The old shield sharing setting was 50%, now it's set to 25% but that only seems to apply for cannons and beams. Shooting missiles will deal damage to docked entities once its mothership goes below 50% shield capacity.
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.197.45
- Category
- none/unspecified
- First occurrence (version)
- 0.19509 (Dev)
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Tester information (Internal use only)
Not fixed, same behaviour as before.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
Event Timeline
Comment Actions
-Confirmed-
happens exactly as described in the report but also with Damage Pulse.
How to reproduce: testing different weapon systems against docked entities: Missiles and Damage Pulse will break blocks while the shields of the motherships are above 25%
Comment Actions
Possible fix due to fixing missile shield damage calculation for another issue (no shield recovery on missile hit)