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Mar 11 2017
Mar 11 2017
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application changed the status of T2174: Fleet invalid position from undock from mother ship from Feedback to Open.
Is there any update on the progress of this bug?
-QA Testing-
This still occurs, just try to run any tutorial on macOS, and the same crash happens.
Restricted Application changed the status of T2259: Admin's options button limited to 1st player in list from Feedback to Open.
Still seeing this issue. I suspect it's related to our application of the /add_admin and /remove_admin commands.
SmilingDemon changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from Resolved to In Queue.
SmilingDemon added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.
-QA Testing-
lancake changed the status of T1282: can't place small amounts of single block items into inventories in creative mode from In Queue to Resolved.
lancake changed the status of T1282: can't place small amounts of single block items into inventories in creative mode, a subtask of T1037: Can't split group of items in Creative mode, from In Queue to Resolved.
schema changed the status of T1639: Nullpointer - exit to main menu with weird logfile from In Queue to Resolved.
Fixed some time ago (happened when an active text field became inactive with joystick connected)
Restricted Application changed the status of T1683: sell/buy prices affect purchase/sale orders and vice versa from Feedback to Open.
No idea why this is repeatedly being tagged as "Waiting on Author"; without further input from Schine or more feedback from other players, all has been said as far as I am concerned.
schema changed the status of T1616: ArrayIndexOutOfBoundsException with missiles or effects from In Queue to Resolved by committing Restricted Diffusion Commit.
Impossible to solve without log
schema lowered the priority of T1935: Pixelated small block preview in adv. Build mode view from Urgent to High.
schema added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.
yeah definitely wrong version. I forgot to upload yesterday
schema changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from In Queue to Resolved.
schema added a comment to T1318: Spawning ships with same names as formerly existing one may lack docked entities.
Possibly tested on wrong build
schema changed the status of T1422: NaN illegal comparison with shootout rail from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 10 2017
Mar 10 2017
Restricted Application added a project to T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI.
Merging into related task.
Restricted Application removed projects from T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI, Issue Navigation.
AndyP edited projects for T18: Turrets drain power to 0, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T53: Beam & Missile turrets lead their target, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T286: Pirates only see to max installed weapon range, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T315: AI can´t aim with rotated weapon computers, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T320: bobby AI won't use effects, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) , added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1646: Rail docked entities not following ai targetting settings, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1647: Bobby ai type "fleet" odd behavior, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2147: Ship AI does not target Missiles, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T289: AI locks on instantly, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T290: AI can shoot lock on missiles on radar jammed ships, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T298: trading guild convoys crash into static entities, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T434: AI Turrets get stuck, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T1014: Ai continues to fire after making peace with an enemy., added: Game Development (Alpha); removed Game Development.
AndyP moved T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) from Backlog / Unclassed to Beta on the AI board.
AndyP moved T298: trading guild convoys crash into static entities from Backlog / Unclassed to Alpha on the AI board.
Restricted Application removed a project from T287: Pirates move to max weapon range.: Game Development.
AndyP moved T315: AI can´t aim with rotated weapon computers from Backlog / Unclassed to Beta on the AI board.
AndyP renamed T320: bobby AI won't use effects from bobby AI won't use defensive effects to bobby AI won't use effects.
Restricted Application removed a project from T380: AI won't use damage pulse or push pulse: Game Development.
Restricted Application edited projects for T767: NPC's keep falling and warping back or get stuck, added: Crew; removed AI.
AndyP moved T286: Pirates only see to max installed weapon range from Backlog / Unclassed to Beta on the AI board.
Restricted Application edited projects for T328: NPC / Crew does not align when told "Go to", added: Crew; removed AI.
AndyP updated the image for Game Development (Beta) from F12109: fa-map-marker-orange.png to F12111: profile.
AndyP updated the image for Game Development (Beta) from F12108: fa-map-marker-orange.png to F12109: fa-map-marker-orange.png.
AndyP updated the image for Game Development (Alpha) from F12105: fa-map-marker-orange.png to F12107: profile.
AndyP moved T290: AI can shoot lock on missiles on radar jammed ships from Backlog / Unclassed to Alpha on the AI board.
Restricted Application removed a project from T2049: AI trying to lead Lock on missiles: Game Development.
Restricted Application removed a project from T962: Cannon/Missile Turret overshooting: Game Development.
AndyP renamed T53: Beam & Missile turrets lead their target from Beam turrets lead their target to Beam & Missile turrets lead their target.
AndyP moved T53: Beam & Missile turrets lead their target from Backlog / Unclassed to Beta on the AI board.
AndyP moved T380: AI won't use damage pulse or push pulse from Backlog / Unclassed to Beta on the AI board.
AndyP moved T1014: Ai continues to fire after making peace with an enemy. from Backlog / Unclassed to Alpha on the AI board.
AndyP moved T962: Cannon/Missile Turret overshooting from Backlog / Unclassed to Beta on the AI board.
AndyP moved T1646: Rail docked entities not following ai targetting settings from Backlog / Unclassed to Beta on the AI board.
AndyP moved T1647: Bobby ai type "fleet" odd behavior from Backlog / Unclassed to Beta on the AI board.