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Apr 3 2016

AndyP claimed T1308: build box issues.
Apr 3 2016, 7:24 PM · GUI/HUD, Starmade
AndyP added a comment to T1245: Launcher hangs on startup.

It happens the same way on my windows 8.1 computer, but not reliable enough.

Apr 3 2016, 7:16 PM · Starmade
AndyP added a comment to T1105: Add hotfix indication to version dropdown entries.

yeah, time to switch to it :P

Apr 3 2016, 7:09 PM · Feature, Starmade
AndyP added a comment to T798: Chat main log blank after first 100 lines.

Yeah correct @TomW1605
T798#29907
that resize was a common way to get it back working.

Apr 3 2016, 7:08 PM · GUI/HUD, Starmade
lancake moved T1312: Pickup Rail/Shootout Rail/Pickup Point Blocks aren't pulled to storage from factory from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 3 2016, 6:56 PM · CBS: Functional, Starmade
lancake shifted T1312: Pickup Rail/Shootout Rail/Pickup Point Blocks aren't pulled to storage from factory from the S1 Public space to the S3 Starmade space.
Apr 3 2016, 6:56 PM · CBS: Functional, Starmade
lancake added a comment to T1312: Pickup Rail/Shootout Rail/Pickup Point Blocks aren't pulled to storage from factory.

A chest doesn't automatically pull produced goods out of the factory, you have to set a filter for that in the "Change items to auto pull" button.

Apr 3 2016, 6:56 PM · CBS: Functional, Starmade
lancake set Task Type to issuetype:bug on T1312: Pickup Rail/Shootout Rail/Pickup Point Blocks aren't pulled to storage from factory.
Apr 3 2016, 6:45 PM · CBS: Functional, Starmade
lancake claimed T1312: Pickup Rail/Shootout Rail/Pickup Point Blocks aren't pulled to storage from factory.
Apr 3 2016, 6:44 PM · CBS: Functional, Starmade
lancake changed the status of T225: radarjammer doesn't affect AI anymore from Open to In Queue (Game).
Apr 3 2016, 6:39 PM · Game Development (Beta), AI, Starmade
lancake edited Tester information (Internal use only) on T225: radarjammer doesn't affect AI anymore.
Apr 3 2016, 6:39 PM · Game Development (Beta), AI, Starmade
lancake moved T225: radarjammer doesn't affect AI anymore from Open / Validated to Confirmed on the Issue Navigation board.
Apr 3 2016, 6:39 PM · Game Development (Beta), AI, Starmade
lancake added a comment to T225: radarjammer doesn't affect AI anymore.

Checked again and it works again like it should so putting back in queue

Apr 3 2016, 6:39 PM · Game Development (Beta), AI, Starmade
lancake closed T1166: physics are super sensitive as Rejected.

Haven't seen it anymore so must have been a temporary bug.

Apr 3 2016, 6:33 PM · Physics, Starmade
Jacynth created T1312: Pickup Rail/Shootout Rail/Pickup Point Blocks aren't pulled to storage from factory.
Apr 3 2016, 5:52 PM · CBS: Functional, Starmade
Restricted Application updated subscribers of T1309: Wireless Logic disconnect.

It seems to be a very narrow phase of timing where this happens.
Wireless has also quite a few quirks, like seen here T280#26155,
However, if you can still reproduce it reliable we can meet on the testserver (play.star-made.org:4242) and possibly nail down all required factors once for all and close or finally nail down a series of reports that came up random disconnects.
After reading your report again, it looks like it may be related to unloaded sectors before they get autosaved.

Apr 3 2016, 5:50 PM · Logic, Starmade
AndyP claimed T1310: Disabled pickup areas still show their marker and have no separate texture.
Apr 3 2016, 5:42 PM · CBS: Rails, Starmade
lancake changed the status of T1310: Disabled pickup areas still show their marker and have no separate texture from Open to In Queue (Game).
Apr 3 2016, 5:36 PM · CBS: Rails, Starmade
lancake renamed T1310: Disabled pickup areas still show their marker and have no separate texture from Disabled pickup areas still show their marker to Disabled pickup areas still show their marker and have no separate texture.
Apr 3 2016, 5:36 PM · CBS: Rails, Starmade
lancake added a comment to T1310: Disabled pickup areas still show their marker and have no separate texture.

Got almost nothing to add, never knew you could actually disable a pick up point and I doubt kupu new that either, most likely that's the reason why it rotates the block and not use a better "off" state texture.

Apr 3 2016, 5:34 PM · CBS: Rails, Starmade
lancake edited Tester information (Internal use only) on T1294: star reflection makes some blocks appear white.
Apr 3 2016, 5:24 PM · Engine, Starmade
lancake changed the status of T1294: star reflection makes some blocks appear white from Open to In Queue (Game).
Apr 3 2016, 5:21 PM · Engine, Starmade
lancake edited Steps to reproduce on T1294: star reflection makes some blocks appear white.
Apr 3 2016, 5:21 PM · Engine, Starmade
lancake added a comment to T1294: star reflection makes some blocks appear white.

With bloom enabled it is a lot easier to see this issue happen, but it's not required.

Apr 3 2016, 5:19 PM · Engine, Starmade
lancake renamed T1294: star reflection makes some blocks appear white from Pink hull reflect light whitely under certain conditions to star reflection makes some blocks appear white.
Apr 3 2016, 5:07 PM · Engine, Starmade
lancake moved T1294: star reflection makes some blocks appear white from Open / Validated to Confirmed on the Issue Navigation board.
Apr 3 2016, 5:03 PM · Engine, Starmade
lancake moved T1294: star reflection makes some blocks appear white from Feedback to Open / Validated on the Issue Navigation board.
Apr 3 2016, 5:03 PM · Engine, Starmade
lancake added a comment to T1294: star reflection makes some blocks appear white.

Thank you for the feedback, should be enough to send in queue.

Apr 3 2016, 5:03 PM · Engine, Starmade
lancake renamed T752: Shipyard loading issue and greyed out buttons from Shipyard loading issue to Shipyard loading issue and greyed out buttons.
Apr 3 2016, 5:02 PM · CBS: Shipyards, Starmade
lancake updated subscribers of T752: Shipyard loading issue and greyed out buttons.
Apr 3 2016, 5:01 PM · CBS: Shipyards, Starmade
lancake merged task T920: Shipyard "Place order" menu doesn't recognize a ship is docked. into T752: Shipyard loading issue and greyed out buttons.
Apr 3 2016, 5:01 PM · CBS: Shipyards, Starmade
lancake added a comment to T752: Shipyard loading issue and greyed out buttons.

Merging another task into this one, most likely the same cause and both tasks are currently getting no progress.

Apr 3 2016, 5:01 PM · CBS: Shipyards, Starmade
lancake added a comment to T731: Multiplayer positional sync issues.

I believe doing some actions during an auto save can trigger a desynch, I've seen it happen if you try to use a transporter right during an auto save. You ended up desynched. Could be the same for sector changes.

Apr 3 2016, 4:53 PM · Starmade, Issue Navigation
AndyP closed T1210: Turret on ship gets factioned disregarding permission block on factioned ship. as Rejected.

Cannot reproduce.
Tried to reproduce that, however the mechanic is currently as follows:
If an entity has no faction module, or the faction module was never touched (spawn with faction, but never actually activated the module), it will inherit the faction of the parent entity all the time, *except* in the case when a "public permission module" is beside the rail its raildocker is docked to.

Apr 3 2016, 4:27 PM · Starmade
AndyP shifted T1210: Turret on ship gets factioned disregarding permission block on factioned ship. from the S1 Public space to the S3 Starmade space.
Apr 3 2016, 4:20 PM · Starmade
AndyP claimed T1210: Turret on ship gets factioned disregarding permission block on factioned ship..
Apr 3 2016, 4:19 PM · Starmade
Croquelune added a comment to T1307: Content/typos part 2.

Right, but I also know I have already met few others in some lost/forgotten/hidden menu i didn't reported yet.

Apr 3 2016, 3:41 PM · Typos, Starmade
Croquelune created T1311: Thruster plumes disappear when semi-blocks are placed behind them.
Apr 3 2016, 3:21 PM · Game Development (Beta), Engine (Rendering), Starmade
FIrePhoenox added a comment to T1309: Wireless Logic disconnect.

I'm not trying to be rude or anything so my apologies if i sound upset. My last bug report was closed 8 months ago because, lack of logs and I could not reproduce the wireless disconnect in a predictable manner, It took me this long to get it predicted and it affects nothing else, on my single and multi-player servers, only the wireless. The display block losing data and transporters happened months after my original wireless bug report. I love startmade but the wireless issue is stopping complex stations. example is. i have a huge hanger rail door with lights that flash when they are opening and change when in locked open or closed. they disconnect multiple times a day and need resetting. they is also my mobile craine that tows my dreadnought into bay, the station only opens doors when the ship is docked to it, this needs resetting daily also. I have a huge list but, I hope this bug is found and squashed soon. I did my part, 8 months of fiddling around till I got everything that was asked for, and now its not needed? but the bug is still alive.

Apr 3 2016, 3:15 PM · Logic, Starmade
lancake claimed T848: module charge can go over its limit.
Apr 3 2016, 3:13 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
lancake moved T848: module charge can go over its limit from Open / Validated to Confirmed on the Issue Navigation board.
Apr 3 2016, 3:13 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T848: module charge can go over its limit.

Well I know what the glitch is about, but not what caused it.

Apr 3 2016, 3:12 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
AndyP set Task Type to issuetype:bug on T1310: Disabled pickup areas still show their marker and have no separate texture.
Apr 3 2016, 3:05 PM · CBS: Rails, Starmade
AndyP added a comment to T1310: Disabled pickup areas still show their marker and have no separate texture.

-Validated-

Apr 3 2016, 3:04 PM · CBS: Rails, Starmade
AndyP moved T1310: Disabled pickup areas still show their marker and have no separate texture from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 3 2016, 3:04 PM · CBS: Rails, Starmade
AndyP created T1310: Disabled pickup areas still show their marker and have no separate texture.
Apr 3 2016, 3:04 PM · CBS: Rails, Starmade
lancake changed the status of T1287: Fleets on defend/attack don't move back to assigned sector after combat from Open to In Queue (Game).
Apr 3 2016, 2:57 PM · Game Development (Beta), Fleets, Starmade
lancake edited Steps to reproduce on T1287: Fleets on defend/attack don't move back to assigned sector after combat.
Apr 3 2016, 2:57 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1287: Fleets on defend/attack don't move back to assigned sector after combat from Open / Validated to Confirmed on the Issue Navigation board.
Apr 3 2016, 2:54 PM · Game Development (Beta), Fleets, Starmade
lancake added a comment to T1287: Fleets on defend/attack don't move back to assigned sector after combat.

Unloaded ships will always return exactly to the given sector their attack/defend order said.
Ships that are loaded however return to a neighbouring sector of their order. If the ships are in 0 0 0 and so are you, and you give an order to defend 0 0 1, they won't move. They do however move if you enter 0 0 2 which is 1 sector further.

Apr 3 2016, 2:54 PM · Game Development (Beta), Fleets, Starmade
lancake changed Last tested (version) from 0.19624 to 0.19626 (Dev) on T1298: some animated blocks have an incorrect texture in preview mode.
Apr 3 2016, 2:43 PM · Game Development (Beta), Textures, Starmade
lancake changed the status of T1298: some animated blocks have an incorrect texture in preview mode from Open to In Queue (Game).

-Confirmed-

Apr 3 2016, 2:42 PM · Game Development (Beta), Textures, Starmade
lancake renamed T1298: some animated blocks have an incorrect texture in preview mode from animated blocks have an incorrect texture for some ticks in preview mode to some animated blocks have an incorrect texture in preview mode.
Apr 3 2016, 2:42 PM · Game Development (Beta), Textures, Starmade
lancake moved T1298: some animated blocks have an incorrect texture in preview mode from Open / Validated to Confirmed on the Issue Navigation board.
Apr 3 2016, 2:41 PM · Game Development (Beta), Textures, Starmade
lancake added a comment to T1298: some animated blocks have an incorrect texture in preview mode.

Blocks that have this issue:

Apr 3 2016, 2:41 PM · Game Development (Beta), Textures, Starmade
FIrePhoenox added a comment to T1309: Wireless Logic disconnect.

I don't understand, this bug has nothing to do with data values and transporters, all mine are fine and all displays are still as they should be, all my transporters are still named and working. this is specifically for wireless, and as T1278 says its random. the wireless one is not, it happens almost every time if you follow the steps i gave. I reported this like 8 months ago but could not get server logs so it was closed. I have my own server now and can get any logs needed.

Apr 3 2016, 2:35 PM · Logic, Starmade
lancake moved T1307: Content/typos part 2 from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 3 2016, 2:22 PM · Typos, Starmade
lancake renamed T1307: Content/typos part 2 from Typo in Trash Item menu confirmation to typo in trash confirmation dialog.
Apr 3 2016, 2:22 PM · Typos, Starmade
lancake claimed T1307: Content/typos part 2.

Well I know that there are more of those out there, see T761. Not sure what I'm going to do with this one since it seems extremely silly to put it in queue just for this mistake.

Apr 3 2016, 2:21 PM · Typos, Starmade
lancake updated subscribers of T1278: Transporter names, wireless logic and other data sometimes reset.
Apr 3 2016, 2:12 PM · CBS: Functional, Starmade
lancake merged task T1309: Wireless Logic disconnect into T1278: Transporter names, wireless logic and other data sometimes reset.
Apr 3 2016, 2:12 PM · Logic, Starmade
lancake triaged T1309: Wireless Logic disconnect as High priority.
Apr 3 2016, 2:12 PM · Logic, Starmade
lancake claimed T1309: Wireless Logic disconnect.

Possibly related to T847 and a duplicate of T1278. Merging tasks

Apr 3 2016, 2:12 PM · Logic, Starmade
lancake renamed T1278: Transporter names, wireless logic and other data sometimes reset from Transporter names and other data sometimes reset to Transporter names, wireless logic and other data sometimes reset.
Apr 3 2016, 2:11 PM · CBS: Functional, Starmade
lancake triaged T1271: Ship rotation potential depends on core position and not center of mass as Low priority.
Apr 3 2016, 2:07 PM · Engine, Game Development, Starmade
lancake moved T1271: Ship rotation potential depends on core position and not center of mass from Confirmed to Open / Validated on the Issue Navigation board.
Apr 3 2016, 2:06 PM · Engine, Game Development, Starmade
lancake moved T1271: Ship rotation potential depends on core position and not center of mass from Waiting for other issue to Confirmed on the Issue Navigation board.
Apr 3 2016, 2:06 PM · Engine, Game Development, Starmade
lancake moved T1271: Ship rotation potential depends on core position and not center of mass from New / Unconfirmed to Waiting for other issue on the Issue Navigation board.
Apr 3 2016, 2:06 PM · Engine, Game Development, Starmade
lancake claimed T1271: Ship rotation potential depends on core position and not center of mass.

Might be related to T990

Apr 3 2016, 2:06 PM · Engine, Game Development, Starmade
lancake lowered the priority of T990: Roll keys (Z/X) and roll control not working properly from Pre-Release Quality Assurance to Urgent.
Apr 3 2016, 2:05 PM · Game Development (Alpha), Controls, Starmade
lancake changed Last tested (version) from 0.19565 (Dev) to 0.19626 (Dev) on T1185: Carrier recall first uses an old flagship position to home in.
Apr 3 2016, 2:00 PM · Fleets, Starmade
lancake closed T1185: Carrier recall first uses an old flagship position to home in as Closed.

-QA Testing-

Apr 3 2016, 1:57 PM · Fleets, Starmade
lancake moved T1185: Carrier recall first uses an old flagship position to home in from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 3 2016, 1:56 PM · Fleets, Starmade
AndyP moved T1065: Unable to unlink weapons and effects in weapons menu from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 3 2016, 1:07 PM · GUI/HUD, Starmade
AndyP added a comment to T1065: Unable to unlink weapons and effects in weapons menu.

-QA Testing-

Apr 3 2016, 1:07 PM · GUI/HUD, Starmade
micdoodle8 added a comment to T1177: Faction description can't be blank (no warning message issue).

Confirmed, it was killled by software magic jumbo mumbo. Fingers crossed for the next dev build.

Apr 3 2016, 2:31 AM · GUI/HUD, Starmade
thatothermitch changed the status of T1177: Faction description can't be blank (no warning message issue) from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 3 2016, 2:31 AM · GUI/HUD, Starmade

Apr 2 2016

Croquelune added a comment to T1037: Can't split group of items in Creative mode.

From "Tester Informations"

What works:

  • Single item splitting for your hotbar
Apr 2 2016, 11:04 PM · Game Development (Alpha), GUI/HUD, Starmade
FIrePhoenox created T1309: Wireless Logic disconnect.
Apr 2 2016, 7:06 PM · Logic, Starmade
SmilingDemon changed the status of T1177: Faction description can't be blank (no warning message issue) from Resolved to In Queue (Game).

QA Testing

Apr 2 2016, 5:00 PM · GUI/HUD, Starmade
SmilingDemon changed Last tested (version) from 0.19563 to 0.19626 (DEV) on T1177: Faction description can't be blank (no warning message issue).
Apr 2 2016, 4:58 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19538 release to 0.19626 (Dev) on T8: Sector change moves players in gravity/alignment.
Apr 2 2016, 3:09 PM · Engine, Starmade
lancake closed T8: Sector change moves players in gravity/alignment as Closed.

-QA Testing-

Apr 2 2016, 3:08 PM · Engine, Starmade
lancake moved T8: Sector change moves players in gravity/alignment from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 2 2016, 2:50 PM · Engine, Starmade
Croquelune created T1308: build box issues.
Apr 2 2016, 2:41 PM · GUI/HUD, Starmade
Croquelune renamed T1307: Content/typos part 2 from Typo in Trash menu confirmation to Typo in Trash Item menu confirmation.
Apr 2 2016, 2:31 PM · Typos, Starmade
Croquelune created T1307: Content/typos part 2.
Apr 2 2016, 2:30 PM · Typos, Starmade
lancake changed the status of T118: copy/paste doesn't copy display module data from Resolved to In Queue (Game).
Apr 2 2016, 2:29 PM · Game Development (Alpha), Engine (Building), Starmade
lancake changed Last tested (version) from 0.19624 (Dev) to 0.19626 (Dev) on T118: copy/paste doesn't copy display module data.
Apr 2 2016, 2:29 PM · Game Development (Alpha), Engine (Building), Starmade
lancake added a comment to T118: copy/paste doesn't copy display module data.

-QA Testing-

Apr 2 2016, 2:29 PM · Game Development (Alpha), Engine (Building), Starmade
lancake lowered the priority of T612: Ships created in shipyards lose Transporter target from Release Blocker to High.
Apr 2 2016, 2:01 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19615 (Dev) to 0.19626 (Dev) on T612: Ships created in shipyards lose Transporter target.
Apr 2 2016, 2:01 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake edited Tester information (Internal use only) on T612: Ships created in shipyards lose Transporter target.
Apr 2 2016, 2:01 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake changed the status of T612: Ships created in shipyards lose Transporter target from Resolved to In Queue (Game).

-QA Testing-

Apr 2 2016, 2:00 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19624 to 0.19626 (Dev) on T1248: "Preview Block to Place" appears inside Galaxy Map.
Apr 2 2016, 12:49 PM · GUI/HUD, Starmade
lancake changed the status of T1248: "Preview Block to Place" appears inside Galaxy Map from Resolved to In Queue (Game).

-QA Testing-

Apr 2 2016, 12:49 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19624 to 0.19626 (Dev) on T1273: first person view should be placed on the astronauts head.
Apr 2 2016, 12:45 PM · Engine, Feature, Starmade
lancake changed the status of T1273: first person view should be placed on the astronauts head from Resolved to In Queue (Game).

-QA Testing-

Apr 2 2016, 12:44 PM · Engine, Feature, Starmade
lancake closed T1081: "Select Nearest Entity" while inside a ship core selects your astronaut as Closed.
Apr 2 2016, 12:39 PM · Engine, Starmade
lancake added a comment to T1081: "Select Nearest Entity" while inside a ship core selects your astronaut.

-QA Testing-

Apr 2 2016, 12:39 PM · Engine, Starmade