaged this task as Low priority.
lancake closed this task as Rejected.Nov 9 2015, 5:53 PM

-Rejected-

No feedback + This should be intended, you have both a focused mode (which is what you want) and an unfocused mode (which is what you think is the bug). Both modes have their purpose.

Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptNov 9 2015, 5:53 PM
Restricted Application added a project: GUI/HUD. · View Herald TranscriptMar 10 2017, 6:23 PM