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Starmade | Highlighting/selecting sectors on galaxy map
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Description

When I highlight an area on the galaxy map, the highlighted area appears white instead of grey, and I cannot see.

Edit: added the Forum thread about it

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
uncertain
Last tested (version)
v0.19361
Category
Galaxy Map
First occurrence (version)
v0.19361
Hardware/Software/System
OS-Specific
No
Hardware-Specific
Video (GPU)
Video Card Vendor
NVIDIA
Video Card Model
GeForce 9800 GT (Version341.44)
User/Reporter/Contact
URL to Starmadedock thread
http://starmadedock.net/threads/white-boxes-in-the-galaxy-map.20201/
Detected video (Graphicsinfo.txt)

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
f2bl1ou set First occurrence (version) to v0.19361.Aug 4 2015, 10:01 PM
f2bl1ou set Last tested (version) to v0.19361.
f2bl1ou changed OS-Specific from No to Windows Only.
f2bl1ou changed Video Card Vendor from uncertain to NVIDIA.
f2bl1ou set Video Card Model to GeForce 9800 GT (Version341.44).
f2bl1ou edited Detected video (Graphicsinfo.txt). (Show Details)
f2bl1ou edited Serverconfig (server.cfg). (Show Details)
f2bl1ou edited Clientconfig (settings.cfg). (Show Details)
Restricted Application added a project: Issue Navigation. · View Herald TranscriptAug 4 2015, 10:01 PM
SmilingDemon updated the task description. (Show Details)Aug 5 2015, 7:02 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon set Task Type to Bug.
SmilingDemon set Reproducible to uncertain.
SmilingDemon changed OS-Specific from Windows Only to No.
SmilingDemon set Hardware-Specific to Video (GPU).
SmilingDemon set URL to Starmadedock thread to http://starmadedock.net/threads/white-boxes-in-the-galaxy-map.20201/.
SmilingDemon claimed this task.
SmilingDemon triaged this task as High priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptAug 5 2015, 7:04 AM

not only affects the high light secton.
every faction owned sector is affected.

SmilingDemon removed SmilingDemon as the assignee of this task.
Megacrafter127 added a subscriber: Megacrafter127.
Megacrafter127 claimed this task.
Megacrafter127 removed Megacrafter127 as the assignee of this task.
Oninoni claimed this task.Aug 5 2015, 5:32 PM

It's not happening for me :( But i would say it's a compatibility/Driver/Shader Problem. You probably need special Hardware to make it happen.

I've got a GTX980 and it's all right

Oninoni added a subscriber: Oninoni.Aug 5 2015, 5:46 PM
Oninoni removed Oninoni as the assignee of this task.
SmilingDemon added a comment.EditedAug 6 2015, 7:01 AM

adding a few Grafcis.txt and settings.cfg from the forum thread for comparison
virtue1987:



Jananton: two driver versions (older and latest one)
1. 2.

fatman1031:


Comradecolonel:


Vilab:

everyone with a problem so far seems to run a GPU with OpenGL 3.3.x
can someone with Nvidia with older GPU see if this isnt happening for him ?

AndyP added a comment.Aug 6 2015, 11:24 PM

Sent all settings.cfg through diffchecker, seems like there is no setting combination causing it.
I also have NVIDIA, but OpenGL Version 4.5.

Rokiyo added a subscriber: Rokiyo.EditedAug 6 2015, 11:39 PM

I'm running Open GL 4.4, and I get a semi-transparent square... I can still see through it, but there are various oddities with it now:

Edit: And here's one showing the whole system:

Files:

AndyP added a comment.Aug 7 2015, 1:22 AM

Okay this is what my map looks like:


(focus on current sector)


(focus on adjacent system)

I expect this is exactly what it "should" look like.
Your "rings" are pretty odd.

Rokiyo added a comment.Aug 7 2015, 1:26 AM

Oh, I just have orbital sectors turned on.

Normally that places yellow boxes for every sector touching an asteroid belt orbit and purple boxes for every sector touching a planetary orbit.

Since this last update (v19361), all orbital sectors are now drawn in white.

Rokiyo : could you do a new clean install to see if it isnt a problem with some borked update?

SmilingDemon changed the task status from Open to In Queue (Game).Aug 8 2015, 6:58 PM

See my comment with file collection
almost everyone with this problem runs on Open GL 3.3.x
(exept Rokiyo with a slighlty different effect)
could reproduce on Open GL 4.5 NV or AMD card

if this information isnt enough, please tell us what is needed and we try to get further info

Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptAug 8 2015, 6:58 PM

I cant update my Open GL, I'll try a new graphics card and see if it resolves the problem. I'll post if it helps or not when I know. Thank you for all the help.

Rokiyo added a comment.Aug 9 2015, 6:25 AM

Just ran through the following today: Confirming that the rendering of the starmap changed in v19361.

Using v19320 (using force download all & overwite option)

Orbital sectors off:


Orbital sectors on:

  • Select system and selected sector are both highly transparent have a slight R/G/B tinge to their faces
  • Planetary and orbital sectors are the same colour as their corresponding orbital rings.
  • Selected system occludes orbital rings and orbital sectors

Using v19361 (using force download all & overwite option)

Orbital sectors off:


Orbital sectors on:

  • Select system and selected sector are both mildly transparent have a grey shade to their faces
  • Planetary and orbital sectors are now both rendered in grey.
  • Selected system occludes orbital rings and orbital sectors

Unfortunately. these screenshots have come through much darker than they appear in-game (something I didn't notice until after I finished taking all the screenshots).

I used the in-game screenshot function (F5) to generate these for consistency while highlighting the changes, but the following image taken via the Windows Snipping Tool is a more accurate reflection of what these actually look like on my screen:

The difference between builds is a lot more noticeable on my screen than it is in these screenshots.

@Rokiyo

The orbital sectors part is broken in both builds, however the color change may be a side effect of a different fix we made,
its interesting you only get cloudy blocks and not those orbital lines as intended.

Did you try different video settings?
Like, full screen/windowed, framebuffer on/off, and possibly made sure your system uses 64bit java?

Some drivers perform weird when using 32bit java with 64bit drivers, and java auto-update messes this up sometimes and downgrades a 64bit installation to 32bit.

May you try
java -d32 -version
java -d64 -version
on your system to compare the installed type and versions of java?

@AndyP

Apologies if I'm missing something obvious, but I am seeing those rings in the screenshots both you and I posted for v19361?

Yours:


Mine:

Only difference was that my screenshots came out incredibly dark, and by this stage I had already spent 30mins swapping versions to take these screenshots so I didn't redo them.

Can you please confirm if the following is correct? I want to be sure I understand what the correct appearance should be.

  • Orbital rings are supposed to appear around stars, to roughly indicate where asteroids and planets will spawn (works in both v19320 and v19361).
  • Turning on orbital sectors should produce yellow 'cloudy blocks' that show exactly which sectors will contain asteroids (stopped working in v19361).
  • Selected sector should be covered with highly transparent shades of red, green and blue (stopped working in v19361).
  • Selected system should be covered with highly transparent shades of red, green and blue (stopped working in v19361).

As for your other questions:

  • I tried both fullscreen and windowed, no change.
  • Framebuffer was ON for all 5 of the above screenshots (haven't touched it).
  • I am running 64bit Java 1.7.0_75-b13 only (I do not have 32bit Java installed; Sticking Java 7 for Minecraft/forge related reasons).
  • Reverting to v19320 fixes the issue on my system.
AndyP added a comment.Aug 10 2015, 3:15 PM

Oh yeah, confused orbital sector "clouds" with the rings, somehow had the impressions the rings show like a cloud of sectors.

Okay, seeing the rest, the "selected" sector thing is the only thing that really differs.

On my system, and I think most others, have a slight "cloudy" effect in highlighted the system, while the selected sector also has a slight cloudy effect, if in same sector they add to each other, making the selected sector in the selected system a bit more dense.
The system you are currently in, alternates between yellow to black (like in the gif)

I have seen some with a high density,
and some seem to have low density change.

I have no idea what setting could influence that.
Did you try to reset your config to default settings?
(Go to your starmade folder, and move the "settings.cfg" out of the folder and try again, if it does have no influence end the game and move it back.)

AndyP shifted this object from the S1 Public space to the S3 Starmade space.Aug 11 2015, 11:39 PM
AndyP changed the edit policy from "Starmade (Project)" to "All Users".
schema added a subscriber: schema.Aug 17 2015, 9:28 AM
schema changed the task status from In Queue (Game) to Resolved.

Not sure what might be causing this. It doesn't show wrong on my card.

I added a few things that might fix the issue.

needs confirmation

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptAug 17 2015, 9:28 AM
SmilingDemon removed SmilingDemon as the assignee of this task.Aug 20 2015, 5:56 PM

cant QA this
i havent had the problem and no access to any older NV GPU

AndyP claimed this task.Aug 21 2015, 9:24 AM

QA: Not Fixed

AndyP changed the task status from Resolved to In Queue (Game).Aug 21 2015, 9:25 AM

All claimed systems turned gray,

Restricted Application edited projects, added Game Development; removed Quality Assurance. · View Herald TranscriptAug 21 2015, 9:25 AM

Not fixed and worse, before, if i zoomed in a claimed system i atleast could see some planets and stations, now everything is solid white.

GPU Info


Settings
Affect

As you can see by the image I too am having issues with claimed sectors... What is even more interesting is that i am running the most up to date nivida drivers and pre patch I did not have this problem with the same settings.

AndyP added a comment.Aug 21 2015, 8:42 PM

Yes, I did not have the error before, so it is really affecting all now ^^

AndyP added a comment.Aug 27 2015, 6:48 PM

Raising priority, its getting worse now.

  • Its not covering the normal view anymore, and stuff gets a see through the map, this is most likely broken since one or two dev builds as its heavily noticeable.
  • colored systems work again, but are mostly purple, not many colors generated
AndyP raised the priority of this task from High to Release Blocker.Aug 27 2015, 6:48 PM

Having the same issues as Andy

Seygantte added a subscriber: Seygantte.EditedAug 30 2015, 6:10 PM

This is what I currently see in my map view. The focused system is an unclaimed system, the ones in the core are faction systems. Both appear as white cubes

http://images.akamai.steamusercontent.com/ugc/691654839286864474/B302805FA65FFD1A989046B1F8DCBB52EAE4F359/

Interestingly, if I am in my own faction's claimed system then it does not appear as such; the system can be viewed. However, the currently selected sector is a smaller white cube.

Turning on orbital sectors replaces the orbit rings with a ring of white sector cubes.

Nvidia Geforce 8800GT driver 341.81
Intel Q6600 @3.2GHz
Java 1.8.0_60-b27
Starmade v0.19491; build 20150820_221933 (clean install)
settings and graphicisinfo attached


EDIT: Graphics, BIOS, Java and game all updated to most current version prior to coming to the forums in an attempt to fix this

not happening for me. So I'm kind of stabbing the dark with this fix

schema added a commit: Restricted Diffusion Commit.Aug 31 2015, 11:56 PM
schema changed the task status from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptAug 31 2015, 11:56 PM

Testing on dev build starmade-build_20150901_160211

Highlighting faction systems is improved, but not sure if this is how it's supposed to look


Highlighting sectors in faction systems still gives white blocks

Orbital sectors

Unclaimed systems still white

Orbital sectors show through when a faction system overlaps

Is there anything else you would like me to test?

AndyP closed this task as Closed.Sep 4 2015, 9:47 PM

-QA Testing-

Only remaining issue I can see: T469

This one, especially the white boxes and alike are fixed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptSep 4 2015, 9:47 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
AndyP removed AndyP as the assignee of this task.Sep 7 2015, 9:05 PM

I am sorry to ask this but how do I actually solve this?
I read it all and I see it says 'solved' but I can't seem to find how to solve this problem.
my galaxy map displays all highlighted sectors as solid white, I can't see orbits (neither asteroids nor planets), shops or stations

Thanks for looking into this

-Najix

AndyP added a subscriber: AndyP.Oct 30 2015, 9:49 PM

This may be an unfortunate combination of video card and driver,

are you sure you are using the latest drivers, and also tried manually installing the latest version?

  • Andy
Restricted Application removed a subscriber: AndyP. · View Herald TranscriptOct 30 2015, 9:49 PM
AndyP added a subscriber: AndyP.Oct 30 2015, 9:49 PM
Restricted Application removed a subscriber: AndyP. · View Herald TranscriptOct 30 2015, 9:49 PM

I did check that, it is the latest driver for my NVIDIA GEFORCE GTX260. so nothing I can do here

SmilingDemon added a comment.EditedNov 1 2015, 10:36 AM

luc´s info files about it
couldnt find anything usefull so far in the logs
this one contains a map opening


older NV with OpenGL 3.3 again
selected system turns white

and there are some shader errors shown here ... couldnt find them in the logs
Edit: its not related ... shows the same error shader warnings for me without the problem !

I still have the problem - can someone tell me what to do?

version: 0.19592#20160303_151827


Restricted Application added a project: Galaxy Map. · View Herald TranscriptMar 10 2017, 6:29 PM