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Mar 10 2017
Mar 10 2017
Restricted Application added a project to T773: Astronaut/Anti-Personnel Turrets do not work with AI: AI.
Restricted Application added a project to T787: Ships/Stations do not save AI enabled state on docks: AI.
Restricted Application added a project to T833: Build mode controls all other docked entities on a station and or a docked ship: AI.
Restricted Application added a project to T1211: AI aim is nearly 100% accurate, regardless of difficulty setting: AI.
Restricted Application added a project to T1256: Setting a loaded fleet to move to a sector causes the fleet to travel between 2 adjacent sectors in a loop: AI.
Restricted Application added a project to T1400: static turrets don't fire on selected despite being set: AI.
Restricted Application added a project to T1473: AI Error occured on Server, class cast exception: AI.
Restricted Application added a project to T1564: Mining drones stop working after one mined asteroid: AI.
Restricted Application added a project to T1668: Ai has combat distance issues- orbits too far for some weapons to reach :(: AI.
Restricted Application added a project to T1710: AI seems able to breach noexit under certain cicumstance: AI.
Restricted Application added a project to T1855: pirate stations spawn pirates and thier turrets seperatly* : AI.
Restricted Application added a project to T1907: Fleets loaded into memory cause server disconnect when ordered: AI.
Restricted Application added a project to T2133: AI can't use cannon/beam weapon due to wrong prediction: AI.
Restricted Application added a project to T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI.
AndyP changed the status of T53: Beam & Missile turrets lead their target from In Queue (Game) to In Queue.
AndyP changed the status of T1646: Rail docked entities not following ai targetting settings from In Queue (Game) to In Queue.
AndyP changed the status of T1646: Rail docked entities not following ai targetting settings, a subtask of T1647: Bobby ai type "fleet" odd behavior, from In Queue (Game) to In Queue.
AndyP changed the status of T1647: Bobby ai type "fleet" odd behavior from In Queue (Game) to In Queue.
AndyP changed the status of T2049: AI trying to lead Lock on missiles from In Queue (Game) to In Queue.
AndyP changed the status of T2147: Ship AI does not target Missiles from In Queue (Game) to In Queue.
AndyP changed the status of T225: radarjammer doesn't affect AI anymore from In Queue (Game) to In Queue.
AndyP changed the status of T286: Pirates only see to max installed weapon range from In Queue (Game) to In Queue.
AndyP changed the status of T287: Pirates move to max weapon range. from In Queue (Game) to In Queue.
AndyP changed the status of T298: trading guild convoys crash into static entities from In Queue (Game) to In Queue.
AndyP changed the status of T328: NPC / Crew does not align when told "Go to" from In Queue (Game) to In Queue.
AndyP changed the status of T380: AI won't use damage pulse or push pulse from In Queue (Game) to In Queue.
Restricted Application added a project to T672: response fleets do not spawn for custom trade stations: AI.
AndyP changed the status of T962: Cannon/Missile Turret overshooting from In Queue (Game) to In Queue.
AndyP changed the status of T290: AI can shoot lock on missiles on radar jammed ships from In Queue (Game) to In Queue.
AndyP changed the status of T315: AI can´t aim with rotated weapon computers from In Queue (Game) to In Queue.
AndyP changed the status of T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) from In Queue (Game) to In Queue.
AndyP changed the status of T767: NPC's keep falling and warping back or get stuck from In Queue (Game) to In Queue.
AndyP changed the status of T1014: Ai continues to fire after making peace with an enemy. from In Queue (Game) to In Queue.
Mar 9 2017
Mar 9 2017