Chests used to send a "false" to adjacent "activators" when full
Also a "true" when entering not full state.
This does not happen any more.
Chests used to send a "false" to adjacent "activators" when full
Also a "true" when entering not full state.
This does not happen any more.
-QA Testing-
New feature broke existing mechanic -> Prio= pre release QA.
Not fixed.
Chest cant hit full anymore the usual way by exact numbers.
Example:
chest is pulling display modules, 1 per tick and cannot add any more of them.
We cannot expect to ever get a 100% (floating point?) match on the load.
It should either:
a)
or b)
or c)
Presumably a) is the most practical solution, that covers almost every blockconfig, storage config.
Also adding T938 as separate bug report.
Gate update on manual interaction DID work for quite a while.
inventories will now send to connected activation/OR-blocks instead of adjacent
also the signal for full will be sent if a pull could not be done
and the signal for "ok" will be sent on pull otherwise
-QA Testing-
Fix confirmed:
New intended behavior:
Send a false to linked activators (link from chest, to activator) on every tick when:
Send a true to linked activators (link from chest, to activator) on every tick when:
Notes: