If you spawn a core and do not change the name once you add a block to it the movement bugs out to where you move around the point at which you are looking.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- Yes
- Last tested (version)
- Current version
- Category
- Control Block System: Functional
- First occurrence (version)
- Latest update
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
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Event Timeline
please specify this in a step by step "how to reproduce" and also add the expected and observed behavior.
I know a core spawned, does sometimes confuse you by the camera being not faced forward, as most entities you enter, but the arrow in top center shows the correct orientation.
Please define the "bugged movement" in more details.
Just tested this in the Dev build and it doesnt seem to be an issue, will look into it further as well
But here is what was happening
- spawn core (do not change the default name)
- add a rail docker to it
- attempt to look and fly around
not really sure how to describe what happened besides that it seemed to rotate around the point that you were looking at and so when you turned it would accelerate you even if you didnt add any thrust. Another way to tell if this would happen is that there would be two rail dockers in the weapons menu even if you had only added one onto the core.
did you add the rail docker in the front and thus the center of mass became "off" to the raildocker in front of you, which is obviously see-through then?
Yes in front facing down and away from the core but it made it as if the center of mass was a few hundred meters away
oh, thats odd, however, if you get steps to reproduce please add, will keep this open for a few days
Same here, it also seems to have stopped in .19354, I will keep you guys posted as to if it happens in a dev build.