I don't really think it's confusing, to me it's somewhat logical. Map orientation could be more user friendly but changing these colours wouldn't help, not a bug either.
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Mar 5 2016
No feedback
Long time ago, but is this still happening?
Tried a few times to get this on purpose but never had it.
No feedback.
Seems to be a duplicate of T837 though so going to reject this (slabs are non cubic blocks too)
Yeah, the elevator in the blueprint is wonky, after redocking it, it worked for me.
Can't reproduce, a damage beam hurts the planet core just fine for me. It's possible your beam is just too small to deal real damage since planet HP does regen rather quickly.
See tester information for possible solution.
-Validated-
I'm assuming this doesn't happen anymore (or never happened to begin with), rejecting.
Finally got time to look into it.
I strongly believe this is a duplicate to T281 or at least related to it and possibly simple-light mode cross relations.
Still cant find a way to reproduce it
I am pretty sure this is related to "late sync".
If physics go to a certain stress level from one entity, the causing entities get the physics disabled. (To prevent overloading the cpu of the server and have a too bug negative effect on the other players.)
-QA Testing-
Already confirmed to work a while ago. =)
-QA Testing-
To add the home base owner was in game and in the base. The other players fleet appeared on the nav and loaded in before they flew into the station as described.
I should add that the two times I witnessed this the waypoint was 70km and 18 km away.
Less than 5 meters away and can't add a ship across a sector border.
https://youtu.be/fBGSeUr6W80
Finally resolved the loading issue and the missing texture issue - the textures had downloaded as "filename.png.zip", each containing the corresponding png file. Extracting the contents of all the .zips fixed and fully resolved this issue.
Mar 4 2016
While the above fixed the loading error, it caused some textures to be totally missing. Namely, the new carrier rail blocks appeared as grey or black cubes. Deleting the "default" textures folder and re-downloading via the launcher caused the loading error to reappear.
Issue was fixed by deleting the /textures folder, verifying integrity of data cache via steam and downloading that update, then downloading the latest update through the launcher.
Having this problem as well. Started happening with hotfix 0.19592, while it was working fine with version 0.19590. Swiching versions back to 0.19590 doesn't fix the problem.
Mar 3 2016
im still seeing some movement during sector changes. if the ship is right side up in the universe then your character will jump up a block or so and fall back to where you were standing. but if the ship is upside down in the universe then your character will go down into the floor so your upper half is sticking out of the block you were standing on.
it is fixed for me.
This may need a info text on the Fleet menu then i guess ?
I still have the problem - can someone tell me what to do?
should be fixed in latest release already
-QA testing-
Using the authors provided blueprint, the push effect linked beam and cannons would add a spin to the pushed entity when fired directly in line with center of gravity, with the exception of the forward firing setup, it fired straight.
Mar 2 2016
-QA Testing-
Fixed
Problem is back client side
when overheating a ship you can kill the core in multiplayer. i do asume it is a visual client side problem only, because i cant reproduce it with the same test setup on singleplayer.
I second that recommendation to move to SemVer's scheme for version IDs, or at least something similar...
HEY THERE! It's been a while but I've managed to determine the cause. Using push defensively on a logic clock on a doced entity will cause the nullpointer
I was able to fix it by overwriting the data in "revertBehaviorconfig.xml" with the corresponding lines in the actual blockbehaviorconfig. Go ahead and close this up.
Hm cannot reproduce on clean install.
Confirmed by support ticket.
Yeah, I had replaced my BP folder. Everything else was clean; no config changes, no third party shaders, no textures.
However:
[2016-03-01 21:45:53] [SERVER] ## READING ALL 264 BLUEPRINTS FINISHED! TOOK 1103ms