does it yield a difference when turning it off?
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Aug 4 2015
Aug 4 2015
AndyP placed T393: damage numbers don't show correctly for cannons, missiles and damage pulse up for grabs.
AndyP placed T406: Attempting to place a block with nothing in slot will crash the game. up for grabs.
AndyP placed T421: Missiles do once again damage mother entities (turret base and motherships) up for grabs.
AndyP placed T424: Kicking someone out of the core with torch let Navigation Point dissapear up for grabs.
AndyP placed T427: Visbility glitch with sprites and transparent items in certain directions up for grabs.
AndyP changed the visibility for T417: Moving stations as admin by using /change_sector or /change_sector_for breaks territory claims.
AndyP moved T6: shield damage applied by shield sharing is multiplied per chain from Issue affecting current release to Archived on the Starmade board.
AndyP moved T34: Phantom weapon and effect computers from Issue affecting current release to Archived on the Starmade board.
AndyP moved T37: abandoned stations don't have decaying turrets from Issue affecting current release to Archived on the Starmade board.
AndyP moved T32: admin command mistakes: /sector_info /ship_info /last_changed from Issue affecting current release to Archived on the Starmade board.
AndyP moved T24: Godmode does not transfer through rail docks from Issue affecting current release to Archived on the Starmade board.
AndyP moved T39: several menus allow background interaction from Issue affecting current release to Archived on the Starmade board.
AndyP moved T79: map filter shows text for turned off filters from Issue affecting current release to Archived on the Starmade board.
AndyP moved T100: shield supply/drain beams are invisible from Issue affecting current release to Archived on the Starmade board.
AndyP moved T136: Turret AI does not always follow its setting from Issue affecting current release to Archived on the Starmade board.
AndyP moved T148: Wrong warning when kicking Player from Faction from Issue affecting current release to Archived on the Starmade board.
AndyP moved T165: Trading Guild Resupply Convoys will resupply player-owned shops. from Issue affecting current release to Archived on the Starmade board.
AndyP moved T166: Block list not working on Blueprint Catalog from Issue affecting current release to Archived on the Starmade board.
AndyP moved T203: Typo in /sector_chmod help from Issue affecting current release to Archived on the Starmade board.
AndyP moved T238: Display Module text; shadow effect makes writing non-legible from Issue affecting current release to Archived on the Starmade board.
AndyP moved T222: Can reset cool down of long cool down weapon systems from Issue affecting current release to Archived on the Starmade board.
AndyP moved T326: Astronaut mining bonus notice doesn't show correct bonus from Issue affecting current release to Archived on the Starmade board.
AndyP moved T331: Redo/undo doesn't work correctly with Replace from Issue affecting current release to Archived on the Starmade board.
AndyP moved T343: entering occupied build block causes several issues from Issue affecting current release to Archived on the Starmade board.
AndyP moved T377: Failing Alignment after exiting docked entity from Issue affecting current release to Archived on the Starmade board.
AndyP moved T391: Client logs show confidential information from Issue affecting current release to Archived on the Starmade board.
AndyP moved T355: ship and armor HP is capped from Issue affecting current release to Archived on the Starmade board.
AndyP moved T366: Option for Personal faction enemy broken from Issue affecting current release to Archived on the Starmade board.
AndyP moved T374: faction inheriting mechanics override faction ID's from Issue affecting current release to Archived on the Starmade board.
AndyP moved T389: docked warheads don't explode on contact from Issue affecting current release to Archived on the Starmade board.
AndyP moved T395: Missiles ignore shield sharing from Issue affecting current release to Archived on the Starmade board.
AndyP moved T396: Pirate AI does not work from Issue affecting current release to Archived on the Starmade board.
AndyP moved T401: Pressing Left ctrl and left alt will drop the framerate to 10 from Issue affecting current release to Archived on the Starmade board.
AndyP moved T397: AI ships can not use anti missile turrets from Issue affecting current release to Archived on the Starmade board.
AndyP moved T416: Entity flag editing from Issue affecting current release to Archived on the Starmade board.
AndyP moved T414: Loot is not generated when the entity is destroyed by an AI/Turret from Issue affecting current release to Archived on the Starmade board.
AndyP moved T422: Block information not wrapping lines like shops do from Issue affecting current release to Archived on the Starmade board.
AndyP moved T406: Attempting to place a block with nothing in slot will crash the game. from Issue affecting current release to Archived on the Starmade board.
AndyP moved T426: Nullpointer when adding a new chunk from Issue affecting current release to Archived on the Starmade board.
AndyP moved T429: Galaxy Map broken from Issue affecting current release to Archived on the Starmade board.
AndyP moved T430: Wrong corner rotation for replace mode. from Issue affecting current release to Archived on the Starmade board.
AndyP moved T454: Undo on storage blocks does no restore auto-pull items from Unclassed to Archived on the Starmade board.
AndyP moved T410: flashlight issues from Issue affecting current dev-build to Archived on the Starmade board.
AndyP moved T423: saving blueprint with docks causes StackOverflowError from Issue affecting current dev-build to Archived on the Starmade board.
AndyP moved T425: flashlight has no icon texture from Issue affecting current dev-build to Archived on the Starmade board.
AndyP moved T429: Galaxy Map broken from Archived to Issue affecting current release on the Starmade board.
AndyP moved T426: Nullpointer when adding a new chunk from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
AndyP moved T429: Galaxy Map broken from Issue affecting current dev-build to Archived on the Starmade board.
AndyP moved T352: Docked, unfactioned ships ignore faction permissions completely from Rejected / Duplicate / Invalid to Archived on the Starmade board.
AndyP moved T404: Testing ticket from Rejected / Duplicate / Invalid to Archived on the Starmade board.
AndyP moved T418: System claiming issues. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
AndyP moved T402: New uploaded blueprints become Enemy Usable from Rejected / Duplicate / Invalid to Archived on the Starmade board.
AndyP moved T458: Broken movement in new core. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
AndyP moved T433: Scanner uncloaks ship/docked ships from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Menu Click Button label Result Kick? kick kick yes, freezes fullscreen game with BG popup (Bug!) ban_name bans name yes, freezes fullscreen game with BG popup (Bug!) ban_account nothing (States error: user not uplinked, yes, but only the clicked one! (Bug!) although uplink is forced on the server) ban_ip error not an ip yes, but only the clicked one! (Bug!)
this should only point to the build mode mouse pointer pointing to "no side", while I am not sure if thats "pointing in space" or a "non rotateable" block.
In both cases, I remember a problem I had with linux,
do you have "preview block to build" on?
In Buildmode, this is almost always there, and transparent stuff can become an impact on the performance (as its on top of all others)
Aug 3 2015
Aug 3 2015
So, it does start the noise when the game starts, or before? (possibly even in launcher?)
AndyP triaged T462: Metal grills beside doors, sometimes do not render when the door is opened as Low priority.
AndyP moved T462: Metal grills beside doors, sometimes do not render when the door is opened from Feedback to Open / Validated on the Issue Navigation board.
AndyP added a comment to T462: Metal grills beside doors, sometimes do not render when the door is opened.
This is most likely the see through glass side effect, however I have seen metal grills with errors beside doors, so there may be a different influence, will test that in more details.
AndyP changed the visibility for T462: Metal grills beside doors, sometimes do not render when the door is opened.