Page MenuHomeSchine - Phabricator
Feed All Stories

May 26 2017

Restricted Application edited projects for T2354: Turret will not attack enemy ships., added: AI; removed CBS: Rails.
May 26 2017, 11:44 AM · Game Development (Alpha), AI, Starmade, Support
AndyP moved T2354: Turret will not attack enemy ships. from Active to Forwarded Request on the Support board.
May 26 2017, 11:43 AM · Game Development (Alpha), AI, Starmade, Support
AndyP claimed T2411: Shipyard not properly recognizing docked entities.
May 26 2017, 11:41 AM · Customer responded, Starmade, Issue Navigation
Restricted Application edited projects for T2408: Shipyard only partially loading entities, then hanging, added: CBS: Shipyards; removed Issue Navigation.
May 26 2017, 11:40 AM · CBS: Shipyards, Starmade, Support
AndyP merged T2408: Shipyard only partially loading entities, then hanging into T2407: shipyards not completing tasks.
May 26 2017, 11:40 AM · Starmade, Issue Navigation
AndyP added a comment to T2407: shipyards not completing tasks.

Possibly more information about the origin of the malfunctioned state:
T2408: Shipyard only partially loading entities, then hanging

May 26 2017, 11:39 AM · Starmade, Issue Navigation
AndyP moved T2407: shipyards not completing tasks from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Open for testing.

May 26 2017, 11:37 AM · Starmade, Issue Navigation
AndyP renamed T2407: shipyards not completing tasks from shipyards bot completing tasks to shipyards not completing tasks.
May 26 2017, 11:37 AM · Starmade, Issue Navigation
AndyP renamed T2407: shipyards not completing tasks from Shipyards Not Completing Tasks and Not Properly Recognizing Docked Entities to shipyards bot completing tasks.
May 26 2017, 11:35 AM · Starmade, Issue Navigation
AndyP changed the status of T2411: Shipyard not properly recognizing docked entities from Open to Feedback.
May 26 2017, 11:35 AM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2411: Shipyard not properly recognizing docked entities from Feedback to Open.
May 26 2017, 11:34 AM · Customer responded, Starmade, Issue Navigation
AndyP changed the status of T2411: Shipyard not properly recognizing docked entities from Open to Feedback.

@Manithro
As this seems to be a specific problem, and not a general one,
may you please provide us a blueprint of the shipyard so we can test it?

May 26 2017, 11:33 AM · Customer responded, Starmade, Issue Navigation
AndyP updated subscribers of T2411: Shipyard not properly recognizing docked entities.
May 26 2017, 11:32 AM · Customer responded, Starmade, Issue Navigation
AndyP changed the edit policy for T2411: Shipyard not properly recognizing docked entities.
May 26 2017, 11:32 AM · Customer responded, Starmade, Issue Navigation
AndyP created T2411: Shipyard not properly recognizing docked entities.
May 26 2017, 11:32 AM · Customer responded, Starmade, Issue Navigation
AndyP changed the edit policy for T2407: shipyards not completing tasks.
May 26 2017, 11:29 AM · Starmade, Issue Navigation
AndyP claimed T2407: shipyards not completing tasks.
May 26 2017, 11:28 AM · Starmade, Issue Navigation
AndyP moved T2408: Shipyard only partially loading entities, then hanging from Backlog to Forwarded Request on the Support board.

This looks more like a bug-report than a support ticket.

May 26 2017, 11:27 AM · CBS: Shipyards, Starmade, Support
Restricted Application added projects to T2408: Shipyard only partially loading entities, then hanging: Issue Navigation, Starmade.
May 26 2017, 11:26 AM · CBS: Shipyards, Starmade, Support
AndyP edited Clientconfig (settings.cfg) on T2408: Shipyard only partially loading entities, then hanging.
May 26 2017, 11:25 AM · CBS: Shipyards, Starmade, Support
AndyP claimed T2408: Shipyard only partially loading entities, then hanging.
May 26 2017, 11:24 AM · CBS: Shipyards, Starmade, Support

May 25 2017

Restricted Application changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Open.

On more testing it looks more like editing a ship is what changes the tracking. The first time I put a missile computer down the missile seems to track but if I delete it and re-place it it won't track properly so width doesn't seem to be a factor.

May 25 2017, 9:24 PM · Game Development (Beta), CBS: Weapons, Starmade

May 24 2017

Napther added a comment to T2176: Game always tries to back up and Migrate BPs when uploading to server.

As above, its Upload from Local to Multiplayer.
Also wish we can search in that menu than have to scroll a very long drop-down list...

May 24 2017, 10:42 PM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T2202: Alt Gr combinations for characters don't register from In Queue to Resolved.
May 24 2017, 8:27 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake edited Steps to reproduce on T2179: Wormhole connection on galaxy map temporarily lost upon reloading.
May 24 2017, 1:32 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed the status of T2179: Wormhole connection on galaxy map temporarily lost upon reloading from Open to In Queue.
May 24 2017, 1:18 PM · Game Development (Beta), Galaxy Map, Starmade
lancake claimed T2179: Wormhole connection on galaxy map temporarily lost upon reloading.

Nothing to add.

May 24 2017, 1:16 PM · Game Development (Beta), Galaxy Map, Starmade
lancake changed the status of T2166: Full transparency on all nearby blocks from Open to Feedback.
May 24 2017, 1:12 PM · Engine, Starmade
lancake moved T2166: Full transparency on all nearby blocks from Open / Validated to Feedback on the Issue Navigation board.

Might be a few AMD drivers not working properly here, did you try to upgrade or downgrade your driver?

May 24 2017, 1:12 PM · Engine, Starmade
schema added a comment to T2166: Full transparency on all nearby blocks.

Thank you. I might have an old laptop with an ATI card lying around. Ill check it out

May 24 2017, 1:10 PM · Engine, Starmade
lancake triaged T2166: Full transparency on all nearby blocks as High priority.
May 24 2017, 1:07 PM · Engine, Starmade
lancake claimed T2166: Full transparency on all nearby blocks.
May 24 2017, 1:07 PM · Engine, Starmade
lancake changed the status of T2157: Game crash at start from Open to Feedback.
May 24 2017, 1:03 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2157: Game crash at start from Feedback to Open.
May 24 2017, 1:03 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2116: NPC Faction spams "Attacks will not be tolerated" and other war related messages from Faction spams "Attacks will not be tolerated" message to NPC Faction spams "Attacks will not be tolerated" and other war related messages.
May 24 2017, 1:00 PM · Starmade, Issue Navigation
lancake claimed T2116: NPC Faction spams "Attacks will not be tolerated" and other war related messages.

-Validated-

May 24 2017, 1:00 PM · Starmade, Issue Navigation
5ilence created T2408: Shipyard only partially loading entities, then hanging.
May 24 2017, 4:06 AM · CBS: Shipyards, Starmade, Support

May 23 2017

Manithro created T2407: shipyards not completing tasks.
May 23 2017, 5:52 PM · Starmade, Issue Navigation
0ldSkull added a comment to T2406: Texture normal map is inverted on some faces in some orientations.

Hmm, you may be right about this being the influence of multiple light sources rather than a normal-map issue. Sunlight in particular can have some unexpected influences it seems, including on block faces which should not be able to receive direct sunlight. I tried some tests in a void sector as well but blocks were still sunlit? Enabling shadows did not change the effects either.

May 23 2017, 4:59 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
0ldSkull added a comment to T2406: Texture normal map is inverted on some faces in some orientations.

I'll try to play around with it some more in different scenarios. In my example on a station, the affected face was basically opposite the local star, i.e. the face that is mostly in shadow (not using the shadows option, but meaning that face is not actively lit by the star). What really struck me was observing how the lighting cues changed when I moved around the face. For example when viewing the horizontal pipe side, when I moved "up" the specular highlights moved "down" and vice-versa, indicating that the pipe was concave. On other facings the cues moved as expected for a convex pipe.

May 23 2017, 4:12 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
kupu claimed T2406: Texture normal map is inverted on some faces in some orientations.

After applying numbers to check for rotational / inversion issues, i am unable to spot errors.

May 23 2017, 3:30 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
Restricted Application changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Feedback to Open.

Probably the local blueprint upload list dialog box. Upon pressing that, I get a very long program hang myself, so I generally hit the button and then alt-tab out and do something else :P

May 23 2017, 3:21 PM · Customer responded, Starmade, Issue Navigation
Ithirahad added a comment to T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.

https://starmadedock.net/threads/captain-of-the-u-s-s-vanquish-on-trial-for-possible-logic-bomb-conspiracy.29007/ related.

May 23 2017, 3:08 PM · Logic, Starmade
lancake edited Tester information (Internal use only) on T2372: Shootout rail launching at 45 degrees.
May 23 2017, 2:56 PM · CBS: Rails, Starmade
lancake changed the status of T2372: Shootout rail launching at 45 degrees from Open to In Queue.

They all shoot out diagonally now, at a 45° angle between the direction it is supposed to go, and the direction perpendicular to it. Video made by author shows it clearly too.

May 23 2017, 2:56 PM · CBS: Rails, Starmade
Restricted Application edited projects for T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug?, added: CBS: Rails; removed Issue Navigation.
May 23 2017, 2:51 PM · CBS: Rails, Starmade
lancake merged T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug? into T2372: Shootout rail launching at 45 degrees.
May 23 2017, 2:51 PM · CBS: Rails, Starmade
lancake raised the priority of T2372: Shootout rail launching at 45 degrees from Normal to High.
May 23 2017, 2:51 PM · CBS: Rails, Starmade
lancake claimed T2372: Shootout rail launching at 45 degrees.

-Validated-

May 23 2017, 2:50 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.535c on T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug?.
May 23 2017, 2:50 PM · CBS: Rails, Starmade
lancake claimed T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug?.

Yeah, something's not right with them. Merging task with another one.

May 23 2017, 2:50 PM · CBS: Rails, Starmade
Restricted Application added a project to T2398: Sensor does not detect 0% of storage: CBS: Functional.
May 23 2017, 2:46 PM · CBS: Functional, Starmade
lancake closed T2398: Sensor does not detect 0% of storage as Rejected.

Wiki is wrong then, the sensor will only output true as default when something reaches 100%. That could be maximum speed achieved if linked to thrusters, or for chests in this case when they're completely full.

May 23 2017, 2:45 PM · CBS: Functional, Starmade
lancake changed the status of T2078: Thruster plumes do not draw in test sector from Open to Feedback.

They still appear just fine for me in the test sector, could it be something else causing it for you? There was a report about them not working properly when docked to stations or planets, or at least related to docking.

May 23 2017, 2:32 PM · CBS: Systems, Starmade
lancake raised the priority of T2406: Texture normal map is inverted on some faces in some orientations from Trivial to Low.
May 23 2017, 1:49 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake changed the status of T2406: Texture normal map is inverted on some faces in some orientations from Open to In Queue.

Confirmed by Kupu, putting in queue.

May 23 2017, 1:49 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake closed T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default as Rejected.
May 23 2017, 12:16 PM · Logic, Starmade
lancake added a comment to T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.

It is a single activator triggering a large number of forcefield and forcefield wedge blocks distributed across several chunks, likely more than 50000. But this, alone, should not qualify as a 'logic bomb.' It doesn't alternate or repeat automatically to produce a sustained load on the server. Essentially, this 'feature' is just punishing large-scale implementation of the logic system that does not produce a noticeable effect on servers, which I can't imagine is an intended result. (therefore, bug.)

May 23 2017, 12:16 PM · Logic, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Open to Feedback.

As I'm experiencing it too, then it can happen to other people as well. I do not need confirmation on that, just the questions I asked in my feedback suggestion.
Does width matter here and if off-center weapons cause this behavior to always trigger? From what I've seen it's no, but only the task owner can double check this for sure which is why the issue is set on feedback for confirmation.

May 23 2017, 12:06 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Open to Feedback.

Which menu are you talking about specifically?

May 23 2017, 12:03 PM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T2406: Texture normal map is inverted on some faces in some orientations.
May 23 2017, 12:00 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake claimed T2406: Texture normal map is inverted on some faces in some orientations.

I'm not entirely sure if it is the normal maps themselves. In your example you have 2 light sources, the one from the star/middle of a system, and your flash light. I did see some weird things when doing your example but it all seemed consistent if I placed my structure at the top of a system, right above a system.
The sides of each of these were very consistent with my flashlight as the star light did not affect it then.

May 23 2017, 11:58 AM · Issue Navigation, Game Development (Beta), Textures, Starmade
0ldSkull created T2406: Texture normal map is inverted on some faces in some orientations.
May 23 2017, 7:14 AM · Issue Navigation, Game Development (Beta), Textures, Starmade
JollyRoger created T2404: Shipyards are broken.
May 23 2017, 4:03 AM · Starmade, Issue Navigation
Investigator_7 created T2403: Directional Rail Logic.
May 23 2017, 12:16 AM · Logic, Starmade

May 22 2017

Benevolent27 added a comment to T1249: Big enough mining drones don't salvage.

We've been having problems with fleets refusing to mine on LvD as well. I tested with some 3k miners. The salvage computers had salvage beams and a storage attached. Plenty of power and thrust. When issuing the command, nothing happens.

May 22 2017, 8:34 PM · Fleets, Quality Assurance, Starmade
The_Onion added a comment to T2173: Rail docker freeze.

Im having the same issue. My setup was a plexdoor box that closed around the entity while it was still on the rail, then a shootout rail to disconnect, and a pickup rail on the receiving entity. It all works as intended, The plexdoor enclosure keeps the entity in place when the shootout rail disconnects it, then after five seconds the pickup rail attaches it the next entity. The problem is that at that point, the object im moving is now stuck. Even breaking the rail docker wont free it, Only after I restart my game will it unfreeze.

May 22 2017, 7:21 PM · CBS: Rails, Starmade
happahappa created T2402: Giving an order in the shipyard is rendering the shipyard unusable..
May 22 2017, 5:29 PM · Starmade, Issue Navigation
lancake changed the status of T2401: Light rod has wrong block icon colour from Open to In Queue.
May 22 2017, 2:38 PM · Textures, Starmade
lancake renamed T2401: Light rod has wrong block icon colour from Light Rod appears Wrong Color in Inventory to Light rod has wrong block icon colour.
May 22 2017, 2:37 PM · Textures, Starmade
lancake claimed T2401: Light rod has wrong block icon colour.

It's only for the block icons, placing the rod lights will give you the correct colour.

May 22 2017, 2:36 PM · Textures, Starmade
Blobfscrazy added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

I have had this issue when using select target lockon missile turrets

May 22 2017, 1:08 PM · Game Development (Beta), CBS: Weapons, Starmade

May 21 2017

calani moved T2255: Present backup dialog on external game updates from Planned Feature to Active on the Launcher Development board.
May 21 2017, 10:52 PM · Feature, Launcher Development, Starmade
calani moved T1096: Allow concurrent branch installs from Planned Feature to Active on the Launcher Development board.
May 21 2017, 10:52 PM · Feature, Launcher Development, Starmade
calani moved T1724: Consolidate options windows from Planned Feature to Active on the Launcher Development board.
May 21 2017, 10:52 PM · Launcher Development, Starmade
calani moved T2255: Present backup dialog on external game updates from Backlog / Unclassed to Planned Feature on the Launcher Development board.
May 21 2017, 10:51 PM · Feature, Launcher Development, Starmade
gizmocodes created T2401: Light rod has wrong block icon colour.
May 21 2017, 8:08 PM · Textures, Starmade
gizmocodes renamed T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input from Opening Options in Display Module & Exiting with ESC to Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input.
May 21 2017, 2:14 AM · Engine, Starmade
gizmocodes created T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input.
May 21 2017, 1:38 AM · Engine, Starmade

May 20 2017

Restricted Application changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Feedback to Open.

The game hangs for 7-10 seconds when I open the menu, but that is significantly better than crashing outright. Somewhere its fixed itself.

May 20 2017, 6:03 PM · Customer responded, Starmade, Issue Navigation
happahappa created T2398: Sensor does not detect 0% of storage.
May 20 2017, 10:48 AM · CBS: Functional, Starmade
lancake changed the status of T2391: Rail + Storage disconnecting from In Queue to Resolved.
May 20 2017, 10:00 AM · CBS: Rails, Starmade

May 19 2017

JollyRoger created T2397: Trying to load a blueprint to a multiplayer server crashes JAVA..
May 19 2017, 10:18 PM · GUI/HUD, Starmade
ThaDaVos created T2396: Shoutout rail shoots ships upwards and forwards and not only forwards, bug?.
May 19 2017, 5:41 PM · CBS: Rails, Starmade
Restricted Application changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Feedback to Open.

My homing missles do all diverge from the locked target.
In single- and multiplayer. They diverge from the target in perfect curve away from it into empty space.

May 19 2017, 4:48 PM · Game Development (Beta), CBS: Weapons, Starmade

May 18 2017

happahappa created T2395: Transporter target UID is not adjusted when spawned in from a blueprint.
May 18 2017, 9:23 AM · CBS: Functional, Game Development, Starmade

May 17 2017

aceofshovels created T2394: recall pickup area is used relative to mothership instead of the actual entity.
May 17 2017, 3:43 AM · Fleets, Game Development, Starmade

May 16 2017

Matt_Bradock added a comment to T2393: No sound, "Could not locate OpenAl libraries".

It was a redundant openal32.dll file in my system32 folder the game tried to call instead of the one in /Starmade/natives/windows/ folder. The redundancy caused everything to go nuts, renaming the redundant OpenAl32.dll solved both the sound and the FPS issue.

May 16 2017, 1:27 PM · Audio, Starmade
lancake changed the status of T2015: Wormholes at wrong "depth" in map view from Open to In Queue.
May 16 2017, 9:37 AM · Game Development (Beta), Galaxy Map, Starmade
lancake claimed T2015: Wormholes at wrong "depth" in map view.
May 16 2017, 9:37 AM · Game Development (Beta), Galaxy Map, Starmade
lancake moved T2015: Wormholes at wrong "depth" in map view from Open / Validated to Confirmed on the Issue Navigation board.

Not much to add, blackholes render on top of everything except for the cube edges of the system you're in and text.

May 16 2017, 9:36 AM · Game Development (Beta), Galaxy Map, Starmade
Restricted Application added a project to T2373: Pasting Near a Structure: Engine.
May 16 2017, 12:00 AM · Engine, Starmade

May 15 2017

lancake closed T2373: Pasting Near a Structure as Rejected.

You'll get that error if you're trying to build/paste something within the dimension box of another ship/station that is not part of the entity you're pasting on.
We'll make it an optional limitation that is off as default setting.

May 15 2017, 11:58 PM · Engine, Starmade
lancake added a comment to T2391: Rail + Storage disconnecting.

Awesome lancake, glad you could find the cause here! Note: I incorrectly explained the 'steps to reproduce' in the origainal task, line 4 should read 'C the Rail, and V the storage'. Always get that mixed up haha

May 15 2017, 11:06 PM · CBS: Rails, Starmade
lancake edited Steps to reproduce on T2391: Rail + Storage disconnecting.
May 15 2017, 11:06 PM · CBS: Rails, Starmade
5ilence added a comment to T2391: Rail + Storage disconnecting.

Awesome lancake, glad you could find the cause here! Note: I incorrectly explained the 'steps to reproduce' in the origainal task, line 4 should read 'C the Rail, and V the storage'. Always get that mixed up haha

May 15 2017, 8:14 PM · CBS: Rails, Starmade
lancake changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Open to Feedback.
May 15 2017, 1:20 PM · Customer responded, Starmade, Issue Navigation
lancake set First occurrence (version) to 199.402 on T2176: Game always tries to back up and Migrate BPs when uploading to server.
May 15 2017, 1:20 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2176: Game always tries to back up and Migrate BPs when uploading to server.

Are you still experiencing issues with this? The logs you've posted seem to indicate some problem making the backup to begin with, causing it to constantly retry it for every restart.
Uploading a blueprint to a server should not trigger an entire backup though.

May 15 2017, 1:19 PM · Customer responded, Starmade, Issue Navigation
lancake closed T2126: StarNet not working as Rejected.

Great, if it's fixed already then this can be closed

May 15 2017, 1:01 PM · Starmade