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Dec 5 2015

lancake updated the task description for T944: Touch docking does not allow for dockers in flat surfaces.
Dec 5 2015, 12:43 PM · Game Development (Beta), CBS: Rails, Starmade
lancake triaged T944: Touch docking does not allow for dockers in flat surfaces as Normal priority.
Dec 5 2015, 12:41 PM · Game Development (Beta), CBS: Rails, Starmade
lancake claimed T944: Touch docking does not allow for dockers in flat surfaces.

It works if 1 of the 2 sticks out. But if none of the 2 stick out, you can't dock.

Dec 5 2015, 12:40 PM · Game Development (Beta), CBS: Rails, Starmade
lancake changed the status of T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached from Open to In Queue (Game).

Replacing that with a pop up error above the factory showing issues (like how shipyard blocks do it) seems to be a good thing to have. The ability to turn it off completely would be nice but not needed in this case.

Dec 5 2015, 12:15 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached from Open / Validated to Confirmed on the Issue Navigation board.
Dec 5 2015, 12:14 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP moved T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 5 2015, 11:39 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T947: Cargo not visible underneath transparent Blocks from Open to In Queue (Game).

Invisible through other cargo blocks,
however not affected by glass for me.
So could be specific to that block type.

Dec 5 2015, 11:16 AM · Engine, Starmade
AndyP claimed T947: Cargo not visible underneath transparent Blocks.
Dec 5 2015, 11:13 AM · Engine, Starmade
lancake shifted T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached from the S1 Public space to the S3 Starmade space.
Dec 5 2015, 11:01 AM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached.

Probably should be changed to grappled to that station only + when sitting in its build mode. An option to disable that message in your options menu would be the best.
It should probably also mention the block coordinate on that entity of where it can't produce if it's full, otherwise debugging a complex setup would take a long time.

Dec 5 2015, 11:01 AM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T947: Cargo not visible underneath transparent Blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 5 2015, 10:58 AM · Engine, Starmade
lancake triaged T947: Cargo not visible underneath transparent Blocks as Low priority.
Dec 5 2015, 10:58 AM · Engine, Starmade
lancake claimed T947: Cargo not visible underneath transparent Blocks.

This probably is the same issue we had before but this could be an exception with how cargo works and fill.

Dec 5 2015, 10:57 AM · Engine, Starmade
AndyP claimed T84: Logic blocks next to storages and shipyard computer do not get triggered.

will test in details.

Dec 5 2015, 10:51 AM · Game Development (Alpha), Logic, Starmade
AndyP moved T870: Slabs act like full blocks with rails from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Rails, Starmade
AndyP moved T875: transparency issue with blocks next to slabs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Alpha), Engine (Rendering), Starmade
AndyP moved T864: Unable to place blocks ON slabs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Engine (Building), Starmade
AndyP moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Functional, Quality Assurance, Starmade
AndyP moved T926: Cargo mass does not update correctly after over capacity bleeding from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T734: not all menus catch mouse clicks properly from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Alpha), GUI/HUD, Starmade
AndyP moved T877: Astronaut arms clip into slabs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Models, Starmade
AndyP moved T874: Sitting on slabs handled as if full block from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Models, Starmade
AndyP moved T863: Destroying a slab will give you full size debris from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Beta), Engine (Rendering), Starmade
AndyP moved T841: Add Community and Support main links from Issue affecting current release to Issue affecting current dev-build on the Starmade board.
Dec 5 2015, 10:49 AM · Starmade
AndyP moved T841: Add Community and Support main links from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Starmade
AndyP moved T742: pressing Launch doesn't start up the game under certain conditions from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Starmade
AndyP moved T865: Can't walk on slab stairs from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Game Development (Alpha), Physics, Starmade
AndyP moved T853: shield effect overrides lighten mode from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Engine, Starmade
AndyP moved T860: BufferOverflowException + render issues with mass placement of non cubic blocks from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · Engine, Starmade
AndyP moved T903: tooltip doesn't always display or shows wrong data from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · GUI/HUD, Starmade
AndyP moved T912: Cargo visual representation is incorrect from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Functional, Starmade
AndyP moved T904: Cargo block doesn't become full if it's the only one linked to a chest from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · CBS: Functional, Starmade
AndyP moved T918: Ship Yard computer over capacity message is not red from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:49 AM · GUI/HUD, Starmade
AndyP moved T945: Cargo Triggers activation module on every pull tick from Unclassed to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Logic, Starmade
AndyP moved T922: Cargo bleeds from not full storage. from Unclassed to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · CBS: Functional, Starmade
AndyP moved T938: manual interaction with a chest does not update the "detection state" - activator and or gate from Issue affecting current release to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Logic, Starmade
AndyP moved T930: actions that allow you to go over capacity from Issue affecting current dev-build to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Engine, Starmade
AndyP moved T923: Storage capacity Values are funky. from Issue affecting current dev-build to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Starmade
AndyP moved T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from Issue affecting current release to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · CBS: Functional, Starmade
AndyP moved T908: Inventory full when you have more 45 slots in use from Issue affecting current dev-build to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · CBS: Functional, Starmade
AndyP moved T914: cargo area - does not detect full state anymore from Issue affecting current release to Archived on the Starmade board.
Dec 5 2015, 10:48 AM · Engine, Starmade
SmilingDemon moved T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 from Feedback to Open / Validated on the Issue Navigation board.
Dec 5 2015, 10:17 AM · Engine, Starmade
SmilingDemon placed T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498 up for grabs.

OK ... setting up for grabs for someone with a Linux system then

Dec 5 2015, 10:17 AM · Engine, Starmade
SmilingDemon closed T922: Cargo bleeds from not full storage. as Rejected.

fixed as part of T939

Dec 5 2015, 10:16 AM · CBS: Functional, Starmade
SmilingDemon moved T948: Planet textures disappearing. from Unclassed to Issue affecting current release on the Starmade board.
Dec 5 2015, 10:13 AM · Engine, Starmade
SmilingDemon changed the status of T948: Planet textures disappearing. from Open to In Queue (Game).

depends on viewing angle


you also can not see anything inside the core while in build mode

Dec 5 2015, 10:12 AM · Engine, Starmade
SmilingDemon triaged T948: Planet textures disappearing. as Urgent priority.
Dec 5 2015, 9:41 AM · Engine, Starmade
SmilingDemon set Task Type to issuetype:bug on T948: Planet textures disappearing..
Dec 5 2015, 9:39 AM · Engine, Starmade
SmilingDemon claimed T948: Planet textures disappearing..
Dec 5 2015, 9:39 AM · Engine, Starmade
Falazure added a comment to T948: Planet textures disappearing..

Dec 5 2015, 5:28 AM · Engine, Starmade
Falazure created T948: Planet textures disappearing..
Dec 5 2015, 5:25 AM · Engine, Starmade
Napther created T947: Cargo not visible underneath transparent Blocks.
Dec 5 2015, 2:17 AM · Engine, Starmade
AndyP added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

This get complicated now:

Dec 5 2015, 2:11 AM · Game Development (Alpha), Logic, Starmade
AndyP merged T938: manual interaction with a chest does not update the "detection state" - activator and or gate into T84: Logic blocks next to storages and shipyard computer do not get triggered.
Dec 5 2015, 1:44 AM · Game Development (Alpha), Logic, Starmade
AndyP merged task T938: manual interaction with a chest does not update the "detection state" - activator and or gate into T84: Logic blocks next to storages and shipyard computer do not get triggered.
Dec 5 2015, 1:44 AM · Logic, Starmade
Tarusol created T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached.
Dec 5 2015, 1:44 AM · Game Development (Beta), GUI/HUD, Starmade
AndyP claimed T945: Cargo Triggers activation module on every pull tick.
Dec 5 2015, 1:40 AM · Logic, Starmade
AndyP closed T945: Cargo Triggers activation module on every pull tick as Rejected.
Dec 5 2015, 1:40 AM · Logic, Starmade
AndyP added a comment to T945: Cargo Triggers activation module on every pull tick.

Intended functionality.
See T914#34773 for details.

Dec 5 2015, 1:40 AM · Logic, Starmade
AndyP claimed T945: Cargo Triggers activation module on every pull tick.
Dec 5 2015, 1:38 AM · Logic, Starmade
AndyP added a comment to T914: cargo area - does not detect full state anymore.

-QA Testing-

Dec 5 2015, 1:35 AM · Engine, Starmade
AndyP closed T914: cargo area - does not detect full state anymore as Closed.
Dec 5 2015, 1:22 AM · Engine, Starmade
Tarusol added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

now logic linked to Storages does not get triggered by factories, shipyards and pulling by Hand.
Last testet 0.19519

Dec 5 2015, 1:16 AM · Game Development (Alpha), Logic, Starmade
Matt_Bradock added a comment to T784: entities entering boundary area of another large entity can cause client/server lag.

This has been around since far before the rail update. However, it became most apparent with the rails, due to effectively doubling the entity count for any ship with turrets.

Dec 5 2015, 1:10 AM · Game Development (Alpha), Physics, Starmade
Tarusol created T945: Cargo Triggers activation module on every pull tick.
Dec 5 2015, 12:59 AM · Logic, Starmade

Dec 4 2015

lancake added a comment to T939: unload/load will drop blocks if volume used is bigger than default chest capacity.

This should have been fixed in 0.19518 but requires some long term testing.

Dec 4 2015, 11:39 PM · CBS: Functional, Quality Assurance, Starmade
lancake lowered the priority of T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Pre-Release Quality Assurance to Urgent.
Dec 4 2015, 11:38 PM · CBS: Functional, Quality Assurance, Starmade
lancake changed the status of T939: unload/load will drop blocks if volume used is bigger than default chest capacity from In Queue (Game) to Resolved.
Dec 4 2015, 11:38 PM · CBS: Functional, Quality Assurance, Starmade
lancake lowered the priority of T860: BufferOverflowException + render issues with mass placement of non cubic blocks from Pre-Release Quality Assurance to High.
Dec 4 2015, 11:37 PM · Engine, Starmade
AndyP updated subscribers of T903: tooltip doesn't always display or shows wrong data.
Dec 4 2015, 11:27 PM · GUI/HUD, Starmade
AndyP merged task T923: Storage capacity Values are funky. into T903: tooltip doesn't always display or shows wrong data.
Dec 4 2015, 11:27 PM · Starmade
lancake added a comment to T923: Storage capacity Values are funky..

should maybe be merged with T903

Dec 4 2015, 11:26 PM · Starmade
lancake lowered the priority of T923: Storage capacity Values are funky. from Pre-Release Quality Assurance to Needs Triage/Unclassed.
Dec 4 2015, 11:26 PM · Starmade
lancake renamed T903: tooltip doesn't always display or shows wrong data from tooltip doesn't always display to tooltip doesn't always display or shows wrong data.
Dec 4 2015, 11:24 PM · GUI/HUD, Starmade
lancake renamed T918: Ship Yard computer over capacity message is not red from Ship Yard computer has no capacity on its own to Ship Yard computer over capacity message is not red.
Dec 4 2015, 11:23 PM · GUI/HUD, Starmade
lancake closed T935: Item bleeding triggers immediately after loading on anything that has more than default volume used as Closed.

-QA Testing-

Dec 4 2015, 11:13 PM · CBS: Functional, Starmade
lancake lowered the priority of T926: Cargo mass does not update correctly after over capacity bleeding from Pre-Release Quality Assurance to High.

Appears to be fixed but may need to stay open for a while just to be sure. Lowering priority

Dec 4 2015, 11:02 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
schema changed the status of T935: Item bleeding triggers immediately after loading on anything that has more than default volume used from In Queue (Game) to Resolved.
Dec 4 2015, 10:26 PM · CBS: Functional, Starmade
schema changed the status of T937: No way to reclaim large item stacks from In Queue (Game) to Resolved.
Dec 4 2015, 10:26 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19515 (Dev) to 0.19518 (Dev) on T930: actions that allow you to go over capacity.
Dec 4 2015, 10:21 PM · Engine, Starmade
lancake closed T930: actions that allow you to go over capacity as Closed.

-QA Testing-

Dec 4 2015, 10:21 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19507 (Dev) to 0.19518 (Dev) on T908: Inventory full when you have more 45 slots in use.
Dec 4 2015, 10:14 PM · CBS: Functional, Starmade
lancake closed T908: Inventory full when you have more 45 slots in use as Closed.

-QA Testing-

Dec 4 2015, 10:14 PM · CBS: Functional, Starmade
AndyP moved T881: Dark Grey Advanced Heptas incorrectly made in standard factory from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Blockconfig, Starmade
AndyP moved T883: Forcefield Slabs Lighting is Fullbright and Uncolored from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Textures, Starmade
AndyP moved T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Logic, Starmade
AndyP moved T898: Lighting treats Slabs as Full Blocks from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Engine, Starmade
AndyP moved T897: tooltip not showing for ship hotbar 2 -> 10 from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · GUI/HUD, Starmade
AndyP moved T896: Players and NPCs fall through hepta corners in gravity. from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:53 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T904: Cargo block doesn't become full if it's the only one linked to a chest from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T908: Inventory full when you have more 45 slots in use from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T912: Cargo visual representation is incorrect from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · CBS: Functional, Starmade
AndyP moved T914: cargo area - does not detect full state anymore from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T853: shield effect overrides lighten mode from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T903: tooltip doesn't always display or shows wrong data from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · GUI/HUD, Starmade
AndyP moved T923: Storage capacity Values are funky. from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Starmade
AndyP moved T926: Cargo mass does not update correctly after over capacity bleeding from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T784: entities entering boundary area of another large entity can cause client/server lag from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · Game Development (Alpha), Physics, Starmade
AndyP moved T860: BufferOverflowException + render issues with mass placement of non cubic blocks from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 4 2015, 9:52 PM · Engine, Starmade
AndyP moved T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client from Unclassed to Issue affecting current release on the Starmade board.
Dec 4 2015, 9:52 PM · Game Development (Alpha), Engine (Crashes), Starmade