Negative, in version 0.200.172 cross-sector beams still only reduce AHP, no actual damage to blocks.
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Nov 21 2017
Nov 18 2017
Nov 4 2017
Nov 2 2017
-QA Testing-
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Nov 1 2017
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Oct 31 2017
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Oct 26 2017
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Oct 19 2017
putting in queue
cant test properly right now due to turret bug in Dev build.
Oct 8 2017
Oct 7 2017
The problem is this makes the extra outputs not have any penalty for power. Due to the logarithmic scaling of cannons/beam penetration with group size, more outputs is very powerful for destroying blocks.
OK .. that makes sense now ^^
the point is ... how is that an exploit as long as the AI can only fire on ONE spot with all outputs?
Ok . .so we do agree on the workings of it.
Oct 5 2017
Yes, they seem to be targeting the same spot, as if it was a single weapon. AI seems to be simply shooting all weapons simultaneosly. Ya, basically in excahnge for using a bunch of computers you can negate the 10% penalty. This becomes a lot worse on bigger ships where the computers make a very small portion of the turret.
Oct 2 2017
Oct 1 2017
-Feedback-
So .. Copying multiple Weapons (Blocks+Controller) to a single turret is circumventing the 10% penalty on multiple outputs.
However all those outputs from one turret are targeting the same spot on an enemy, right ?
Basically you are wasting all the Controller Blocks Space on the turret for the same effect as you would get for a turret with one output and the same amount of Blocks ?
Because the AI isnt able to choose unfocused fire.
Aug 2 2017
Glad to hear this, thank you for the feedback.
Jul 20 2017
Bug no longer appears to be present in the latest release, beams are doing propper block damage cross sector in all cases I can think of to test.
Jul 15 2017
Missiles lock on fine when used against a target that has systems.
If it doesn't have systems, the missiles will target its Center of Mass which seems to be completely misaligned of the actual Center of Mass. It's not really going for a neighbouring sector, but the CoM used for targeting definitely moves when editing your target although not in the way it should.
Jul 7 2017
Jul 4 2017
-QA Testing-
Jun 30 2017
-QA Testing-
Jun 24 2017
Thanks for the useful feedback but unfortunately no luck with reproducing it myself, fired the weapon constantly for more than 5 minutes. Every shot did damage and no exception found in the log files.
Jun 22 2017
Jun 20 2017
Jun 17 2017
I recall (But not tested recently at all) that missile damage also depends partially on the side of the entity hit. A perfect hit to a flat side facing galactic North isnt always the same as a perfect hit from any other side. Could be worth double checking
Jun 16 2017
-QA Testing-
Still fine.
Nevermind...It's consistent, this is the case for no explosive effect too. I do not remember the missile radius looking this odd before, will have to downgrade and check an older version.
Jun 15 2017
-QA Testing-