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Starmade | Ai has combat distance issues- orbits too far for some weapons to reach :(
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Description

Ai's have an odd issue where they seem to take the longest-range weapon into account, forgetting that their other, short-range, weapons won't reach that far.

Could something be added where we just input the distance the ship will orbit in combat for the Bobby module or something?

A lot of my ships are pretty much useless because they use heavy beams with missiles- and they orbit too far for the beams to hit...

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
Every Version
Category
AI
First occurrence (version)
Always
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

Build a ship with a small beam weapon and a long range missile weapon. The ship will usually orbit outside of the beam weapon's range.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake claimed this task.

-rejected-

We'll have to take a look at it again, there's already a task about it so merging them.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Jul 17 2016, 6:41 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake triaged this task as Normal priority.
Restricted Application removed a project: Issue Navigation. · View Herald TranscriptJul 17 2016, 6:45 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Aug 26 2016, 10:40 AM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 6:10 PM