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Mar 24 2017

AndyP edited projects for T181: Cannot activate some lights with docking beam, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:14 PM · Game Development (Alpha), Logic, Starmade
AndyP edited projects for T218: Power outage messages appear in the wrong sector, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:06 PM · Game Development (Alpha), CBS: Systems, Starmade
AndyP edited projects for T226: unable to use mouse to select block orientation in astronaut mode, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 9:04 PM · Game Development (Alpha), Controls, Accessibility, Starmade
AndyP edited projects for T573: Planet Plates "Shrink" after Core detonation with a Logic Ship, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:41 PM · Game Development (Alpha), Universe, Starmade
AndyP edited projects for T699: Shield/power not saved, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:40 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP edited projects for T820: stuck in ship core /stuck in undeathinator, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:38 PM · Game Development (Alpha), Astronaut, Starmade
AndyP moved T865: Can't walk on slab stairs from Backlog / Unclassed to Alpha on the Physics board.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T896: Players and NPCs fall through hepta corners in gravity. from Backlog / Unclassed to Alpha on the Physics board.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T865: Can't walk on slab stairs, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T896: Players and NPCs fall through hepta corners in gravity., added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 8:09 PM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T1163: Star / Sun does no damage to astronaut after leaving ship inside a star, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:25 AM · Game Development (Alpha), Universe, Starmade
AndyP edited projects for T1686: Shop can only accept one incoming connection, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:25 AM · Game Development (Alpha), Tradenetwork, Starmade
AndyP edited projects for T1658: shop price not set allows you to take and store for free, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:25 AM · Game Development (Alpha), Tradenetwork, Starmade
AndyP edited projects for T301: SerializationException on default pirate station: Ship[Turret], added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:24 AM · Game Development (Alpha), Prefabs, Starmade
AndyP edited projects for T347: missiles will not fire during heavy load, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:23 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T461: missiles and beams don't deal damage to planet cores, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T976: Damage Attenuation of Cannons incorrect, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T1348: Warheads don't explode when colliding with asteroids., added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:22 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP edited projects for T390: power failure keeps ship in power failure including power inheritance, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:19 AM · Game Development (Alpha), CBS: Systems, Starmade
AndyP edited projects for T29: OpenAL = off, no sound after a few shots, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:19 AM · Quality Assurance, Game Development (Alpha), Audio, Starmade
AndyP edited projects for T369: no sound on linux, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:18 AM · Game Development (Alpha), Audio, Starmade
AndyP edited projects for T706: Block Remove Sound, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:18 AM · Game Development (Alpha), Audio, Starmade
AndyP edited projects for T71: Cannot sell/trash directly from storage chests, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T73: Storage Pull Filter list will show amount change only after reopening it., added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T93: Old chat commands are gone, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T158: Advanced Build Mode remove filter input capturing behaviour is annoying , added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T206: Chat general chat redundancy, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T456: Ship HUD non functional after being forced out of reboot, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T585: Clicking on the tab scoreboard while in build mode places the selected block, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T734: not all menus catch mouse clicks properly, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T757: Cannot delete single blueprint from a faction/difficulty combination in the Wave AI manager, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited projects for T970: Building preview, added: Game Development (Alpha); removed Game Development.
Mar 24 2017, 11:16 AM · Game Development (Alpha), GUI/HUD, Starmade

Mar 22 2017

lancake changed the status of T1282: can't place small amounts of single block items into inventories in creative mode, a subtask of T1037: Can't split group of items in Creative mode, from Resolved to In Queue.
Mar 22 2017, 1:49 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake moved T1466: Does not correctly detect frame buffer capabilities from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Mar 22 2017, 1:08 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed the status of T2044: "/despawn" of fleet entities fails from Resolved to In Queue.
Mar 22 2017, 12:58 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake claimed T2044: "/despawn" of fleet entities fails.

-QA Testing-

Mar 22 2017, 12:57 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake changed Last tested (version) from 0.199.485 to 0.199.491 on T2278: Cannot Dock Here.
Mar 22 2017, 12:19 AM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed the status of T2278: Cannot Dock Here from Resolved to In Queue.

-QA Testing-

Mar 22 2017, 12:18 AM · Game Development (Alpha), CBS: Rails, Starmade
lancake set First occurrence (version) to 0.19377 on T524: Weapons able to ignore line of sight if lag is involved.
Mar 22 2017, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T524: Weapons able to ignore line of sight if lag is involved from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 22 2017, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade

Mar 21 2017

lancake claimed T1384: Null pointer in logfile when charging shields.

-QA Testing-

Mar 21 2017, 11:36 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon changed Last tested (version) from 0.199.485 to 0.199.489 on T2121: ship core falls into planet.
Mar 21 2017, 4:40 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon edited Steps to reproduce on T2121: ship core falls into planet.
Mar 21 2017, 4:40 PM · Game Development (Alpha), Physics, Starmade
SmilingDemon added a comment to T2121: ship core falls into planet.

Made a sample video on the test server to show the effect.
https://youtu.be/XdW5S0RFCi8

Mar 21 2017, 4:39 PM · Game Development (Alpha), Physics, Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved.

I'm trying to get it to work by using new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCompatibility(true)

Mar 21 2017, 3:53 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

yes I read the stackoverlow thread and I used
Display.create(new PixelFormat(), new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true));

Mar 21 2017, 3:44 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed the status of T1466: Does not correctly detect frame buffer capabilities from Resolved to In Queue.
Mar 21 2017, 3:40 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1678: Uplink does not save from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Mar 21 2017, 3:37 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

While the "Creating MAC OS context for OpenGL 4.1 if possible" entry does appear, the game crashes on launch.

Mar 21 2017, 3:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed Last tested (version) from 0.199.234 to 0.199.489 on T1980: Cargo spaces can be reused by multiple storages.
Mar 21 2017, 3:28 PM · Game Development (Alpha), Engine (Building), Starmade
lancake claimed T1980: Cargo spaces can be reused by multiple storages.

-QA Testing-

Mar 21 2017, 3:28 PM · Game Development (Alpha), Engine (Building), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

version 0.199.489 or higher

Mar 21 2017, 2:40 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

you should see

Mar 21 2017, 2:33 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 2:22 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from wontfix to In Queue.
Mar 21 2017, 2:21 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

The thing was that i used a check for capabilities beforehand. I'll try to create a context that way if macOS is used. Hopefully that wont affect other users

Mar 21 2017, 2:13 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

calm down. we are definitely not dropping macOS support. No reason to get angry. I misunderstood the comment above

Mar 21 2017, 2:10 PM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

The problem is that the driver DOES support it, STARMADE IS MAKING THE WRONG API CALLS and therefore not detecting relevant support. Please see my extensive commentary this topic in-ticket. Since performance is so abysmal on macOS without framebuffer support, should we assume the wrontfix is an indication of plans to drop macOS support?

Mar 21 2017, 1:05 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T524: Weapons able to ignore line of sight if lag is involved from In Queue to Resolved.

Fixed with recent fixes to projectiles and beams

Mar 21 2017, 5:49 AM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T1384: Null pointer in logfile when charging shields from In Queue to Resolved.
Mar 21 2017, 5:48 AM · Game Development (Alpha), Engine (Crashes), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to wontfix.

If the driver reports to the game that it doesn't support it but still support it, it is a driver issue which can't really be fixed ingame. Trying to turn on framebuffer as a check would have bad consequences on graphics cards that dont support it.

Mar 21 2017, 5:43 AM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T2121: ship core falls into planet.

I can't reproduce :(

Mar 21 2017, 5:40 AM · Game Development (Alpha), Physics, Starmade
schema changed the status of T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]" from In Queue to Feedback.

Related to other issue with similar NullPointer (probably not needed though). Shutdown error is possibly fixed already

Mar 21 2017, 5:01 AM · Game Development (Alpha), Engine (Crashes), Starmade
schema changed the status of T1678: Uplink does not save from In Queue to Resolved.

Uplink now provided with launcher, so it should be fixed with that

Mar 21 2017, 4:57 AM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 4:12 AM · Game Development (Alpha), CBS: Rails, Starmade
schema added a comment to T2278: Cannot Dock Here.

sidenote: this only happens if you try to dock on a ship that already has a docked ship elesewhere on it

Mar 21 2017, 3:54 AM · Game Development (Alpha), CBS: Rails, Starmade
schema added a comment to T2278: Cannot Dock Here.

You can only dock a ship that isn't already docked.

Mar 21 2017, 3:46 AM · Game Development (Alpha), CBS: Rails, Starmade
schema changed the status of T2044: "/despawn" of fleet entities fails from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 3:45 AM · Game Development (Alpha), Engine (Commands), Starmade
schema changed the status of T1980: Cargo spaces can be reused by multiple storages from In Queue to Resolved.
Mar 21 2017, 1:54 AM · Game Development (Alpha), Engine (Building), Starmade
schema added a comment to T1980: Cargo spaces can be reused by multiple storages.

sensors need testing on cargo

Mar 21 2017, 1:53 AM · Game Development (Alpha), Engine (Building), Starmade

Mar 20 2017

lancake edited Tester information (Internal use only) on T2278: Cannot Dock Here.
Mar 20 2017, 3:58 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake edited Tester information (Internal use only) on T2278: Cannot Dock Here.
Mar 20 2017, 3:57 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed First occurrence (version) from 0.0199.479 to 0.199.479 on T2278: Cannot Dock Here.
Mar 20 2017, 3:56 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed the status of T2278: Cannot Dock Here from Resolved to In Queue.

-QA Testing-

Mar 20 2017, 3:56 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake changed the status of T2101: Rail detection with rotators and set rotation broken from Resolved to In Queue.
Mar 20 2017, 3:39 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.253 on T2101: Rail detection with rotators and set rotation broken.
Mar 20 2017, 3:38 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake claimed T2101: Rail detection with rotators and set rotation broken.

-QA Testing-

Mar 20 2017, 3:38 PM · Game Development (Alpha), CBS: Rails, Starmade

Mar 18 2017

AndyP edited projects for T264: Planet segment rotated / falling through to the planet core after respawn, added: Game Development (Alpha); removed Game Development.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade
AndyP edited projects for T2121: ship core falls into planet, added: Game Development (Alpha); removed Game Development.
Mar 18 2017, 7:24 AM · Game Development (Alpha), Physics, Starmade

Mar 17 2017

schema added a comment to T990: Roll keys (Z/X) and roll control not working properly.

fix should be in 0.199.485

Mar 17 2017, 4:03 PM · Game Development (Alpha), Controls, Starmade
schema changed the status of T990: Roll keys (Z/X) and roll control not working properly from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 17 2017, 4:01 PM · Game Development (Alpha), Controls, Starmade
schema added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Be finally gone, filthy bug

Mar 17 2017, 4:01 PM · Game Development (Alpha), Controls, Starmade

Mar 16 2017

lancake set First occurrence (version) to 0.197.36 on T1337: Wedge blast door texture reversed.
Mar 16 2017, 11:15 PM · Game Development (Alpha), Textures, Starmade
lancake moved T1337: Wedge blast door texture reversed from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 16 2017, 11:15 PM · Game Development (Alpha), Textures, Starmade
AndyP edited projects for T1368: Email recipient having problems with case sensitivity, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:55 PM · Game Development (Alpha), Engine (General), Starmade
AndyP moved T1846: Space Dust Camera-Relative from Issue affecting current release to Planned Feature on the Starmade board.
Mar 16 2017, 7:49 PM · Game Development (Alpha), Engine (Rendering), Feature, Starmade, Council
AndyP moved T1758: Lower the mass of refined materials from Issue affecting current release to Planned Feature on the Starmade board.
Mar 16 2017, 7:49 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
AndyP edited projects for T1323: X-box-Controller: D-Pad not working, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:45 PM · Game Development (Alpha), Controls, Starmade
AndyP edited projects for T1324: X-box-Controller/Joystick Cannot assign buttons to Scroll through hotbar, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:45 PM · Game Development (Alpha), Controls, Starmade
AndyP edited projects for T1016: Joystick sensitivity is not saved & coolie hat not recognized, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:45 PM · Game Development (Alpha), Controls, Starmade
AndyP edited projects for T990: Roll keys (Z/X) and roll control not working properly, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:45 PM · Game Development (Alpha), Controls, Starmade
AndyP edited projects for T1631: /ban_ip not accepting wildcards, added: Game Development (Alpha), Engine (Commands); removed Engine, Game Development.
Mar 16 2017, 7:44 PM · Game Development (Beta), Engine (Commands), Starmade
AndyP edited projects for T364: Server Crashing with enable break off is true, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP edited projects for T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP edited projects for T1068: Old recipes in storages or inventory cause nullpointer, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP edited projects for T1384: Null pointer in logfile when charging shields, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP edited projects for T1505: Show leaderboard key = null pointer, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP edited projects for T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]", added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP edited projects for T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP edited projects for T2040: Entity_Playercharacter was hidden nullpointer exception, added: Game Development (Alpha); removed Game Development.
Mar 16 2017, 7:23 PM · Game Development (Alpha), Engine (Crashes), Starmade