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Starmade | pirate stations spawn pirates and thier turrets seperatly*
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Description

when the pirate station spawns in pirates , it spawns in 80+ entity's. most of them are less than 5mass. even if turrets and docked entity's are turned off in navigation they still show up. it seems that ships with turrets may not be spawning correctly ? it could just be an issue relative to our server (FreaksRUs) but i doubt it.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
.199.169
Category
AI
First occurrence (version)
.199.161
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

make sure to have a ship with turrets selected to spawn in as a pirate. then attack a station. we tested to see if the problem affected other ships with turrets , and it did. but in case you want to know one of the ships we use as pirates is the outlaw by panpiper.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Aug 27 2016, 7:19 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon claimed this task.
SmilingDemon triaged this task as Normal priority.
Restricted Application removed a project: Issue Navigation. · View Herald TranscriptAug 27 2016, 7:20 AM
AndyP moved this task from Unclassed to Archived on the Starmade board.Sep 9 2016, 9:49 PM
Restricted Application added a project: AI. · View Herald TranscriptMar 10 2017, 6:08 PM