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Apr 11 2017

schema added a comment to T1525: ffmpeg not working.

Ok. thank you. I'll probably cause the effect of ffmpeg failing forcefully for my side to try to find all remaining issues.

Apr 11 2017, 10:30 PM · Engine, Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

First: thank you greatly for giving this attention.

Apr 11 2017, 6:08 PM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1525: ffmpeg not working.

Does not crash on ffmpeg now, but does crash when attempting to click the red X and close the empty [Introduction] window; whether launched by vanilla startup config, or by manually clicking the tutorial button. See screenshot. User cannot re-launch game from menu, but must exit to desktop, otherwise user is presented with apparent endless loop of NPEs dialogs.

Apr 11 2017, 5:34 PM · Engine, Starmade
lancake changed Last tested (version) from 0.199.491 to 0.199.513 on T2044: "/despawn" of fleet entities fails.
Apr 11 2017, 2:24 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake moved T2044: "/despawn" of fleet entities fails from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Apr 11 2017, 2:24 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake changed Last tested (version) from 0.199.491 to 0.199.512 on T2291: Autofill "Ingame Player Name" from launcher.
Apr 11 2017, 1:30 PM · Feature, Starmade
lancake moved T2291: Autofill "Ingame Player Name" from launcher from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Apr 11 2017, 1:30 PM · Feature, Starmade
schema added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

It is possibly fixed with this. But I can't be sure.. The reason this seems OS dependent is because this is a running condition, so it really depends on how fast/slow threads are being handled.

Apr 11 2017, 1:11 PM · CBS: Rails, Quality Assurance, Starmade
schema added a comment to T1525: ffmpeg not working.

possible connection to openjdk https://bugs.openjdk.java.net/browse/JDK-8050499

Apr 11 2017, 12:52 PM · Engine, Starmade
schema changed the status of T1525: ffmpeg not working from In Queue to Resolved.

should no longer crash now

Apr 11 2017, 12:50 PM · Engine, Starmade
lancake merged T2299: Bloom crashes on OSX into T1466: Does not correctly detect frame buffer capabilities.
Apr 11 2017, 12:26 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

Tested this on a 2014 macbook air. Had the same error before fixing it. Should be good now and can even use integer shader support for more speed.

Apr 11 2017, 12:24 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 11 2017, 10:30 AM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 10 2017

lancake moved T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Apr 10 2017, 2:06 PM · Translations, Starmade
lancake changed Last tested (version) from 0.199.492 to 0.199.511 on T2309: /destroy_uid_docked command do not destroyed docked entity.
Apr 10 2017, 2:03 PM · Engine, Starmade
lancake moved T2309: /destroy_uid_docked command do not destroyed docked entity from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Apr 10 2017, 2:03 PM · Engine, Starmade
lancake changed Last tested (version) from 0.199.483 to 0.199.511 on T684: Shop permission resets to All possibly when server restarts .
Apr 10 2017, 1:51 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake moved T684: Shop permission resets to All possibly when server restarts from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Apr 10 2017, 1:51 PM · Game Development (Alpha), Tradenetwork, Starmade

Apr 9 2017

GRHayes added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Just a quick question on this. I was considering putting in a potentially related bug issue. But it might not be depends on how your resolved this.
The bug I was going to report is if there is a long chain of entities docked such as I had station modules docked to a station with ships docked to that and other ships docked to that one and the turrets and so on.
Apparently that also will end up loosing entities.
It is different based on which OS you are on. It is related to the directory structure and windows only being able to handle certain length paths to files.
I realized the issue when I was making large chained power supplies. I didn't consider the issue how it might effect other stuff. Or there might be a circumstance someone docked that much together.
So that was a bad assumption on my part and I should have reported it then.
Anyway the question is this issue related and does the fix to this fix what I am talking about or does that need a separate report?

Apr 9 2017, 9:57 PM · CBS: Rails, Quality Assurance, Starmade
lancake moved T2333: NullPointerException being spammed in server console from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 9 2017, 7:46 PM · Starmade, Support
lancake merged T2315: Starmade crashes on Start with no error message -MAC OS X into T1466: Does not correctly detect frame buffer capabilities.
Apr 9 2017, 7:45 PM · Game Development (Alpha), Engine (Rendering), Starmade
heiko123abc added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .

didnt work i redownloaded the complete game and it looks still broken.
Its only with the recent Pre-build.

Apr 9 2017, 6:45 AM · Starmade
AndyP merged T2028: java.io.IOException when macOS client tries to save auth info into T1678: Uplink does not save.
Apr 9 2017, 6:02 AM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade

Apr 8 2017

AndyP added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .

Can you please delete the /data/textures directory inside your starmade installation and use the "download normal" option in the launcher screen to restore all textures to default?
(It looks like a broken texture download)

Apr 8 2017, 7:49 PM · Starmade
heiko123abc added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .

I am on single Player. Using the Default texture pack.(Didnt Change anything)

Apr 8 2017, 12:23 PM · Starmade
AndyP added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .

Are you on single player?
Or on a server that may have custom textures?

Apr 8 2017, 11:05 AM · Starmade
heiko123abc added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .

I can start the game but some textures seems to be missing

Apr 8 2017, 7:57 AM · Starmade
heiko123abc added a comment to T2315: Starmade crashes on Start with no error message -MAC OS X .
Apr 8 2017, 5:42 AM · Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

Well, it doesn't immediately crash at this point, until running into T1525 of-course.

Apr 8 2017, 5:15 AM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1525: ffmpeg not working.

Still happening.

Apr 8 2017, 5:12 AM · Engine, Starmade

Apr 7 2017

lancake moved T2099: Place order edit button is switched around from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 7 2017, 10:55 AM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1004: New stations turn into red hull blocks. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 7 2017, 10:51 AM · Game Development (Alpha), Engine (Data), Starmade
lancake moved T1658: shop price not set allows you to take and store for free from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 7 2017, 10:49 AM · Game Development (Alpha), Tradenetwork, Starmade
schema changed the status of T2099: Place order edit button is switched around from In Queue to Resolved.
Apr 7 2017, 10:49 AM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T2333: NullPointerException being spammed in server console from In Queue to Resolved.

Aye, fixed. Forgot to set to resolve. Thanks for reporting

Apr 7 2017, 8:52 AM · Starmade, Support

Apr 6 2017

AndyP moved T2181: Nullpointer with GLFRAME processErrorDialogException() from Issue affecting current release to Archived on the Starmade board.

Nope.
Archived = Mentioned in news, we do not want to mention the issue again.

Apr 6 2017, 6:47 PM · Engine (Crashes), Starmade

Apr 5 2017

jimmybub moved T2181: Nullpointer with GLFRAME processErrorDialogException() from Archived to Issue affecting current release on the Starmade board.
Apr 5 2017, 8:04 PM · Engine (Crashes), Starmade
jimmybub added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

Still an issue affecting current release. I'm having the same issue RN.

Apr 5 2017, 8:03 PM · Engine (Crashes), Starmade
schema changed the status of T2249: Flip flop cant be set to false, NOT-Signal broken from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 5 2017, 1:43 PM · Logic, Starmade
schema changed the status of T2315: Starmade crashes on Start with no error message -MAC OS X from In Queue to Resolved.

Was due to WiP on fixing mac frame buffer usage. Should be ok now

Apr 5 2017, 1:20 PM · Starmade
schema changed the status of T1658: shop price not set allows you to take and store for free from In Queue to Resolved.
Apr 5 2017, 1:18 PM · Game Development (Alpha), Tradenetwork, Starmade
schema changed the status of T2099: Place order edit button is switched around from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 5 2017, 1:15 PM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T2044: "/despawn" of fleet entities fails from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 5 2017, 12:47 PM · Game Development (Alpha), Engine (Commands), Starmade
schema changed the status of T684: Shop permission resets to All possibly when server restarts from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 5 2017, 12:32 PM · Game Development (Alpha), Tradenetwork, Starmade
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 5 2017, 12:32 PM · Game Development (Alpha), CBS: Rails, Starmade
schema changed the status of T1004: New stations turn into red hull blocks. from In Queue to Resolved.

they will not remove for some time as a security measure

Apr 5 2017, 12:06 PM · Game Development (Alpha), Engine (Data), Starmade
schema changed the status of T2291: Autofill "Ingame Player Name" from launcher from In Queue to Resolved.

Wrong interpretation of argument. should be fine in v 0.199.495

Apr 5 2017, 12:00 PM · Feature, Starmade
schema changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Open to Resolved.

There have been some changes to how entities are moved within the database (0.199.495+). Needs more testing if error persists (or got less frequent, because if so we would know the root cause and can probably trace it to find the exact error)

Apr 5 2017, 11:52 AM · CBS: Rails, Quality Assurance, Starmade

Apr 4 2017

schema changed the status of T2118: Add dimensional limits to game config from In Queue to Resolved.
Apr 4 2017, 2:53 PM · Quality Assurance, Feature, Starmade
schema changed the status of Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, from In Queue to Resolved.
Apr 4 2017, 2:52 PM · Engine (Crashes), Starmade
lancake merged T2317: Crashes on launch & typo in logs into T1466: Does not correctly detect frame buffer capabilities.
Apr 4 2017, 12:34 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema reopened T2317: Crashes on launch & typo in logs as "Resolved".
Apr 4 2017, 10:35 AM · Engine, Starmade
lancake merged T2317: Crashes on launch & typo in logs into T1466: Does not correctly detect frame buffer capabilities.
Apr 4 2017, 10:10 AM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 3 2017

erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

Unsure how much it affects FB init w/ macOS...but in older releases, forcing FB on w/ the hotkey caused no crash-related issues that I experienced, and dramatically improved performance.

Apr 3 2017, 1:36 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake raised the priority of T2309: /destroy_uid_docked command do not destroyed docked entity from Normal to High.
Apr 3 2017, 12:44 PM · Engine, Starmade
lancake changed the status of T2309: /destroy_uid_docked command do not destroyed docked entity from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 3 2017, 12:44 PM · Engine, Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 3 2017, 12:08 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 1 2017

erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

Still crashes on launch, same error as reported earlier, see T2317

Apr 1 2017, 2:36 AM · Game Development (Alpha), Engine (Rendering), Starmade

Mar 31 2017

schema changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from In Queue to Resolved.

warp was applied while in physics process, which in turn overwrote the fix

Mar 31 2017, 1:28 PM · Quality Assurance, Physics, Starmade

Mar 29 2017

lancake moved T1995: /import_sector fails with ArrayIndexOutOfBoundsException from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:18 PM · Engine (Commands), Starmade
lancake moved T2004: Attempting to access Online Play without a Internet connection causes crash from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:17 PM · Engine (General), QA-Return, Game Development, Starmade
lancake moved T2226: Chunk16 to chunk32 converter slices ship into sections from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:17 PM · Engine (Data), Starmade
lancake moved T2252: Registry has a maximum password length of 128 characters from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:17 PM · Starmade
lancake moved T2270: Server deadlocked, unknown cause from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:17 PM · Engine (Crashes), Starmade
Restricted Application removed a project from T2273: Adjust the starter equipment for the new way shapes work: Waiting on Author.
Mar 29 2017, 1:17 PM · Blockconfig, Starmade
lancake moved T2289: Make Bobby AI Activation logic controllable from Unclassed to Archived on the Starmade board.
Mar 29 2017, 1:17 PM · Feature, Starmade
lancake moved T428: Feature QA: Stay attached to ship while being logged out from Planned Feature to Archived on the Starmade board.
Mar 29 2017, 1:17 PM · Astronaut, Quality Assurance, Feature, Starmade
lancake moved T36: Too long names causes database issues from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Engine, Starmade
lancake moved T25: linking system memory leak from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Weapons, Starmade
lancake moved T91: beams have trouble hitting ships at extreme ranges from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Weapons, Starmade
lancake moved T154: Linking a computer to itself removes it previous link from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T252: Startup crash with custom Windows theme from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Engine, Starmade
lancake moved T292: using shield supply changes status to under fire from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Functional, Starmade
lancake moved T317: Dedicated server GUI maxes 1 CPU core from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Engine, Starmade
lancake moved T325: Asteroids can spawn in solid entities (stations) from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Universe, Quality Assurance, Starmade
lancake moved T524: Weapons able to ignore line of sight if lag is involved from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:16 PM · CBS: Weapons, Starmade
Restricted Application removed a project from T578: shipyard testing sector gravity and relational distance on return to normal space: Waiting on Author.
Mar 29 2017, 1:16 PM · CBS: Shipyards, Quality Assurance, Starmade
lancake moved T400: Warpgate faction permission issue from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:14 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Restricted Application removed a project from T777: turret parts can clip through certain entities: Waiting on Author.
Mar 29 2017, 1:12 PM · Quality Assurance, CBS: Rails, Starmade
lancake moved T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · Translations, Starmade
lancake moved T836: Jump Inhibitors on station turn off when sector is unloaded from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · CBS: Functional, Quality Assurance, Starmade
lancake moved T926: Cargo mass does not update correctly after over capacity bleeding from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
lancake moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · CBS: Functional, Quality Assurance, Starmade
lancake moved T1809: First news title cut off if it's too long from Issue affecting current dev-build to Archived on the Starmade board.
Mar 29 2017, 1:12 PM · Starmade
lancake moved T918: Ship Yard computer over capacity message is not red from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · GUI/HUD, Starmade
lancake moved T990: Roll keys (Z/X) and roll control not working properly from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Game Development (Alpha), Controls, Starmade
lancake moved T1257: build mode undo/redo is incomplete from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T1337: Wedge blast door texture reversed from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Game Development (Alpha), Textures, Starmade
lancake moved T1384: Null pointer in logfile when charging shields from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake moved T1318: Spawning ships with same names as formerly existing one may lack docked entities from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Engine (General), Starmade
lancake moved T1466: Does not correctly detect frame buffer capabilities from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1678: Uplink does not save from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
lancake moved T1327: Interrupting update of old launcher corrupts the file from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Starmade
lancake moved T1776: converted blueprints have undocked entities as response fleet from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Engine (Data), Starmade
lancake moved T1525: ffmpeg not working from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Engine, Starmade
lancake moved T1465: Projectiles cause a NullPointerException and beams are invisible from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Engine (Crashes), Starmade
lancake moved T1422: NaN illegal comparison with shootout rail from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · CBS: Rails, Starmade
lancake moved T1639: Nullpointer - exit to main menu with weird logfile from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Engine (Crashes), Starmade
lancake moved T1510: NullPointer in Character file from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Engine (Crashes), Starmade