having a static turret, docked on a regular rail docker set to "fire on selected" just target's randomly. They are also set to "ship" instead of turret and revert if changed.
Forward facing turrets will aim for enemies behind and never fire
having a static turret, docked on a regular rail docker set to "fire on selected" just target's randomly. They are also set to "ship" instead of turret and revert if changed.
Forward facing turrets will aim for enemies behind and never fire
fit an entity with a weapon and bobby ai, dock it to a standard rail and watch it fire at unselected targets/ignore selected target.
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-Rejected-
you cant have a turret operational on a basic rail thats intended
therefore rejecting as user error
why is that intended? I like using fixed position turrets for forward firing guns and broadsides, using the turret dock for this the turrets either spasm around or face into the ship...
Sorry if we're not supposed to reply to these once closed, definitely not the right spot for arguing with devs, but dont know where else to post