Waiting for feedback for a long time now.
Cleanup -> Closed
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May 11 2021
Aug 9 2018
Jul 3 2018
Jun 6 2018
Mar 12 2018
Dec 25 2017
Dec 9 2017
-QA Testing-
Dec 8 2017
Nov 14 2017
Undeathinators weren't included though, your spawn point is still set even if it was removed so there's no harm done.
Nov 3 2017
May have been fixed in the meantime?
Oct 22 2017
Oct 18 2017
Oct 13 2017
Oct 12 2017
Oct 8 2017
its on my Ubuntu install. German localization.
and the server.cfg looks like this too.
Oct 2 2017
Sep 29 2017
Sep 17 2017
Hopefully soon-TM.
Sep 15 2017
The status is:
a low priority confirmed Bug that should be fixed while the game is in Alpha
What is the status of this bug? Still exists and has been 2 years now. Makes on board lock on missiles useless.
Sep 14 2017
Aug 30 2017
Managed to cause the ship not same as self exception in v0.199.654, happened in trader controlled area.
Log 0-1 for serverlog/logstarmade/npcs included.
Could not join world directly after that exception but a restart allowed me to enter at an earlier point.
Jul 24 2017
This bug seems to specifically occur if there is a 1 block high space directly above or behind the core, but never seems to occur with 1 block spaces directly in front of or below the core (in my experience) could be that its only occuring if the space is on a negative axis.
Jul 22 2017
To be fair, I recently figured out that something about my computer's hardware is causing the JVM to freak out, giving me SigSegV's, memory leaks, and possibly other memory errors. So that's most of my problem. Just thought I would let you guys know that a good portion of my problems with your game are not your fault. (Modded Minecraft encounters the same memory problems. ?)
Jul 21 2017
Jul 20 2017
Activation no longer appears to interact with rail docker at all.
Jul 18 2017
In T1187#100067, @Benevolent27 wrote:The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.
Jul 13 2017
-QA Testing-
-QA Testing-
Jul 7 2017
seems to have been fixed a while ago
recipes should no longer be loaded now
Jul 6 2017
-QA Testing-
might be a language thing
Jul 4 2017
Should be fixed now, too old to still be useful anyway.
-QA Testing-
Jul 2 2017
I'm having this issue for many entities, stations and ships, in multiplayer. Each time, when loaded, shields are set back to zero.