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Starmade | Space Dust Camera-Relative
Confirmed task for development, NormalPublic

Description

Make the dust spawn around the player's camera location (being affected by zooming out with LShift+Scroll) to make it look more like the dust is actually everywhere and not just around the player's un-zoomed location.

Note to self: never have more than 10 tabs open.

Details

Task Type
Feature
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
URL to Starmadedock thread
https://starmadedock.net/threads/space-dust-should-be-camera-relative.26516/#post-305729

Event Timeline

Restricted Application added projects: Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptAug 25 2016, 10:33 AM
HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 25 2016, 10:33 AM

Unable to process, missing description and link. :P

Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 25 2016, 7:24 PM
Sven_The_Slayer moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 25 2016, 9:55 PM
HolyCookie updated the task description. (Show Details)Aug 26 2016, 9:18 AM
HolyCookie changed URL to Starmadedock thread from Space Dust Should Be Camera-Relative to https://starmadedock.net/threads/space-dust-should-be-camera-relative.26516/#post-305729.
This comment was removed by HolyCookie.
Megacrafter127 moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 26 2016, 3:22 PM

I personally have spacedust disabled as it annoys me, but for those that enjoy it I can see the use of this.

HolyCookie moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.EditedAug 26 2016, 4:38 PM

I personally have spacedust disabled as it annoys me, but for those that enjoy it I can see the use of this.

Space dust is actually really useful for navigating in (close) combat. You can keep looking at the target while still knowing which direction you are going.

FlyingDebris moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 26 2016, 11:45 PM
Sven_The_Slayer moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 27 2016, 12:34 AM
Crimson-Artist moved this task from Restricted Project Column to Restricted Project Column on the Restricted Project board.Aug 27 2016, 5:53 PM
AndyP added a subscriber: AndyP.Sep 11 2016, 6:10 PM
AndyP changed the task status from Open to Resolved.
AndyP claimed this task.

Picking up for feedback from Schine.

Restricted Application removed projects: Restricted Project, Restricted Project, Restricted Project, Restricted Project, Restricted Project. · View Herald TranscriptSep 11 2016, 6:10 PM
AndyP moved this task from Feedback from Schine to Accepted on the Council board.Sep 12 2016, 10:54 AM

Converting to task for #workflow_game_development
Also reclassing to "bug".

AndyP shifted this object from the Restricted Space space to the S3 Starmade space.Sep 12 2016, 10:54 AM
AndyP changed the edit policy from "All Users" to "Starmade (Project)".
AndyP changed Affected Gamemode(s) from none/unspecified to Single and Multi.
AndyP changed Reproducible from uncertain to Yes.
AndyP changed Task Type from Feature to Bug.
AndyP changed Category from none/unspecified to Engine.
AndyP changed the task status from Resolved to In Queue (Game).
Restricted Application added projects: Starmade, Game Development. · View Herald TranscriptSep 12 2016, 10:54 AM
AndyP changed Task Type from Bug to Feature.Feb 13 2017, 7:02 PM
AndyP added a project: Feature.
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:16 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:16 PM
AndyP moved this task from Backlog / Unclassed to Rendering on the Engine board.Mar 16 2017, 2:12 PM
AndyP edited projects, added Engine (Rendering); removed Engine.