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Jun 6 2017

lancake closed T2288: Projectiles freeze up as Rejected.

Thanks for the update, closing task then.

Jun 6 2017, 9:38 PM · CBS: Weapons, Starmade
lancake raised the priority of T2283: Deadlock: unknown cause from Normal to High.
Jun 6 2017, 9:34 PM · Starmade, Issue Navigation
lancake claimed T2283: Deadlock: unknown cause.

Forwarding to developers.

Jun 6 2017, 9:33 PM · Starmade, Issue Navigation
lancake changed the status of T2279: C+V from rail basic to logic not working for docking from Open to In Queue.
Jun 6 2017, 9:30 PM · Game Development (Alpha), Logic, Starmade
lancake renamed T2279: C+V from rail basic to logic not working for docking from C+V from Rail Basic to Activation Block not working to C+V from rail basic to logic not working for docking.
Jun 6 2017, 9:30 PM · Game Development (Alpha), Logic, Starmade
lancake claimed T2279: C+V from rail basic to logic not working for docking.

This only happens for docking actions. It's fine if it just moves from one rail to another.
C - V rail detection doesn't work if you dock something to that rail, touching logic however will trigger just fine.

Jun 6 2017, 9:29 PM · Game Development (Alpha), Logic, Starmade
lancake changed the status of T2285: Nullpointerexception on game load from Open to Feedback.
Jun 6 2017, 8:58 PM · Starmade
lancake claimed T2285: Nullpointerexception on game load.

If this still happens for you, can you upload your logstarmade.0.log located in Starmade/logs right after you crash? Drag and drop the file into the phabricator's message box to upload it here.

Jun 6 2017, 8:57 PM · Starmade
lancake closed T2181: Nullpointer with GLFRAME processErrorDialogException() as Closed.

Nullpointer you're mentioning is reported here T2388

Jun 6 2017, 8:08 PM · Engine (Crashes), Starmade
lancake changed the status of T2284: camera detaches from character when numpad+ key is pressed multiple times from Open to In Queue.
Jun 6 2017, 6:34 PM · Engine, Starmade
lancake renamed T2284: camera detaches from character when numpad+ key is pressed multiple times from Camera detaches from character when num-pad enter (Settings) key is pressed 4 times in rapid succession. to camera detaches from character when numpad+ key is pressed multiple times.
Jun 6 2017, 6:33 PM · Engine, Starmade
lancake claimed T2284: camera detaches from character when numpad+ key is pressed multiple times.

For me it's set to the + numpad key, it's also like that in the code but perhaps your enter is recognized as that too.
Currently, there's a debug setting set to the + numpad key to open your settings menu. You get this result because this method isn't meant to be used at all outside of testing.
It has lost its purpose now so we can safely remove it (which will also fix this issue).

Jun 6 2017, 6:26 PM · Engine, Starmade
lancake renamed T2277: AI Ships not retaliating and unable to salvage them from Faction Ship AI Issues to AI Ships not retaliating and unable to salvage them.
Jun 6 2017, 6:06 PM · NPC-Factions, Starmade
lancake claimed T2277: AI Ships not retaliating and unable to salvage them.

When trying to salvage those ships. Were you unable to harvest the blocks (the ones that got hit, did not disappear) or did you harvest the blocks but just not see them appear in your inventory or the chest that was linked to your salvager?
In case it's the first one, it would be a duplicate of T1143 (npc ships are AI/fleets).

Jun 6 2017, 6:05 PM · NPC-Factions, Starmade
lancake renamed T2258: Logic blocks missing or not rendering from Logic Blocks missing to Logic blocks missing or not rendering.
Jun 6 2017, 5:59 PM · Logic, Starmade
lancake claimed T2258: Logic blocks missing or not rendering.

Do you still get this in version 0.199.535? If so, are these logic blocks you can't see still there? As in, can you look at the empty spot and press R to activate them, or C to select them?

Jun 6 2017, 5:59 PM · Logic, Starmade
lancake changed the status of T2239: design ship continues to exist after Shipyard computer is destroyed from Open to In Queue.
Jun 6 2017, 5:56 PM · CBS: Shipyards, Game Development, Starmade
lancake claimed T2239: design ship continues to exist after Shipyard computer is destroyed.

Really thought we had that reported somewhere but can't find it, nothing to add.

Jun 6 2017, 5:55 PM · CBS: Shipyards, Game Development, Starmade
lancake moved T2230: Factions on server disappear from Feedback to Open / Validated on the Issue Navigation board.
Jun 6 2017, 3:37 PM · Starmade, Issue Navigation
lancake triaged T2230: Factions on server disappear as High priority.
Jun 6 2017, 3:37 PM · Starmade, Issue Navigation
lancake claimed T2230: Factions on server disappear.

Will contact the server owner to see if this issue is still there and if so, to get some log files to help us out. Sounds like a corrupt faction.fac file although I don't think that should affect NPC factions, not sure.

Jun 6 2017, 3:36 PM · Starmade, Issue Navigation
lancake added a comment to T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.

See Tester information and Steps to reproduce for more info

Jun 6 2017, 2:30 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake changed the status of T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order from Open to In Queue.
Jun 6 2017, 2:30 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake edited Clientconfig (settings.cfg) on T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 2:28 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake renamed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order from Changing FleetClasses breaks server to Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 2:27 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake claimed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 1:59 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake changed the status of T2221: After crash, player file is deleted from Open to Feedback.
Jun 6 2017, 12:15 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2221: After crash, player file is deleted from Game/JAVA crashes, when relaunching game I am started as new player and have lost faction, credits and items to After crash, player file is deleted.
Jun 6 2017, 12:11 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2221: After crash, player file is deleted.

A gl exception may make you crash, but it doesn't make sense that it would also delete your playerfile on the server (it's why your faction is gone, and why you spawn at 2 2 2).
If this happens again, can you upload your log files? They're located in Starmade/logs
We need all the logstarmade.x.log files you have, they should range from 0 to 20. Zip them up and drag + drop the file into the comment section of phabricator to upload it here.

Jun 6 2017, 12:11 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2218: /SQL_Query command cannot be used with starnet.jar from /SQL_Query command cannot be used with starnet.jar :( to /SQL_Query command cannot be used with starnet.jar.
Jun 6 2017, 12:06 PM · Tools, Starmade
lancake changed the status of T2218: /SQL_Query command cannot be used with starnet.jar from Open to In Queue.
Jun 6 2017, 12:06 PM · Tools, Starmade
lancake triaged T2218: /SQL_Query command cannot be used with starnet.jar as Normal priority.
Jun 6 2017, 12:06 PM · Tools, Starmade
lancake claimed T2218: /SQL_Query command cannot be used with starnet.jar.

StarNet doesn't support sql queries. If it does, it would also need to send the reply back to StarNet instead of showing the default "Admin command execution ended" one.

Jun 6 2017, 12:05 PM · Tools, Starmade
erthparadine added a comment to T2418: factions.fac suddenly corrupts itself.

Factions.fac.corrupt is attached.

Jun 6 2017, 1:15 AM · Engine (Data), Starmade

Jun 5 2017

lancake changed the status of T2216: If audio is enabled but not sending Client won't start from Open to Feedback.
Jun 5 2017, 11:45 PM · Audio, Starmade
lancake moved T2216: If audio is enabled but not sending Client won't start from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 5 2017, 11:44 PM · Audio, Starmade
lancake claimed T2216: If audio is enabled but not sending Client won't start.

In case this is still happening, please provided logs located in your starmade/logs folder. Drag and drop logstarmade.0.log in the comment box of this task to upload it to phabricator.

Jun 5 2017, 11:43 PM · Audio, Starmade
lancake merged T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged into T347: missiles will not fire during heavy load.
Jun 5 2017, 11:40 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application edited projects for T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged, added: CBS: Weapons; removed Issue Navigation.
Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
lancake triaged T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged as Trivial priority.
Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
lancake claimed T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged.

It leads to situations where the GUI doesn't always update properly, your missile computer may be recharging according to the menu. But if you truly didn't fire the missile, you can just fire again and it will work even if it's supposedly reloading.
Goes for anything you can use on the hotbar.

Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
Benevolent27 updated the task description for T2419: Ethereal Entity / Ghost Ship.
Jun 5 2017, 4:40 PM · Engine (General), Game Development, Starmade
lancake renamed T1120: Map icons and connections don't update (immediately) from A warpgate link is still visible on the map, even when one or both warpgates were destroyed/deleted to Map icons and connections don't update (immediately).
Jun 5 2017, 2:23 PM · Game Development (Beta), Galaxy Map, Starmade
Restricted Application edited projects for T2193: Destroyed Stations still appear in the map/Station names are not being update, added: Galaxy Map; removed Issue Navigation.
Jun 5 2017, 2:18 PM · Galaxy Map, Starmade
lancake merged T2193: Destroyed Stations still appear in the map/Station names are not being update into T1120: Map icons and connections don't update (immediately).
Jun 5 2017, 2:18 PM · Game Development (Beta), Galaxy Map, Starmade
lancake triaged T2193: Destroyed Stations still appear in the map/Station names are not being update as Low priority.
Jun 5 2017, 2:17 PM · Galaxy Map, Starmade
lancake claimed T2193: Destroyed Stations still appear in the map/Station names are not being update.

Merging with another related task, warp gates have the same issue.

Jun 5 2017, 2:16 PM · Galaxy Map, Starmade
lancake merged T2192: ai patrols ram into ships into T1195: AI will get stuck in structures..
Jun 5 2017, 2:13 PM · Game Development (Beta), Fleets, Starmade
Restricted Application edited projects for T2192: ai patrols ram into ships, added: AI; removed Issue Navigation.
Jun 5 2017, 2:13 PM · AI, Starmade
lancake renamed T2192: ai patrols ram into ships from ai patolls ram into ships for hilarious results to ai patrols ram into ships.
Jun 5 2017, 2:13 PM · AI, Starmade
lancake triaged T2192: ai patrols ram into ships as High priority.
Jun 5 2017, 2:12 PM · AI, Starmade
lancake claimed T2192: ai patrols ram into ships.

Duplicate, merging tasks together.

Jun 5 2017, 2:12 PM · AI, Starmade
lancake renamed T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from Push/Pull/Stop does not affect docked rail entities to Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 5 2017, 2:07 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake set First occurrence (version) to 0.19291 on T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 5 2017, 2:06 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake changed the status of T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit from wontfix to In Queue.

This task is about the main entity not being affected by push/pull/stop weapons if they're hitting a docked entity instead. The momentum effect doesn't propagate downwards and instead applies on something that is docked, and therefore cannot get pushed/pulled or stopped.

Jun 5 2017, 2:05 PM · QA-Return, Game Development, CBS: Weapons, Starmade
lancake changed the status of T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Open to In Queue.
Jun 5 2017, 12:58 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake renamed T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Effects un-jam & de-cloak ships to Momentum and EMP Effects un-jam & de-cloak shielded ships.
Jun 5 2017, 12:57 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships.

Only happens for Cannon projectiles.

Jun 5 2017, 12:55 PM · Game Development (Alpha), CBS: Weapons, Starmade
Benevolent27 added a comment to T2419: Ethereal Entity / Ghost Ship.

Also to add to this, when I used the "/save BuggedBlackRose" command to create a blueprint, it creates a blueprint that has 0 points in everything, but then has 60,496 points in defense. When clicking the "blocks" button to see what blocks are in the blueprint, it is blank.

Jun 5 2017, 10:12 AM · Engine (General), Game Development, Starmade
Benevolent27 created T2419: Ethereal Entity / Ghost Ship.
Jun 5 2017, 10:03 AM · Engine (General), Game Development, Starmade

Jun 4 2017

lancake triaged T2217: what is happening with these trade ships? as Low priority.
Jun 4 2017, 7:02 PM · AI, Starmade
lancake closed T2217: what is happening with these trade ships? as Rejected.

Sometimes, when a fleet finishes its mission, not all members cancel out their rotation/speed before it finishes. This results them in a combination of rapidly spinning and drifting.
That issue was first seen in the move orders were not all fleet members braked sufficiently before ending their mission and also in fleet formations where, after getting into position, they constantly kept spinning.

Jun 4 2017, 7:01 PM · AI, Starmade
lancake merged T2336: Fleet command "move" does not work as intended. into T1288: Fleet move command doesn't use any kind of braking at destination..
Jun 4 2017, 6:57 PM · Game Development (Beta), Fleets, Starmade
Restricted Application edited projects for T2336: Fleet command "move" does not work as intended., added: Fleets; removed Issue Navigation.
Jun 4 2017, 6:57 PM · Fleets, Starmade
lancake changed Last tested (version) from "pre" 199.496. Also works in latest "dev". to 0.199.496 on T2336: Fleet command "move" does not work as intended..
Jun 4 2017, 6:57 PM · Fleets, Starmade
lancake claimed T2336: Fleet command "move" does not work as intended..

Duplicate, merging with older one.

Jun 4 2017, 6:56 PM · Fleets, Starmade
lancake renamed T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Issuing a "Enable Jam" command to a fleet that is currently on a "Move" order will cause the fleet to act out a "Trading" order. to Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Jun 4 2017, 6:44 PM · Game Development (Alpha), Fleets, Starmade
lancake changed the status of T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission from Open to In Queue.
Jun 4 2017, 6:42 PM · Game Development (Alpha), Fleets, Starmade
lancake set First occurrence (version) to 0.199.535 on T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Jun 4 2017, 6:42 PM · Game Development (Alpha), Fleets, Starmade
lancake claimed T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.

Weird issue, trading is a movement order combined with a trading action but since the trading action can not be set with the fleet menu yet, nothing happens when it reaches the destination.
Just an annoying GUI issue, although it may result in some fleet commands breaking if they're not properly switched between states.

Jun 4 2017, 6:41 PM · Game Development (Alpha), Fleets, Starmade
lancake closed T2368: Fleet Jamming and cloaking does not retain after unloading as Rejected.
Jun 4 2017, 6:27 PM · Fleets, Starmade
lancake claimed T2368: Fleet Jamming and cloaking does not retain after unloading.

Just like T1729, this is a missing feature and will have to be added later just like fleet orders staying persistent was added a while ago.

Jun 4 2017, 6:26 PM · Fleets, Starmade
lancake changed the status of T2417: Advanced Build mode Sphere/ellipsoid generation from Open to In Queue.
Jun 4 2017, 3:43 PM · Engine (Building), Game Development, Starmade
lancake changed First occurrence (version) from Unknown to 0.198.xxx on T2417: Advanced Build mode Sphere/ellipsoid generation.
Jun 4 2017, 3:41 PM · Engine (Building), Game Development, Starmade
lancake claimed T2417: Advanced Build mode Sphere/ellipsoid generation.

Pretty sure we used to have this reported but can't find it. The ellipsoid generation has a different result for 1/2 of an octant, most likely because no mirroring is used and rounding could give you odd results otherwise.

Jun 4 2017, 3:37 PM · Engine (Building), Game Development, Starmade
erthparadine created T2418: factions.fac suddenly corrupts itself.
Jun 4 2017, 3:32 PM · Engine (Data), Starmade

Jun 3 2017

Rectorian created T2417: Advanced Build mode Sphere/ellipsoid generation.
Jun 3 2017, 2:50 AM · Engine (Building), Game Development, Starmade

Jun 2 2017

Jake_lancia added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

[2017-06-02 21:51:30] GLFRAME processErrorDialogException()
[2017-06-02 21:51:30] java.lang.NullPointerException
[2017-06-02 21:51:30] at obfuscated.aIy.e_(SourceFile:180)
[2017-06-02 21:51:30] at obfuscated.Vz.a(SourceFile:304)
[2017-06-02 21:51:30] at obfuscated.hA.e(SourceFile:1738)
[2017-06-02 21:51:30] at obfuscated.hU.e_(SourceFile:402)
[2017-06-02 21:51:30] at obfuscated.hv.e(SourceFile:566)
[2017-06-02 21:51:30] at obfuscated.hv.b(SourceFile:742)
[2017-06-02 21:51:30] at obfuscated.hv.e_(SourceFile:439)
[2017-06-02 21:51:30] at obfuscated.aFN.g(SourceFile:546)
[2017-06-02 21:51:30] at obfuscated.aFN.a(SourceFile:687)
[2017-06-02 21:51:30] at obfuscated.aFT.b(SourceFile:703)
[2017-06-02 21:51:30] at obfuscated.V.e(SourceFile:1110)
[2017-06-02 21:51:30] at org.schema.game.common.Starter.startMainMenu(SourceFile:1489)
[2017-06-02 21:51:30] at org.schema.game.common.Starter.main(SourceFile:1034)

Jun 2 2017, 8:58 PM · Engine (Crashes), Starmade
lancake changed the status of T2372: Shootout rail launching at 45 degrees from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 5:30 PM · CBS: Rails, Starmade
Rectorian created T2416: Rail to Storage Disconnection.
Jun 2 2017, 2:50 PM · CBS: Rails, Starmade
lancake changed the status of T2020: Replacing blocks does not mirror the orientation on symmetry planes from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed the status of T2124: Advanced Build mouse cursor does not show up when key reassigned to RControl from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Accessibility, Controls, Starmade
lancake changed the status of T2220: weapon menu unlinking support/effect doesn't update list from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 2 2017, 12:07 PM · Game Development (Beta), CBS: Weapons, Starmade

Jun 1 2017

Aceface added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

happens almost every time i use missiles on multiplayer servers

Jun 1 2017, 1:41 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake edited Clientconfig (settings.cfg) on T2415: Crash upon opening Galaxy map in faction claimed territory.
Jun 1 2017, 11:14 AM · Starmade, Issue Navigation
lancake claimed T2415: Crash upon opening Galaxy map in faction claimed territory.
Jun 1 2017, 11:13 AM · Starmade, Issue Navigation

May 31 2017

K4N45H11 created T2415: Crash upon opening Galaxy map in faction claimed territory.
May 31 2017, 6:55 PM · Starmade, Issue Navigation
MacThule updated the task description for T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships.
May 31 2017, 5:36 PM · Game Development (Alpha), CBS: Weapons, Starmade
MacThule created T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships.
May 31 2017, 5:35 PM · Game Development (Alpha), CBS: Weapons, Starmade

May 30 2017

HKMSC added a comment to T706: Block Remove Sound.

Some useful additional infos to the problem:
The "miss removes" consumes the amount of undo's.

May 30 2017, 11:19 PM · Game Development (Alpha), Audio, Starmade
Comr4de added a comment to T752: Shipyard loading issue and greyed out buttons.

For the record, this is not fixed. The shipyards at my homebase have been unusable for the past two days because of this. Replacing the shipyard computer and manually re-linking fixes it to a degree but reintroducing old designs breaks the shipyard.

May 30 2017, 6:01 PM · CBS: Shipyards, Starmade
HKMSC added a comment to T706: Block Remove Sound.

Everytime when it happens, i ask me: did i hit no block or did i hit an other block? - very confusing.

May 30 2017, 4:26 PM · Game Development (Alpha), Audio, Starmade
Aceface created T2413: issues with traders at advanced shops.
May 30 2017, 2:51 PM · Crew, Starmade
lancake triaged T2187: Shop Module does not respect maximum stock levels as Low priority.
May 30 2017, 12:08 PM · Tradenetwork, Starmade
lancake closed T2187: Shop Module does not respect maximum stock levels as Rejected.

It might be a nice feature to have, to set a max amount for a shop to be pulled.
What you describe is not a bug though, Max Stock only applies for trading, it's why you can only set it in the Set Prices tab. If your shop wasn't added to the network, or you did not have a price set through this method, you would not be able to set a max stock, making it rather useless if this also stopped the shop from pulling more since you would need to be forced to add the shop to a network and set prices for everything to use it.

May 30 2017, 12:08 PM · Tradenetwork, Starmade

May 29 2017

5ilence added a comment to T2411: Shipyard not properly recognizing docked entities.

I can second that we are getting this problem on the Brierie server too. But we also have a problem with loading entities in shipyards (as detailed in T2408)

May 29 2017, 4:51 AM · Customer responded, Starmade, Issue Navigation
5ilence added a comment to T2408: Shipyard only partially loading entities, then hanging.

This is only partially a duplicate of T2411, as we cant even load new ships. I propose we merge this one with T2411 rather than replace?

May 29 2017, 4:51 AM · CBS: Shipyards, Starmade, Support

May 28 2017

Napther added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

I can say Ive experienced this

May 28 2017, 10:54 PM · Game Development (Beta), CBS: Weapons, Starmade

May 27 2017

Restricted Application changed the status of T2411: Shipyard not properly recognizing docked entities from Feedback to Open.

Here's the shipyard attached. If for whatever reason you cannot replicate it in a multiplayer enviroment, I assure you just about any shipyard on the Starmade Australia server has these issues and I can provide video footage if need be.

May 27 2017, 8:23 AM · Customer responded, Starmade, Issue Navigation

May 26 2017

AndyP moved T2354: Turret will not attack enemy ships. from Backlog / Unclassed to Alpha on the AI board.
May 26 2017, 11:44 AM · Game Development (Alpha), AI, Starmade, Support