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Starmade | Fleet command "move" does not work as intended.
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Description

The bug: When given a "move" command, fleet members start accelerating towards their destination sector. Once they reach it, the do not break, but start drifting instead. This results all the members to miss specified sector and enter the neighboring one.

Not to mention I am still waiting for any progress on T2301, T1249, T2011 (closed as a duplicate, while visually being completely separate problem), this bug with "move" command renders fleets even more unplayable.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.496
Category
Fleets
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GTX 970
User/Reporter/Contact
Username on Registry
Losash
Username/Profile on Steam
losashexote
Steps to reproduce
  1. Create new world, or use your existing one. Creative or survival does not matter
  2. Create a fleet
  3. Order a fleet to move in some sector
  4. They fly through that sector, but miss it during the slowdown.

Event Timeline

Losash created this task.Apr 6 2017, 6:17 AM
lancake added a subscriber: lancake.Jun 4 2017, 6:56 PM
lancake claimed this task.

-Rejected-

Duplicate, merging with older one.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jun 4 2017, 6:57 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed Affected Gamemode(s) from none/unspecified to Single and Multi.
lancake changed Last tested (version) from "pre" 199.496. Also works in latest "dev". to 0.199.496.
Restricted Application edited projects, added Fleets; removed Issue Navigation. · View Herald TranscriptJun 4 2017, 6:57 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Jul 20 2017, 10:43 PM