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Nov 21 2017

Restricted Application added projects to T2695: Power Consumption does not update properly.: Game Development, CBS: Weapons.
Nov 21 2017, 4:17 PM · CBS: Weapons, Starmade

Nov 18 2017

Endal added a comment to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.

Negative, in version 0.200.172 cross-sector beams still only reduce AHP, no actual damage to blocks.

Nov 18 2017, 6:54 AM · Customer responded, CBS: Weapons, Starmade, Issue Navigation

Nov 4 2017

lancake merged T2636: Focus-fire salvage beams don't always follow mouse (dev 200.122) into T2656: Weapon focus fire is offset.
Nov 4 2017, 1:11 PM · CBS: Weapons, Starmade

Nov 2 2017

lancake changed Last tested (version) from 0.200.148 to 0.200.151 on T2656: Weapon focus fire is offset.
Nov 2 2017, 3:54 PM · CBS: Weapons, Starmade
lancake closed T2656: Weapon focus fire is offset as Closed.

-QA Testing-

Nov 2 2017, 3:54 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.200.125 to 0.200.149 on T2653: Support/combination weapons consume extra power.
Nov 2 2017, 3:27 PM · Starmade, CBS: Weapons
lancake closed T2653: Support/combination weapons consume extra power as Closed.

-QA Testing-

Nov 2 2017, 3:27 PM · Starmade, CBS: Weapons
schema changed the status of T2656: Weapon focus fire is offset from In Queue to Resolved by committing Restricted Diffusion Commit.
Nov 2 2017, 12:42 PM · CBS: Weapons, Starmade

Nov 1 2017

lancake changed Last tested (version) from 0.200.137 to 0.200.148 on T2656: Weapon focus fire is offset.
Nov 1 2017, 4:12 PM · CBS: Weapons, Starmade
lancake changed the status of T2656: Weapon focus fire is offset from Resolved to In Queue.

-QA Testing-

Nov 1 2017, 4:11 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.200.134 to 0.200.148 on T2654: Dumb missile does not work.
Nov 1 2017, 3:59 PM · CBS: Weapons, Starmade
lancake closed T2654: Dumb missile does not work as Closed.

-QA Testing-

Nov 1 2017, 3:59 PM · CBS: Weapons, Starmade

Oct 31 2017

schema changed the status of T2656: Weapon focus fire is offset from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 31 2017, 3:20 PM · CBS: Weapons, Starmade
schema changed the status of T2654: Dumb missile does not work from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 31 2017, 2:07 PM · CBS: Weapons, Starmade
lancake merged T2638: salvage beams (and maybe others) not focusing properly into T2656: Weapon focus fire is offset.
Oct 31 2017, 1:09 PM · CBS: Weapons, Starmade

Oct 30 2017

lancake changed the status of T2656: Weapon focus fire is offset from Open to In Queue.
Oct 30 2017, 3:29 PM · CBS: Weapons, Starmade

Oct 26 2017

lancake raised the priority of T2608: Weapon/slaves maintenance and charging power seems to have issues from Normal to Pre-Release Quality Assurance.
Oct 26 2017, 12:15 PM · CBS: Weapons, Starmade
lancake merged T2608: Weapon/slaves maintenance and charging power seems to have issues into T2653: Support/combination weapons consume extra power.
Oct 26 2017, 12:14 PM · Starmade, CBS: Weapons
lancake claimed T2654: Dumb missile does not work.
Oct 26 2017, 11:56 AM · CBS: Weapons, Starmade
lancake changed the status of T2653: Support/combination weapons consume extra power from In Queue to Resolved.
Oct 26 2017, 11:33 AM · Starmade, CBS: Weapons

Oct 24 2017

lancake updated the task description for T2653: Support/combination weapons consume extra power.
Oct 24 2017, 9:22 PM · Starmade, CBS: Weapons
lancake updated the task description for T2653: Support/combination weapons consume extra power.
Oct 24 2017, 7:00 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2653: Support/combination weapons consume extra power: CBS: Weapons.
Oct 24 2017, 6:46 PM · Starmade, CBS: Weapons

Oct 19 2017

SmilingDemon changed the status of T2573: Turret weapon computer exploit (feature?) from Open to In Queue.

putting in queue
cant test properly right now due to turret bug in Dev build.

Oct 19 2017, 7:16 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon raised the priority of T2573: Turret weapon computer exploit (feature?) from Low to High.
Oct 19 2017, 7:15 PM · Game Development, CBS: Weapons, Starmade

Oct 8 2017

SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from Feedback to Open / Validated on the Issue Navigation board.
Oct 8 2017, 8:17 AM · Game Development, CBS: Weapons, Starmade

Oct 7 2017

Aceface added a comment to T2573: Turret weapon computer exploit (feature?).

The problem is this makes the extra outputs not have any penalty for power. Due to the logarithmic scaling of cannons/beam penetration with group size, more outputs is very powerful for destroying blocks.

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2573: Turret weapon computer exploit (feature?).

OK .. that makes sense now ^^

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from Unclassed to Issue affecting current release on the Starmade board.
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon set Last tested (version) to 0.200.114 on T2573: Turret weapon computer exploit (feature?).
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

the point is ... how is that an exploit as long as the AI can only fire on ONE spot with all outputs?

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon changed the status of T2573: Turret weapon computer exploit (feature?) from Open to Feedback.
Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon added a comment to T2573: Turret weapon computer exploit (feature?).

Ok . .so we do agree on the workings of it.

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade

Oct 5 2017

Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

Yes, they seem to be targeting the same spot, as if it was a single weapon. AI seems to be simply shooting all weapons simultaneosly. Ya, basically in excahnge for using a bunch of computers you can negate the 10% penalty. This becomes a lot worse on bigger ships where the computers make a very small portion of the turret.

Oct 5 2017, 8:26 PM · Game Development, CBS: Weapons, Starmade

Oct 2 2017

AndyP merged Restricted Maniphest Task into T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Oct 2 2017, 2:58 PM · QA-Return, Game Development, CBS: Weapons, Starmade

Oct 1 2017

SmilingDemon changed the status of T2573: Turret weapon computer exploit (feature?) from Open to Feedback.
Oct 1 2017, 1:42 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon moved T2573: Turret weapon computer exploit (feature?) from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 1 2017, 1:42 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon reopened T2573: Turret weapon computer exploit (feature?) as "Open".
Oct 1 2017, 1:41 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon closed T2573: Turret weapon computer exploit (feature?) as Closed.

-Feedback-
So .. Copying multiple Weapons (Blocks+Controller) to a single turret is circumventing the 10% penalty on multiple outputs.
However all those outputs from one turret are targeting the same spot on an enemy, right ?
Basically you are wasting all the Controller Blocks Space on the turret for the same effect as you would get for a turret with one output and the same amount of Blocks ?
Because the AI isnt able to choose unfocused fire.

Oct 1 2017, 1:38 PM · Game Development, CBS: Weapons, Starmade

Aug 2 2017

AndyP closed T2514: Weapons failed to be linked on spawn as Closed.

Glad to hear this, thank you for the feedback.

Aug 2 2017, 11:55 AM · CBS: Weapons, Starmade

Jul 20 2017

AndyP edited projects for T2132: Select fire missile turrets use center of mass targeting system when firing on entities without SHP, added: Game Development (Beta); removed Game Development.
Jul 20 2017, 11:20 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T2392: lock missiles target incorrectly when fired at a non system target, added: Game Development (Beta); removed Game Development.
Jul 20 2017, 11:20 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T1728: Warheads not exploding after visiting "protected" sector, added: Game Development (Beta); removed Game Development.
Jul 20 2017, 11:20 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP edited projects for T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:20 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException , added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T1171: Damage beam ticks don't deal both planet core and block damage at the same time, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T2355: damage not applying correctly to planets, added: Game Development (Alpha); removed Game Development.
Jul 20 2017, 11:19 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2355: damage not applying correctly to planets from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Jul 20 2017, 11:05 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1171: Damage beam ticks don't deal both planet core and block damage at the same time from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Jul 20 2017, 11:05 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1728: Warheads not exploding after visiting "protected" sector from Backlog / Unclassed to Beta on the CBS: Weapons board.
Jul 20 2017, 11:04 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Beta to Alpha on the CBS: Weapons board.
Jul 20 2017, 11:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Backlog / Unclassed to Beta on the CBS: Weapons board.
Jul 20 2017, 11:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Jul 20 2017, 11:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2392: lock missiles target incorrectly when fired at a non system target from Backlog / Unclassed to Beta on the CBS: Weapons board.
Jul 20 2017, 11:04 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1728: Warheads not exploding after visiting "protected" sector from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:55 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1171: Damage beam ticks don't deal both planet core and block damage at the same time from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:55 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2355: damage not applying correctly to planets from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:55 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2392: lock missiles target incorrectly when fired at a non system target from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:54 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Unclassed to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:54 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Rejected / Duplicate / Invalid to Issue affecting current release on the Starmade board.
Jul 20 2017, 10:54 PM · QA-Return, Game Development, CBS: Weapons, Starmade
AndyP moved T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems from Issue affecting current release to Archived on the Starmade board.
Jul 20 2017, 10:50 PM · CBS: Weapons, Starmade
AndyP moved T2220: weapon menu unlinking support/effect doesn't update list from Issue affecting current release to Archived on the Starmade board.
Jul 20 2017, 10:50 PM · Game Development (Beta), CBS: Weapons, Starmade
AndyP moved T1709: Missiles targeting non-existent thing from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:48 PM · CBS: Weapons, Starmade
AndyP moved T1970: Chaining slaves causes server crashes from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:47 PM · CBS: Weapons, Starmade
AndyP moved T2018: Damage beams do incorrect SHP damage for block destruction. from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:47 PM · CBS: Weapons, Starmade
AndyP moved T2119: Missiles causing GL_INVALID_VALUE from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:47 PM · CBS: Weapons, Starmade
AndyP moved T1230: Cannons and Other Weapons Stop Doing Damage to Detached Entities from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:46 PM · CBS: Weapons, Starmade
AndyP moved T1272: Massive point-damage is applied to armour HP incorrectly from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:45 PM · CBS: Weapons, Starmade
AndyP moved T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:45 PM · CBS: Weapons, Starmade
AndyP moved T2288: Projectiles freeze up from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:44 PM · CBS: Weapons, Starmade
AndyP moved T2367: Heatseeker missiles fired from a station go through the station walls. from Unclassed to Archived on the Starmade board.
Jul 20 2017, 10:43 PM · CBS: Weapons, Starmade
AtraUnam added a comment to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.

Bug no longer appears to be present in the latest release, beams are doing propper block damage cross sector in all cases I can think of to test.

Jul 20 2017, 6:39 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation

Jul 15 2017

lancake edited Steps to reproduce on T2392: lock missiles target incorrectly when fired at a non system target.
Jul 15 2017, 1:57 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake renamed T2392: lock missiles target incorrectly when fired at a non system target from Target Lock Missiles Track Empty Space to lock missiles target incorrectly when fired at a non system target.
Jul 15 2017, 1:57 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Open to In Queue.

Missiles lock on fine when used against a target that has systems.
If it doesn't have systems, the missiles will target its Center of Mass which seems to be completely misaligned of the actual Center of Mass. It's not really going for a neighbouring sector, but the CoM used for targeting definitely moves when editing your target although not in the way it should.

Jul 15 2017, 1:52 PM · Game Development (Beta), CBS: Weapons, Starmade

Jul 7 2017

lancake moved T46: Beam duration activated by logic is always the same from Issue affecting current release to Archived on the Starmade board.
Jul 7 2017, 3:35 PM · CBS: Weapons, Starmade
lancake closed T2220: weapon menu unlinking support/effect doesn't update list as Closed.
Jul 7 2017, 12:34 PM · Game Development (Beta), CBS: Weapons, Starmade

Jul 4 2017

lancake changed Last tested (version) from 0.199.466 to 0.199.629 on T2220: weapon menu unlinking support/effect doesn't update list.
Jul 4 2017, 11:09 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T2220: weapon menu unlinking support/effect doesn't update list from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jul 4 2017, 11:09 AM · Game Development (Beta), CBS: Weapons, Starmade

Jun 30 2017

lancake changed Last tested (version) from 0.199.535 to 0.199.625 on T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 30 2017, 11:33 AM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Resolved to In Queue.

-QA Testing-

Jun 30 2017, 11:33 AM · QA-Return, Game Development, CBS: Weapons, Starmade

Jun 24 2017

lancake renamed T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Extensive use of Damage Pulse weapons renders all Damage Pulse server-wide ineffective to Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Jun 24 2017, 2:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake edited Tester information (Internal use only) on T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Jun 24 2017, 2:08 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.199.535a to 0.199.617 on T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .
Jun 24 2017, 2:07 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Open to In Queue.

Thanks for the useful feedback but unfortunately no luck with reproducing it myself, fired the weapon constantly for more than 5 minutes. Every shot did damage and no exception found in the log files.

Jun 24 2017, 2:06 PM · Game Development (Alpha), CBS: Weapons, Starmade

Jun 22 2017

lancake closed T1616: ArrayIndexOutOfBoundsException with missiles or effects as Closed.
Jun 22 2017, 11:46 PM · CBS: Weapons, Starmade

Jun 20 2017

lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Coordinate multiplayer test to Confirmed fix on the Quality Assurance board.
Jun 20 2017, 11:09 AM · CBS: Weapons, Starmade

Jun 17 2017

Napther added a comment to T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius.

I recall (But not tested recently at all) that missile damage also depends partially on the side of the entity hit. A perfect hit to a flat side facing galactic North isnt always the same as a perfect hit from any other side. Could be worth double checking

Jun 17 2017, 11:20 PM · CBS: Weapons, Starmade

Jun 16 2017

lancake closed T25: linking system memory leak as Closed.
Jun 16 2017, 8:12 PM · CBS: Weapons, Starmade
lancake closed T154: Linking a computer to itself removes it previous link as Closed.
Jun 16 2017, 8:12 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake closed T91: beams have trouble hitting ships at extreme ranges as Closed.
Jun 16 2017, 8:12 PM · CBS: Weapons, Starmade
lancake closed T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius as Closed.
Jun 16 2017, 8:12 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.199.535 on T154: Linking a computer to itself removes it previous link.
Jun 16 2017, 11:34 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T154: Linking a computer to itself removes it previous link from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 16 2017, 11:34 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T91: beams have trouble hitting ships at extreme ranges from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

Still fine.

Jun 16 2017, 11:19 AM · CBS: Weapons, Starmade
lancake moved T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 16 2017, 10:54 AM · CBS: Weapons, Starmade
lancake changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from In Queue to Resolved.

Nevermind...It's consistent, this is the case for no explosive effect too. I do not remember the missile radius looking this odd before, will have to downgrade and check an older version.

Jun 16 2017, 12:16 AM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19420 (Dev) to 0.199.535 on T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius.
Jun 16 2017, 12:00 AM · CBS: Weapons, Starmade

Jun 15 2017

lancake changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Resolved to In Queue.

-QA Testing-

Jun 15 2017, 11:59 PM · CBS: Weapons, Starmade