If you type in /sector_chmod with no arguments, it displays the syntax help.
It lists 'protect', rather than 'protected' as a possible permission to use.
After using protect (e.g. /sector_chmod 2 2 2 + protect), it tells you 'protected' is the correct argument.
Description
Details
- Commits
- Restricted Diffusion Commit
Restricted Diffusion Commit - Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.19331
- Category
- Typos/Content
- First occurrence (version)
- 0.17
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Event Timeline
The output of the syntax help for /sector_chmod in the last test consists of 2 lines:
General: [ERROR] sector_chmod [SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)](e.g. /sector_chmod 10 12 15 + noenter): No parameters provided: need 5
General: [ERROR] usage: Changes the sector mode: example '/sector_chmod 8 8 8 + peace', available modes are 'peace'(no enemy spawn), 'protect'(no attacking possible)
The typo is indeed fixed in the 1st line, however, the 2nd line still contains it.
The 2nd line also only lists 2 of the 6 options listed in the 1st line.
Fix confirmed, the current output is:
General: [ERROR] sector_chmod [SectorX(Integer), SectorY(Integer), SectorZ(Integer), +/-(String), peace/protected/noenter/noexit/noindications/nofploss(String)](e.g. /sector_chmod 10 12 15 + noenter): No parameters provided: need 5
General: [ERROR] usage: Changes the sector mode: example '/sector_chmod 8 8 8 + peace'. available modes are 'peace'(no enemy spawn), 'protected'(no attacking possible), 'noenter'(disables entering sector), 'noexit'(disables leaving sector), 'noindications'(disables hud indicators), 'nofploss'(disables faction point loss)