When I highlight an area on the galaxy map, the highlighted area appears white instead of grey, and I cannot see.
Edit: added the Forum thread about it
When I highlight an area on the galaxy map, the highlighted area appears white instead of grey, and I cannot see.
Edit: added the Forum thread about it
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It's not happening for me :( But i would say it's a compatibility/Driver/Shader Problem. You probably need special Hardware to make it happen.
I've got a GTX980 and it's all right
adding a few Grafcis.txt and settings.cfg from the forum thread for comparison
virtue1987:
everyone with a problem so far seems to run a GPU with OpenGL 3.3.x
can someone with Nvidia with older GPU see if this isnt happening for him ?
Sent all settings.cfg through diffchecker, seems like there is no setting combination causing it.
I also have NVIDIA, but OpenGL Version 4.5.
I'm running Open GL 4.4, and I get a semi-transparent square... I can still see through it, but there are various oddities with it now:
Edit: And here's one showing the whole system:
Files:
Okay this is what my map looks like:
I expect this is exactly what it "should" look like.
Your "rings" are pretty odd.
Oh, I just have orbital sectors turned on.
Normally that places yellow boxes for every sector touching an asteroid belt orbit and purple boxes for every sector touching a planetary orbit.
Since this last update (v19361), all orbital sectors are now drawn in white.
Rokiyo : could you do a new clean install to see if it isnt a problem with some borked update?
See my comment with file collection
almost everyone with this problem runs on Open GL 3.3.x
(exept Rokiyo with a slighlty different effect)
could reproduce on Open GL 4.5 NV or AMD card
if this information isnt enough, please tell us what is needed and we try to get further info
I cant update my Open GL, I'll try a new graphics card and see if it resolves the problem. I'll post if it helps or not when I know. Thank you for all the help.
Just ran through the following today: Confirming that the rendering of the starmap changed in v19361.
Orbital sectors off:
Orbital sectors off:
Unfortunately. these screenshots have come through much darker than they appear in-game (something I didn't notice until after I finished taking all the screenshots).
I used the in-game screenshot function (F5) to generate these for consistency while highlighting the changes, but the following image taken via the Windows Snipping Tool is a more accurate reflection of what these actually look like on my screen:
The difference between builds is a lot more noticeable on my screen than it is in these screenshots.
The orbital sectors part is broken in both builds, however the color change may be a side effect of a different fix we made,
its interesting you only get cloudy blocks and not those orbital lines as intended.
Did you try different video settings?
Like, full screen/windowed, framebuffer on/off, and possibly made sure your system uses 64bit java?
Some drivers perform weird when using 32bit java with 64bit drivers, and java auto-update messes this up sometimes and downgrades a 64bit installation to 32bit.
May you try
java -d32 -version
java -d64 -version
on your system to compare the installed type and versions of java?
Apologies if I'm missing something obvious, but I am seeing those rings in the screenshots both you and I posted for v19361?
Yours:
Only difference was that my screenshots came out incredibly dark, and by this stage I had already spent 30mins swapping versions to take these screenshots so I didn't redo them.
Can you please confirm if the following is correct? I want to be sure I understand what the correct appearance should be.
As for your other questions:
Oh yeah, confused orbital sector "clouds" with the rings, somehow had the impressions the rings show like a cloud of sectors.
Okay, seeing the rest, the "selected" sector thing is the only thing that really differs.
On my system, and I think most others, have a slight "cloudy" effect in highlighted the system, while the selected sector also has a slight cloudy effect, if in same sector they add to each other, making the selected sector in the selected system a bit more dense.
The system you are currently in, alternates between yellow to black (like in the gif)
I have seen some with a high density,
and some seem to have low density change.
I have no idea what setting could influence that.
Did you try to reset your config to default settings?
(Go to your starmade folder, and move the "settings.cfg" out of the folder and try again, if it does have no influence end the game and move it back.)
Not sure what might be causing this. It doesn't show wrong on my card.
I added a few things that might fix the issue.
needs confirmation
Not fixed and worse, before, if i zoomed in a claimed system i atleast could see some planets and stations, now everything is solid white.
GPU Info
As you can see by the image I too am having issues with claimed sectors... What is even more interesting is that i am running the most up to date nivida drivers and pre patch I did not have this problem with the same settings.
Raising priority, its getting worse now.
This is what I currently see in my map view. The focused system is an unclaimed system, the ones in the core are faction systems. Both appear as white cubes
Interestingly, if I am in my own faction's claimed system then it does not appear as such; the system can be viewed. However, the currently selected sector is a smaller white cube.
Turning on orbital sectors replaces the orbit rings with a ring of white sector cubes.
Nvidia Geforce 8800GT driver 341.81
Intel Q6600 @3.2GHz
Java 1.8.0_60-b27
Starmade v0.19491; build 20150820_221933 (clean install)
settings and graphicisinfo attached
EDIT: Graphics, BIOS, Java and game all updated to most current version prior to coming to the forums in an attempt to fix this
Testing on dev build starmade-build_20150901_160211
Highlighting faction systems is improved, but not sure if this is how it's supposed to look
Is there anything else you would like me to test?
-QA Testing-
Only remaining issue I can see: T469
This one, especially the white boxes and alike are fixed.
I am sorry to ask this but how do I actually solve this?
I read it all and I see it says 'solved' but I can't seem to find how to solve this problem.
my galaxy map displays all highlighted sectors as solid white, I can't see orbits (neither asteroids nor planets), shops or stations
Thanks for looking into this
-Najix
This may be an unfortunate combination of video card and driver,
are you sure you are using the latest drivers, and also tried manually installing the latest version?
I did check that, it is the latest driver for my NVIDIA GEFORCE GTX260. so nothing I can do here
luc´s info files about it
couldnt find anything usefull so far in the logs
this one contains a map opening
and there are some shader errors shown here ... couldnt find them in the logs
Edit: its not related ... shows the same error shader warnings for me without the problem !
I still have the problem - can someone tell me what to do?
version: 0.19592#20160303_151827