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Apr 2 2016

lancake changed Last tested (version) from 0.19549 to 0.19626 on T1081: "Select Nearest Entity" while inside a ship core selects your astronaut.
Apr 2 2016, 12:39 PM · Engine, Starmade
lancake moved T1081: "Select Nearest Entity" while inside a ship core selects your astronaut from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 2 2016, 12:38 PM · Engine, Starmade
lancake closed T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range as Closed.

-QA Testing-

Apr 2 2016, 12:32 PM · Fleets, Starmade
lancake moved T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 2 2016, 12:32 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19625 (Dev) to 0.19626 (Dev) on T1269: using any hotbar slot undocks you from a shipyard anchor.
Apr 2 2016, 12:24 PM · CBS: Shipyards, Starmade
lancake changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from Resolved to In Queue (Game).

-QA Testing-

Apr 2 2016, 12:24 PM · CBS: Shipyards, Starmade
lancake edited Tester information (Internal use only) on T1257: build mode undo/redo is incomplete.
Apr 2 2016, 12:15 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed the status of T1257: build mode undo/redo is incomplete from Resolved to In Queue (Game).

-QA Testing-

Apr 2 2016, 12:15 PM · Game Development (Beta), Engine (Building), Starmade
akaedis added a comment to T679: 100% CPU usage on start-up.

How is this not fixed yet? Its been 7~ Months since it was opened and it literally makes the game unplayable.

Apr 2 2016, 4:24 AM · Game Development (Beta), Engine (General), Starmade
AndyP added a member for Schine: Criss.
Apr 2 2016, 12:17 AM

Apr 1 2016

AndyP added a comment to T787: Ships/Stations do not save AI enabled state on docks.

Also happens for ships.

Apr 1 2016, 11:29 PM · AI, Starmade
lancake added a comment to T778: scrolling through ship hotbar is jumpy.

it appears fine for long ping and asked a person with 200 ping to check it too.

Apr 1 2016, 10:14 PM · Engine, Starmade
lancake edited Tester information (Internal use only) on T85: Scan charged message repeating endlessly.
Apr 1 2016, 10:05 PM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade
lancake changed the status of T85: Scan charged message repeating endlessly from Resolved to In Queue (Game).

-QA Testing-

Apr 1 2016, 10:04 PM · Quality Assurance, Game Development (Beta), CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19594 to 0.19624 on T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Apr 1 2016, 9:50 PM · AI, Starmade
lancake added a comment to T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.

Forgot to close this one...

Apr 1 2016, 9:50 PM · AI, Starmade
lancake closed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting as Closed.
Apr 1 2016, 9:49 PM · AI, Starmade
lancake moved T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 1 2016, 9:49 PM · AI, Starmade
lancake changed Last tested (version) from 0.19624 to 0.19625 (Dev) on T1267: exit tutorial dialog menu appears on top of confirmation dialog.
Apr 1 2016, 9:47 PM · GUI/HUD, Starmade
lancake closed T1267: exit tutorial dialog menu appears on top of confirmation dialog as Closed.

-QA Testing-

Apr 1 2016, 9:47 PM · GUI/HUD, Starmade
lancake moved T1267: exit tutorial dialog menu appears on top of confirmation dialog from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 1 2016, 9:47 PM · GUI/HUD, Starmade
Kingofanime added a comment to T1287: Fleets on defend/attack don't move back to assigned sector after combat.

This bug could have occurred after some attempts were made to fix T1180. Because I remember the defend sector command moved ships correctly before the current patch (v0.19624). But in v0.19624 I was surprised when they didn't move.

Apr 1 2016, 9:06 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1298: some animated blocks have an incorrect texture in preview mode from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 1 2016, 8:47 PM · Game Development (Beta), Textures, Starmade
lancake renamed T1298: some animated blocks have an incorrect texture in preview mode from Warhead and Jump Inhibitor Module blocks have a wrong ticking texture on a face when prerendered to animated blocks have an incorrect texture for some ticks in preview mode.
Apr 1 2016, 8:47 PM · Game Development (Beta), Textures, Starmade
lancake claimed T1298: some animated blocks have an incorrect texture in preview mode.

Unfortunately it seems more blocks are affected, it is visible in:

Apr 1 2016, 8:44 PM · Game Development (Beta), Textures, Starmade
lancake added a subtask for T1287: Fleets on defend/attack don't move back to assigned sector after combat: T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Apr 1 2016, 8:38 PM · Game Development (Beta), Fleets, Starmade
lancake added a parent task for T1180: fleets get stuck with old orders (sometimes until they are unloaded?): T1287: Fleets on defend/attack don't move back to assigned sector after combat.
Apr 1 2016, 8:38 PM · Fleets, Starmade
lancake removed a subtask for T1180: fleets get stuck with old orders (sometimes until they are unloaded?): T1287: Fleets on defend/attack don't move back to assigned sector after combat.
Apr 1 2016, 8:38 PM · Fleets, Starmade
lancake removed a parent task for T1287: Fleets on defend/attack don't move back to assigned sector after combat: T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Apr 1 2016, 8:38 PM · Game Development (Beta), Fleets, Starmade
lancake added a subtask for T1180: fleets get stuck with old orders (sometimes until they are unloaded?): T1287: Fleets on defend/attack don't move back to assigned sector after combat.
Apr 1 2016, 8:37 PM · Fleets, Starmade
lancake added a parent task for T1287: Fleets on defend/attack don't move back to assigned sector after combat: T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Apr 1 2016, 8:37 PM · Game Development (Beta), Fleets, Starmade
lancake renamed T1287: Fleets on defend/attack don't move back to assigned sector after combat from Fleets on defend sector don't move to Fleets on defend/attack don't move back to assigned sector after combat.
Apr 1 2016, 8:37 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1287: Fleets on defend/attack don't move back to assigned sector after combat from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 1 2016, 8:36 PM · Game Development (Beta), Fleets, Starmade
lancake shifted T1287: Fleets on defend/attack don't move back to assigned sector after combat from the S1 Public space to the S3 Starmade space.
Apr 1 2016, 8:36 PM · Game Development (Beta), Fleets, Starmade
lancake claimed T1287: Fleets on defend/attack don't move back to assigned sector after combat.

I've seen them return when I went out of "chasing" range, but it's possible they just return to the closest sector right next to the assigned position.

Apr 1 2016, 8:36 PM · Game Development (Beta), Fleets, Starmade
thatothermitch changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 1 2016, 8:35 PM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19264 to 0.19265 (Dev) on T1276: turning off gravity un-aligns you from ship.
Apr 1 2016, 8:29 PM · Engine, Starmade
lancake closed T1276: turning off gravity un-aligns you from ship as Closed.

-QA Testing-

Apr 1 2016, 8:29 PM · Engine, Starmade
AndyP added a project to T1290: a teleport or jump to another player can crash client: Starmade.
Apr 1 2016, 8:28 PM · Engine, Starmade
lancake moved T1276: turning off gravity un-aligns you from ship from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 1 2016, 8:28 PM · Engine, Starmade
thatothermitch changed the status of T1273: first person view should be placed on the astronauts head from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 1 2016, 8:27 PM · Engine, Feature, Starmade
lancake edited Tester information (Internal use only) on T1273: first person view should be placed on the astronauts head.
Apr 1 2016, 7:59 PM · Engine, Feature, Starmade
lancake edited Tester information (Internal use only) on T1269: using any hotbar slot undocks you from a shipyard anchor.
Apr 1 2016, 7:59 PM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19624 to 0.19625 (Dev) on T1269: using any hotbar slot undocks you from a shipyard anchor.
Apr 1 2016, 7:59 PM · CBS: Shipyards, Starmade
lancake changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from Resolved to In Queue (Game).

-QA Testing-

Apr 1 2016, 7:58 PM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19603 (Dev) to 0.19625 (Dev) on T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut.
Apr 1 2016, 7:38 PM · GUI/HUD, Starmade
lancake closed T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut as Closed.

-QA Testing-

Apr 1 2016, 7:38 PM · GUI/HUD, Starmade
lancake moved T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 1 2016, 7:38 PM · GUI/HUD, Starmade
lancake changed the status of T1273: first person view should be placed on the astronauts head from Resolved to In Queue (Game).

-QA Testing-

Apr 1 2016, 7:34 PM · Engine, Feature, Starmade
Croquelune added a comment to T1294: star reflection makes some blocks appear white.

Yep it's bloom related. I'm also in a system without sun but it's act like if there were sunlight. Moreover I'm close of the center of the system (so close of the ghost sun I presume).
Here the result :

Apr 1 2016, 6:18 PM · Engine, Starmade
schema changed the status of T1290: a teleport or jump to another player can crash client from Open to Resolved.
Apr 1 2016, 5:25 PM · Engine, Starmade
schema changed the status of T1250: Frequent Crashes In Latest Version from In Queue (Game) to Resolved.
Apr 1 2016, 5:24 PM · Engine, Starmade
Croquelune created T1298: some animated blocks have an incorrect texture in preview mode.
Apr 1 2016, 4:36 PM · Game Development (Beta), Textures, Starmade
Croquelune added a comment to T925: More transparency issues.

Pulse aswell nullify transparent block to render (barely visible on that gif, yellow forcefield blinking).

Apr 1 2016, 4:18 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake added a comment to T1218: loaded fleet ships get stuck in a loop after a specific move order.

Got some success in reproducing this one. Seems it depends on a very specific move order direction.

Apr 1 2016, 2:04 PM · Fleets, Quality Assurance, Starmade
lancake renamed T1218: loaded fleet ships get stuck in a loop after a specific move order from loaded fleet ships get stuck in a loop after a move order to loaded fleet ships get stuck in a loop after a specific move order.
Apr 1 2016, 2:02 PM · Fleets, Quality Assurance, Starmade
lancake changed the status of T1289: galaxy map navigation is inconsistent from certain angles from Open to In Queue (Game).
Apr 1 2016, 12:43 PM · Game Development (Beta), Galaxy Map, Starmade
lancake moved T1289: galaxy map navigation is inconsistent from certain angles from Open / Validated to Confirmed on the Issue Navigation board.
Apr 1 2016, 12:43 PM · Game Development (Beta), Galaxy Map, Starmade
lancake added a comment to T1289: galaxy map navigation is inconsistent from certain angles.

See Tester Information for test results.

Apr 1 2016, 12:43 PM · Game Development (Beta), Galaxy Map, Starmade
lancake added a comment to T1289: galaxy map navigation is inconsistent from certain angles.

A part of your description is about how the controls in the map are relative to your view, and you want them to be absolute no matter from what angle you're looking. I think that would be an improvement yes.
The bug you describe is there to. These tasks are about bugs only though so I'll have to split this task up if we decide this change is going to happen at some point.

Yes, sorry, concretly this bug report concern angles bug in galaxy map only.
All the text after the last image in description is bonus text. It was a bit out of topic cause it's only users feedback + a suggestion ; but I took the opportunity to share the both when I reported the bug because a feedback is always good to have, and also cause if the suggestion is apply it'll work around this bug. So it might worth to think about it twice before work on that bug (solve a bug of a possible obsolete system can be waste of time). I can do the suggestion properly on the forum if it's really required (it's just I'm bit lazy you know :P ).

Apr 1 2016, 12:42 PM · Game Development (Beta), Galaxy Map, Starmade
lancake updated the task description for T1289: galaxy map navigation is inconsistent from certain angles.
Apr 1 2016, 12:41 PM · Game Development (Beta), Galaxy Map, Starmade
lancake added a comment to T1290: a teleport or jump to another player can crash client.

-Validated-

Apr 1 2016, 12:25 PM · Engine, Starmade
lancake added a comment to T1290: a teleport or jump to another player can crash client.

Don't know how to reproduce but encountered it already, might be that it is fixed already though (but not in a public build).

Apr 1 2016, 12:25 PM · Engine, Starmade
lancake moved T1294: star reflection makes some blocks appear white from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 1 2016, 12:20 PM · Engine, Starmade
lancake shifted T1294: star reflection makes some blocks appear white from the S1 Public space to the S3 Starmade space.
Apr 1 2016, 12:19 PM · Engine, Starmade
lancake claimed T1294: star reflection makes some blocks appear white.

Can you try to turn off bloom (use Tab + F4 in-game or exit game and turn it off in advanced options)? If that doesn't resolve it, also turn off shadows.

Apr 1 2016, 12:19 PM · Engine, Starmade
lancake moved T1290: a teleport or jump to another player can crash client from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Apr 1 2016, 12:17 PM · Engine, Starmade
lancake renamed T1290: a teleport or jump to another player can crash client from /tp_to or jumpdrive to another player will crash client to a teleport or jump to another player can crash client.
Apr 1 2016, 12:17 PM · Engine, Starmade
lancake updated the task description for T1290: a teleport or jump to another player can crash client.
Apr 1 2016, 12:15 PM · Engine, Starmade
lancake claimed T1290: a teleport or jump to another player can crash client.
Apr 1 2016, 12:07 PM · Engine, Starmade
lancake renamed T1218: loaded fleet ships get stuck in a loop after a specific move order from Flagship in a fleet unable to fly through fleet orders to waypoint via move order. to loaded fleet ships get stuck in a loop after a move order.
Apr 1 2016, 12:06 PM · Fleets, Quality Assurance, Starmade
lancake updated subscribers of T1218: loaded fleet ships get stuck in a loop after a specific move order.
Apr 1 2016, 12:05 PM · Fleets, Quality Assurance, Starmade
lancake merged task T1256: Setting a loaded fleet to move to a sector causes the fleet to travel between 2 adjacent sectors in a loop into T1218: loaded fleet ships get stuck in a loop after a specific move order.
Apr 1 2016, 12:05 PM · AI, Starmade
lancake triaged T1256: Setting a loaded fleet to move to a sector causes the fleet to travel between 2 adjacent sectors in a loop as High priority.
Apr 1 2016, 12:05 PM · AI, Starmade
lancake claimed T1256: Setting a loaded fleet to move to a sector causes the fleet to travel between 2 adjacent sectors in a loop.

Duplicate but can still not reproduce this issue consistently, I've only seen it happen once or twice in several weeks. If it only happens with completely new fleets, then that might be the reason why I can't reproduce it.

Apr 1 2016, 12:04 PM · AI, Starmade
lancake added a comment to T1148: tooltip shows incorrect names for swapping item places.

Raised priority because of annoyance/confusion. Heavily edited this task to be more up-to-date and clearer

Apr 1 2016, 12:01 PM · GUI/HUD, Starmade
lancake renamed T1148: tooltip shows incorrect names for swapping item places from Tooltip shows incorrect names for swapping designs in shipyard computer and hotbar to tooltip shows incorrect names for swapping item places.
Apr 1 2016, 12:00 PM · GUI/HUD, Starmade
lancake updated subscribers of T1148: tooltip shows incorrect names for swapping item places.
Apr 1 2016, 11:46 AM · GUI/HUD, Starmade
lancake merged task T1295: Mouse browse overview in hotbar can be wrong in certain condition into T1148: tooltip shows incorrect names for swapping item places.
Apr 1 2016, 11:46 AM · GUI/HUD, Starmade
lancake triaged T1295: Mouse browse overview in hotbar can be wrong in certain condition as High priority.
Apr 1 2016, 11:41 AM · GUI/HUD, Starmade
lancake claimed T1295: Mouse browse overview in hotbar can be wrong in certain condition.

Duplicate, that task's name needs to be changed though, I'll also edit the description a bit so it's more clear. Originally in T903 but then moved to another task.

Apr 1 2016, 11:40 AM · GUI/HUD, Starmade
lancake closed T1296: Drone Recall to motherships not in a fleet offers mixed results. as Rejected.
Apr 1 2016, 11:37 AM · CBS: Rails, Starmade
lancake claimed T1296: Drone Recall to motherships not in a fleet offers mixed results..

It's the result of an unfinished mechanic, not a bug.
When you initiate a recall order, all ships in the fleet that have a Pick up Area set, will fly to those coordinates of the top most ship in the fleet list (the flag ship).
If that flag ship isn't the carrier, those local coordinates will most likely not line up with any of the pick up blocks on it, if there are any of them at all.

Apr 1 2016, 11:37 AM · CBS: Rails, Starmade
lancake added a comment to T1198: Ships will get stuck on pickup rails when re-docked without a player inside.

Still unable to reproduce this, I've encountered it a few times in several weeks but no clue what would have caused it.

Apr 1 2016, 11:26 AM · Fleets, Starmade
nebc added a comment to T1297: Starmade Mining Fleet AI Bug.

After Much testing i have found how to slove it and yes i feel like an idiot... i simpley forgot to connect the salvage computer to the storage. sorry
p.s. i did read the other thread about the same issue but mine was slighty different and i tried to give more information.

Apr 1 2016, 3:41 AM · Fleets, Starmade
nebc added a comment to T1297: Starmade Mining Fleet AI Bug.

Oops forgot Config Files, Here

Apr 1 2016, 3:20 AM · Fleets, Starmade
nebc created T1297: Starmade Mining Fleet AI Bug.
Apr 1 2016, 3:16 AM · Fleets, Starmade
micdoodle8 moved T221: Scrollbars to follow cursor more naturally from Backlog / Unclassed to micdoodle8 on the Game Development board.
Apr 1 2016, 2:16 AM · Game Development (Beta), GUI/HUD, Starmade
micdoodle8 added a comment to T221: Scrollbars to follow cursor more naturally .

I've committed a partial fix, where the scrollbar should now scale properly to the size of the contained list. This does not fix all issues reported here, but I will continue to work on this over time.

Apr 1 2016, 2:16 AM · Game Development (Beta), GUI/HUD, Starmade
Ithirahad added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Can confirm.

Apr 1 2016, 12:49 AM · Game Development (Alpha), Controls, Starmade
jstenholt created T1296: Drone Recall to motherships not in a fleet offers mixed results..
Apr 1 2016, 12:30 AM · CBS: Rails, Starmade
SpaceKing added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Still happens whether cursor is centered or not.
Makes the game pretty much unplayable.

Apr 1 2016, 12:08 AM · Game Development (Alpha), Controls, Starmade
Napther added a comment to T1274: Strange spinning with fleet mining.

I can concur with Ithirahad here. Ive noticed the same behaviour when some of my drones get near to each other as well as another asteroid.

Apr 1 2016, 12:01 AM · Fleets, Starmade

Mar 31 2016

Napther added a comment to T1249: Big enough mining drones don't salvage.

I can say that a slight user-oversight meant that the smaller brick-with-cockpit drones indeed dont have their salvage computer connected with a storage block. Didnt realise this was the behaviour at the time of creating and testing, as my larger vessels were not mining too well at all.

Mar 31 2016, 11:59 PM · Fleets, Quality Assurance, Starmade
thatothermitch changed the status of T1257: build mode undo/redo is incomplete from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 31 2016, 9:32 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 moved T1257: build mode undo/redo is incomplete from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 31 2016, 9:31 PM · Game Development (Beta), Engine (Building), Starmade
Croquelune added a comment to T469: Z Fighting on Galaxy Map.

Still happen in 0.19624

Mar 31 2016, 6:38 PM · GUI/HUD, Starmade
Croquelune renamed T1294: star reflection makes some blocks appear white from Pink hull reflect light whitely to Pink hull reflect light whitely under certain conditions.
Mar 31 2016, 4:05 PM · Engine, Starmade
Croquelune added a comment to T62: Unwanted resizing of menu when moving icons in hotbar.

version 0.19624

Mar 31 2016, 4:04 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1295: Mouse browse overview in hotbar can be wrong in certain condition.
Mar 31 2016, 1:48 PM · GUI/HUD, Starmade