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Dec 4 2015

AndyP moved T905: shield power consumption display values incorrect from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · GUI/HUD, Starmade
AndyP moved T930: actions that allow you to go over capacity from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T931: can't split or merge multi slots when over or near capacity limit from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T934: numerical values are harder to read in inventory than hotbar from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · CBS: Functional, Starmade
AndyP moved T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · CBS: Rails, Quality Assurance, Starmade
AndyP moved T938: manual interaction with a chest does not update the "detection state" - activator and or gate from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:51 PM · Logic, Starmade
AndyP moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:51 PM · CBS: Functional, Quality Assurance, Starmade
AndyP moved T937: No way to reclaim large item stacks from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Functional, Starmade
AndyP moved T857: Entity Structure menu does not specify damage as per tick for Damage Beam from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · GUI/HUD, Starmade
AndyP moved T462: Metal grills beside doors, sometimes do not render when the door is opened from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T824: Blocks show black patterns and invisibility without bloom enabled at a distance from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T765: Grey Hull being lost on production in Factory from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T826: New-Launcher on non-steam client crashes on registry login. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Starmade
AndyP moved T802: race gates multiple issues from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Functional, Starmade
AndyP moved T832: AI Wave manager doesn't work correct? from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · AI, Starmade
AndyP moved T831: Storage connections are not linked anymore from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T827: Damage Beam tickrate incorrect under BEAM-CANNON from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Weapons, Starmade
AndyP moved T828: Storage will not pull items after restart from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Functional, Starmade
AndyP moved T772: White lines when looking at stars with bloom from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T825: Admins can't bypass edit-restrictions on factioned stations from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T809: Offset Crosshair from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · GUI/HUD, Starmade
AndyP moved T811: New Textures Incorrect in Latest Version. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Textures, Starmade
AndyP moved T878: removing slabs in astronaut mode adds it to your inventory as a slab block from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T876: slab render issues from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T879: blueprints use slab blocks in block list, you can't add them from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T872: Unable to fill blueprints that contain slabs from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T868: The orientation for slabs resets when changing the type. from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T52: ArrayIndexOutOfBoundsException in storage UI from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · GUI/HUD, Starmade
AndyP moved T258: All blocks are rotatable from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T452: planet plate alignment odd when astronaut logout restart on planet surface from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T805: Reverse Built Turret Bug from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Rails, Starmade
AndyP moved T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Weapons, Starmade
AndyP moved T862: Can't use slabs properly when the block is in a multi-slot from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T867: Pasting slabs gives you error message from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T869: slab x/y pop-up in build mode is incorrect from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T887: The slabs don't follow the symmetry from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T842: RSS feeds are unable to be subscribed to from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Starmade
AndyP moved T880: Taking Damage when spawning in to game. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T892: Transporter transports in wrong place from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Rails, Starmade
AndyP moved T899: Turrets undock on their own. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Rails, Starmade
AndyP moved T901: inventory search filter crashes you from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T902: cargo space's texture is not random for the chunk containing the shipcore from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Functional, Starmade
AndyP moved T893: Structures from Shipyard dissapearing from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Shipyards, Starmade
AndyP moved T907: "Over capacity" message for inventory factory menus is not visible from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · GUI/HUD, Starmade
AndyP moved T845: User spamming server log with null pointer while online. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T909: Storage does not have base inventory space from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T910: Storage does not store contents for reload from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T911: overload triggers a copy of stacks to be dropped into space from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T913: storage - auto-pull does not stop before overfilling from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T627: Flashlights can turn character models invisble. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Models, Starmade
AndyP moved T833: Build mode controls all other docked entities on a station and or a docked ship from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · AI, Starmade
AndyP moved T799: Display Modules don't display shield count from parent entities when docked. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · CBS: Systems, Starmade
AndyP moved T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer) from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · CBS: Shipyards, Starmade
AndyP moved T921: Storage dumps all cargo when overfull from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · Starmade
AndyP moved T917: Emissive mapping make rod lights appear on when they're off from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · Textures, Starmade
AndyP moved T933: removing blocks causing null pointer from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · Engine, Starmade
AndyP moved T929: shift clicking items doesn't always move a stack from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19508 (Dev) to 0.19517 (Dev) on T917: Emissive mapping make rod lights appear on when they're off.
Dec 4 2015, 9:45 PM · Textures, Starmade
AndyP moved T932: used volume doesn't update correctly from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:45 PM · CBS: Functional, Starmade
lancake closed T917: Emissive mapping make rod lights appear on when they're off as Closed.

-QA Testing-

Dec 4 2015, 9:45 PM · Textures, Starmade
AndyP moved T928: NPC-000 falling through floor under certain conditions from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:45 PM · Engine, Starmade
AndyP changed the status of T917: Emissive mapping make rod lights appear on when they're off from In Queue (Game) to Resolved.
Dec 4 2015, 9:43 PM · Textures, Starmade
lancake added a comment to T930: actions that allow you to go over capacity.

Not fixed in 0.19517, was switched around (you could do things that went over capacity but not the normal actions). Should be fixed in the next one

Dec 4 2015, 9:34 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19511 (Dev) to 0.19517 (Dev) on T937: No way to reclaim large item stacks.
Dec 4 2015, 9:25 PM · CBS: Functional, Starmade
lancake changed the status of T937: No way to reclaim large item stacks from Resolved to In Queue (Game).

There's a very small mistake remaining:

  • When you pick it up, you pick enough up to just get to your max capacity, but when you go over it once more you pick up exactly 1 block which makes you cross the limit.

Probably a conditional statement mistake.

Dec 4 2015, 9:25 PM · CBS: Functional, Starmade
Ithirahad created T944: Touch docking does not allow for dockers in flat surfaces.
Dec 4 2015, 8:54 PM · Game Development (Beta), CBS: Rails, Starmade
schema changed the status of T930: actions that allow you to go over capacity from In Queue (Game) to Resolved.
Dec 4 2015, 8:29 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19511 (Dev) to 0.19515 (Dev) on T930: actions that allow you to go over capacity.
Dec 4 2015, 8:29 PM · Engine, Starmade
lancake changed the status of T930: actions that allow you to go over capacity from Resolved to In Queue (Game).

-QA Testing-

Dec 4 2015, 8:28 PM · Engine, Starmade
schema changed the status of T937: No way to reclaim large item stacks from In Queue (Game) to Resolved.
Dec 4 2015, 8:21 PM · CBS: Functional, Starmade
lancake changed the status of T937: No way to reclaim large item stacks from Open to In Queue (Game).

Was partially fixed. You can now pick up over capacity stacks but only partially, till you're inventory is full.
A remaining issue is that if you do this, it also despawns whatever remained in that stack.

Dec 4 2015, 8:03 PM · CBS: Functional, Starmade
lancake moved T937: No way to reclaim large item stacks from Open / Validated to Confirmed on the Issue Navigation board.
Dec 4 2015, 8:03 PM · CBS: Functional, Starmade
lancake moved T943: all textures on t002.png ppear broken on debris blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 4 2015, 7:59 PM · Textures, Starmade
lancake created T943: all textures on t002.png ppear broken on debris blocks.
Dec 4 2015, 7:59 PM · Textures, Starmade
lancake changed the status of T931: can't split or merge multi slots when over or near capacity limit from Resolved to In Queue (Game).

-QA Testing-

Dec 4 2015, 7:51 PM · CBS: Functional, Starmade
lancake added a comment to T930: actions that allow you to go over capacity.

Not fixed, still had it a while ago, could be related to multiple multi slots of the same block but having a hard time to reproduce. It happens very rarely...

Dec 4 2015, 7:31 PM · Engine, Starmade
lancake updated the task description for T935: Item bleeding triggers immediately after loading on anything that has more than default volume used.
Dec 4 2015, 7:18 PM · CBS: Functional, Starmade
lancake renamed T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from Item bleeding when over capacity drops everything in the chest to Item bleeding triggers immediately after loading on anything that has more than default volume used.
Dec 4 2015, 7:10 PM · CBS: Functional, Starmade
schema changed the status of T931: can't split or merge multi slots when over or near capacity limit from In Queue (Game) to Resolved.
Dec 4 2015, 6:44 PM · CBS: Functional, Starmade
lancake updated the task description for T931: can't split or merge multi slots when over or near capacity limit.
Dec 4 2015, 6:43 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19504 (Dev) to 0.19514 (Dev) on T904: Cargo block doesn't become full if it's the only one linked to a chest.
Dec 4 2015, 6:37 PM · CBS: Functional, Starmade
lancake added a comment to T914: cargo area - does not detect full state anymore.

inventories will now send to connected activation/OR-blocks instead of adjacent
also the signal for full will be sent if a pull could not be done
and the signal for "ok" will be sent on pull otherwise

Dec 4 2015, 6:33 PM · Engine, Starmade
lancake lowered the priority of T904: Cargo block doesn't become full if it's the only one linked to a chest from Pre-Release Quality Assurance to Trivial.
Dec 4 2015, 6:30 PM · CBS: Functional, Starmade
lancake lowered the priority of T912: Cargo visual representation is incorrect from Pre-Release Quality Assurance to Trivial.
Dec 4 2015, 6:30 PM · CBS: Functional, Starmade
lancake moved T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 4 2015, 6:24 PM · Starmade
lancake created T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Dec 4 2015, 6:23 PM · Starmade
Ithirahad added a comment to T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.

Isn't this just the bug where docked things randomly teleport away, but in a planet sector?

Dec 4 2015, 5:04 PM · CBS: Rails, Starmade
schema changed the status of T908: Inventory full when you have more 45 slots in use from In Queue (Game) to Resolved.
Dec 4 2015, 4:45 PM · CBS: Functional, Starmade
lancake renamed T510: undocking ship from shipyard will usually redock it immediately from undocking ship from shipyard will not allow you to redock it to undocking ship from shipyard will usually redock it immediately.
Dec 4 2015, 3:45 PM · CBS: Shipyards, Starmade
lancake set Task Type to issuetype:bug on T932: used volume doesn't update correctly.
Dec 4 2015, 3:36 PM · CBS: Functional, Starmade
lancake closed T932: used volume doesn't update correctly as Closed.

-QA Testing-

Dec 4 2015, 3:36 PM · CBS: Functional, Starmade
lancake moved T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 4 2015, 3:28 PM · CBS: Rails, Starmade
lancake placed T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core up for grabs.
Dec 4 2015, 3:28 PM · CBS: Rails, Starmade
lancake claimed T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.

-Validated-

Dec 4 2015, 3:28 PM · CBS: Rails, Starmade
Chandler added a comment to T748: NPC-000 falling through floor.

Tried in SP, all good for me.
Tried in MP, All good for me.

Dec 4 2015, 3:08 PM · Engine, Starmade
lancake renamed T904: Cargo block doesn't become full if it's the only one linked to a chest from Cargo blocks are placed down as if they were full to Cargo block doesn't become full if it's the only one linked to a chest.
Dec 4 2015, 2:50 PM · CBS: Functional, Starmade
lancake changed the status of T904: Cargo block doesn't become full if it's the only one linked to a chest from Resolved to In Queue (Game).

-QA Testing-

Dec 4 2015, 2:49 PM · CBS: Functional, Starmade
lancake changed the status of T934: numerical values are harder to read in inventory than hotbar from Resolved to In Queue (Game).
Dec 4 2015, 2:41 PM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T934: numerical values are harder to read in inventory than hotbar.

-QA Testing-

Dec 4 2015, 2:41 PM · Game Development (Beta), GUI/HUD, Starmade