Test setup is a core with one of each rail block type and Activators next to each of these plus another core with a Rail Docker and an adjacent Activator. Destroying the Docker with a Laser always deactivates both Activators next to Docker and next to Rail (with the exception of the Rail Turret Axis, but that's another bug, T1896). Destroying the Rail blocks, however, doesn't deactivate the Activator next to the Rail, only the other Activator next to the Rail Docker.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.188
- Category
- Control Block System: Rails/Docking
- First occurrence (version)
- 0.199.172
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- get a ship core with rail docker and activator next to it
- get another ship to dock to, put an activator next to its rail
- dock the ship
both activators should turn on
a) kill the rail the ship is docked to, only 1 activator deactivates
b) kill the rail docker, both activators deactivate
Tester information (Internal use only)
Changed steps to reproduce, should be clear.
If a rail where something is docked to, gets destroyed. It won't turn off the activator block next to it. bug
If a rail docker that is docked to something, gets destroyed. Both the activator next to it, and the one next to the docked rail will turn off. -> OK
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
- Mentioned Here
- T1896: rail turret axis doesn't give off signal on undocking