in the latest Dev builds the docking ports for turrets are rotated
causing already build turrets on load to clip
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.419
- Category
- Control Block System: Rails/Docking
- First occurrence (version)
- 0.199.402
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
build a setup like this in .402
load it into dev build
pretty messed up
The blocks appear and function fine, unfortunately it's not completely fixed.
Any existing docks on that blueprint that suffered from this rotation issue, will still appear docked that way after loading the blueprint although the rails themselves are completely fine when used afterwards (undocking, redocking).
Turret dock below appears like it should again, but the turret base is docked like it was when it was broken. This is an old blueprint from release and hasn't changed since.
Undocking this turret base and redocking it puts it in the correct orientation again.
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Related Objects
Event Timeline
should be fixed in the next build (or it's already fixed in this build).
Keep in mind that any ship you already loaded and broke this way, won't fix itself.
-QA Testing-
The blocks appear and function fine, unfortunately it's not completely fixed.
Any existing docks on that blueprint that suffered from this rotation issue, will still appear docked that way after loading the blueprint although the rails themselves are completely fine when used afterwards (undocking, redocking).
Turret dock below appears like it should again, but the turret base is docked like it was when it was broken. This is an old blueprint from release and hasn't changed since.
Undocking this turret base and redocking it puts it in the correct orientation again.
Issue can be explained by T283: Rail Rotator: misaligned rotation after spawning from Blueprint:
Missing alignment check on loading.