Page MenuHomeSchine - Phabricator
Feed All Stories

Mar 7 2016

AndyP placed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. up for grabs.

-Validated-

Mar 7 2016, 1:26 AM · Starmade
AndyP moved T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 7 2016, 1:25 AM · Starmade
AndyP changed the visibility for T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:25 AM · Starmade
AndyP claimed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 7 2016, 1:24 AM · Starmade
Chandler added a comment to T1059: Ship roll / rotate alone when build mode.

Is the old rotate key (z) still telling it to roll. On pc, when i hit z to go into build, it also activates the roll because they are set to the same hard set.

Mar 7 2016, 1:02 AM · Engine, Starmade

Mar 6 2016

DukeofRealms created T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..
Mar 6 2016, 11:42 PM · Starmade
BillGHero added a comment to T608: Falling through rail docked entities after they finish movement.

Might be since it has been several updates since then. Thank you for looking into the problem, but if I just keep elevators within the main bound box it should be fine.

Mar 6 2016, 9:32 PM · CBS: Rails, Starmade
Kingofanime added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.

It's also worth noting, that when you're using the defend sector command, if your fleet ships have short range weapons that are less than the 2km sector size... I think it's possible to have enemies in your defended sector being ignored by your fleet.

Mar 6 2016, 7:53 PM · Fleets, Starmade
Kingofanime added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.

One time I was testing the fleet sentry command... my fleet ship didn't respond until it got the beam computer shot off. Which switched the ship from a short range weapon (Beam/Cannon) to a longer range weapon (Cannon). It then began fighting back, but none of the other fleet members helped.

Mar 6 2016, 7:39 PM · Fleets, Starmade
Kingofanime added a comment to T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.

If an enemy is within weapons range, it works fine.

Mar 6 2016, 7:30 PM · Fleets, Starmade
godmars added a comment to T1203: Radar Jammer no longer reduces AI Accuracy.

Radar Jammers have always reduced AI's aiming ability up until the latest release AND halve their engagement range. This only stopped being the case in the latest build(s) that were introduced after combat AI was broken then fixed.

Mar 6 2016, 7:18 PM · AI, Starmade
lancake moved T1216: Sectors loading in very slowly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 6 2016, 7:13 PM · Engine (Data), Starmade
lancake triaged T1216: Sectors loading in very slowly as Urgent priority.
Mar 6 2016, 7:13 PM · Engine (Data), Starmade
lancake claimed T1216: Sectors loading in very slowly.

Might be multiple issues in 1 task.

Mar 6 2016, 7:12 PM · Engine (Data), Starmade
lancake updated subscribers of T225: radarjammer doesn't affect AI anymore.
Mar 6 2016, 7:04 PM · Game Development (Beta), AI, Starmade
lancake merged task T1203: Radar Jammer no longer reduces AI Accuracy into T225: radarjammer doesn't affect AI anymore.
Mar 6 2016, 7:04 PM · AI, Starmade
lancake triaged T1203: Radar Jammer no longer reduces AI Accuracy as Normal priority.
Mar 6 2016, 7:04 PM · AI, Starmade
lancake claimed T1203: Radar Jammer no longer reduces AI Accuracy.

Radarjammer never made AI less accurate, it just halves their weapon range. If that doesn't work anymore, I'll put it in T225 which is about exploiting that mechanic.

Mar 6 2016, 7:03 PM · AI, Starmade
lancake moved T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 6 2016, 6:57 PM · Fleets, Starmade
lancake renamed T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range from Fleet on Sentry or Defend Sector doesn't fight back to fleet on sentry or defend doesn't fight back if enemy is out of weapon range.
Mar 6 2016, 6:57 PM · Fleets, Starmade
lancake claimed T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.

It would seem that fleet ships ignore everything outside their weapons range. Even if it is Killing them.

Mar 6 2016, 6:55 PM · Fleets, Starmade
Kingofanime set Task Type to issuetype:bug on T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.
Mar 6 2016, 6:23 PM · Fleets, Starmade
Kingofanime created T1221: fleet on sentry or defend doesn't fight back if enemy is out of weapon range.
Mar 6 2016, 6:20 PM · Fleets, Starmade
SmilingDemon closed T1188: Undo - redo sequence can destroy blocks as Rejected.

rejecting this because this is an side effect on how the server handles placement and removal of blocks.

Mar 6 2016, 3:29 PM · GUI/HUD, Starmade
AndyP added a comment to T1209: Fleet AI will override players.

yes, but for that
staying in gravity or being aligned would be correct.

Mar 6 2016, 2:38 PM · Fleets, Starmade
SmilingDemon updated the task description for T979: logic signal rotates rail docker and pickup point.
Mar 6 2016, 2:30 PM · CBS: Rails, Starmade
SmilingDemon updated subscribers of T979: logic signal rotates rail docker and pickup point.
Mar 6 2016, 2:28 PM · CBS: Rails, Starmade
SmilingDemon merged task T1219: Rail Docker changes orientation activated and undocked. into T979: logic signal rotates rail docker and pickup point.
Mar 6 2016, 2:28 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1219: Rail Docker changes orientation activated and undocked..

this is a duplicate of T979

Mar 6 2016, 2:28 PM · CBS: Rails, Starmade
SmilingDemon triaged T1219: Rail Docker changes orientation activated and undocked. as Normal priority.
Mar 6 2016, 2:27 PM · CBS: Rails, Starmade
SmilingDemon claimed T1219: Rail Docker changes orientation activated and undocked..
Mar 6 2016, 2:17 PM · CBS: Rails, Starmade
SmilingDemon closed T980: Error: SocketException on server connection as Rejected.

no further information and a support issue most likely anyway ( and probably solved after so long a time)

Mar 6 2016, 11:59 AM · Engine, Starmade
SmilingDemon closed T1079: Null pointer error when trying to activate flipflop logic block on a docked entity as Rejected.

cant get this to crash.
no logfiles or sample blueprint

Mar 6 2016, 10:44 AM · Logic, Starmade
SmilingDemon moved T1191: Ship arrow versus Galaxy Map arrow from Unclassed to Issue affecting current release on the Starmade board.
Mar 6 2016, 10:36 AM · Galaxy Map, Starmade
SmilingDemon changed the status of T1191: Ship arrow versus Galaxy Map arrow from Open to In Queue (Game).

-Confirmed-
small sample video...
the blue arrow is the one from the ships orientation

Mar 6 2016, 10:36 AM · Galaxy Map, Starmade
SmilingDemon changed Last tested (version) from 0.19564 to 0.19594 (DEV) on T1191: Ship arrow versus Galaxy Map arrow.
Mar 6 2016, 10:34 AM · Galaxy Map, Starmade
AndyP added a comment to T724: nvidia 7000 cards not working..

Hm, this seems to be more likely a driver issue then.

Mar 6 2016, 10:03 AM · Starmade
Crimson-Artist created T1220: New Pickup Rails cast Shadows.
Mar 6 2016, 8:59 AM · Engine, Starmade
Inspired2150 added a comment to T1209: Fleet AI will override players.

This is true for the current live version, however it is also useful as an autopilot feature to travel between waypoints :)

Mar 6 2016, 4:31 AM · Fleets, Starmade
ltmauve created T1219: Rail Docker changes orientation activated and undocked..
Mar 6 2016, 4:19 AM · CBS: Rails, Starmade
godmars changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:sponly on T1203: Radar Jammer no longer reduces AI Accuracy.
Mar 6 2016, 4:04 AM · AI, Starmade
K10wN added a comment to T724: nvidia 7000 cards not working..

Nothing has changed. Same shader error on 6000 and 7000 series Nvidia cards on every version since the shipyard update.
Old install of pre-shipyard version works no problem.

Mar 6 2016, 1:43 AM · Starmade
AndyP edited Serverconfig (server.cfg) on T1195: AI will get stuck in structures..
Mar 6 2016, 1:00 AM · Game Development (Beta), Fleets, Starmade
AndyP changed the status of T1195: AI will get stuck in structures. from Open to In Queue (Game).

Indeed happens, they seem to ignore anything stationary.

Mar 6 2016, 12:56 AM · Game Development (Beta), Fleets, Starmade
AndyP claimed T1195: AI will get stuck in structures..
Mar 6 2016, 12:55 AM · Game Development (Beta), Fleets, Starmade
spunkie changed the status of T1209: Fleet AI will override players from Open to In Queue (Game).
Mar 6 2016, 12:36 AM · Fleets, Starmade
spunkie edited Steps to reproduce on T1209: Fleet AI will override players.
Mar 6 2016, 12:36 AM · Fleets, Starmade
spunkie added a comment to T1209: Fleet AI will override players.

Ships that are given a fleet command will fight the player pilot's control until either the command is completed, or the fleet is deleted. Giving an idle command will not stop the fleets current command.

Mar 6 2016, 12:35 AM · Fleets, Starmade
spunkie claimed T1209: Fleet AI will override players.
Mar 6 2016, 12:00 AM · Fleets, Starmade
spunkie claimed T1212: can't salvage invisible blocks.
Mar 6 2016, 12:00 AM · CBS: Functional, Starmade

Mar 5 2016

lancake placed T1212: can't salvage invisible blocks up for grabs.
Mar 5 2016, 11:35 PM · CBS: Functional, Starmade
lancake moved T1212: can't salvage invisible blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 5 2016, 11:35 PM · CBS: Functional, Starmade
lancake renamed T1212: can't salvage invisible blocks from Salvage beams don't pick up cargo areas. to can't salvage invisible blocks.
Mar 5 2016, 11:35 PM · CBS: Functional, Starmade
lancake claimed T1212: can't salvage invisible blocks.

Well, this applies for any "invisible" block:

  • (open) Doors
  • (empty) Cargo areas
  • Pick up rails/Shoot out rails/ Pick up Points
Mar 5 2016, 11:33 PM · CBS: Functional, Starmade
AndyP updated subscribers of T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Mar 5 2016, 11:23 PM · Engine, Starmade
AndyP merged task T1090: Rotating a Pastable with Slabs causes them to lose their alignment into T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Mar 5 2016, 11:23 PM · Starmade
AndyP added a comment to T1090: Rotating a Pastable with Slabs causes them to lose their alignment.

Looks like its related T954, please poke me again if T954 is fixed and the problem is still there.

Mar 5 2016, 11:23 PM · Starmade
lancake renamed T1034: Default menu size and minimal size are too small (causing clipping) from Default menu size is too small (causing clipping) to Default menu size and minimal size are too small (causing clipping).
Mar 5 2016, 11:20 PM · GUI/HUD, Starmade
lancake merged T1178: Extremely reduce window sizes create clipping issue into T1034: Default menu size and minimal size are too small (causing clipping).
Mar 5 2016, 11:19 PM · GUI/HUD, Starmade
lancake merged task T1178: Extremely reduce window sizes create clipping issue into T1034: Default menu size and minimal size are too small (causing clipping).
Mar 5 2016, 11:19 PM · GUI/HUD, Starmade
lancake triaged T1178: Extremely reduce window sizes create clipping issue as Low priority.
Mar 5 2016, 11:19 PM · GUI/HUD, Starmade
lancake claimed T1178: Extremely reduce window sizes create clipping issue.

Yeah, going to merge it with T1034.
Implementing a "minimize" function would probably take a rather long time, multiple menus at once don't really work that well, it's often not possible either for the main menus.

Mar 5 2016, 11:18 PM · GUI/HUD, Starmade
AndyP closed T1204: Crash on Launch "data/./textures/block" as Rejected.

Yeah, was most likely a broken texture download, that could not extract.

Mar 5 2016, 11:16 PM · Starmade
lancake updated subscribers of T927: Data values reset on server restart.
Mar 5 2016, 11:15 PM · Engine, Starmade
lancake merged task T1196: Transporter Names disappearing and permissions resetting on mulitplayer server into T927: Data values reset on server restart.
Mar 5 2016, 11:15 PM · Engine, Starmade
lancake triaged T1196: Transporter Names disappearing and permissions resetting on mulitplayer server as High priority.
Mar 5 2016, 11:15 PM · Engine, Starmade
lancake updated the task description for T927: Data values reset on server restart.
Mar 5 2016, 11:15 PM · Engine, Starmade
lancake triaged T927: Data values reset on server restart as High priority.
Mar 5 2016, 11:14 PM · Engine, Starmade
AndyP closed T974: Displacement while using shipyard computer. as Rejected.

No feedback.

Mar 5 2016, 11:14 PM · CBS: Shipyards, Starmade
lancake claimed T1196: Transporter Names disappearing and permissions resetting on mulitplayer server.

Duplicate of T927, merging

Mar 5 2016, 11:14 PM · Engine, Starmade
AndyP closed T1087: Rail/turret docking not working, docked entity's visuals disappear as Rejected.

No feedback.

Mar 5 2016, 11:13 PM · CBS: Rails, Starmade
AndyP closed T927: Data values reset on server restart as Rejected.

No feedback.

Mar 5 2016, 11:13 PM · Engine, Starmade
AndyP added a comment to T1027: socket exception connecting to starside server.

Did it work?
(I assume you would have poked us again if you were not able to play since mid january... ^^°)

Mar 5 2016, 11:12 PM · Engine, Starmade
AndyP added a comment to T955: Tethered cellphone causes strange connection sequence.

Hm, would be great to make out a time to watch this connection attempt live on the testserver console and with profiler.
I bet something changes in the connection order, or possibly even some part of the protocol is handled different.

Mar 5 2016, 11:12 PM · Starmade
lancake placed T1209: Fleet AI will override players up for grabs.
Mar 5 2016, 11:08 PM · Fleets, Starmade
lancake moved T1209: Fleet AI will override players from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 5 2016, 11:08 PM · Fleets, Starmade
lancake triaged T1209: Fleet AI will override players as Release Blocker priority.
Mar 5 2016, 11:08 PM · Fleets, Starmade
AndyP closed T882: Logging out in gravity well of wormhole results in ship loss. as Rejected.

Issue went obsolete, as logout position is now following the ship.

Mar 5 2016, 11:08 PM · Engine, Starmade
lancake claimed T1209: Fleet AI will override players.

Hm, that's a serious issue yeah...

Mar 5 2016, 11:07 PM · Fleets, Starmade
AndyP closed T835: Space Stations moving/teleporting upon reentering an unloaded sector as Rejected.

No feedback.

Mar 5 2016, 11:06 PM · Universe, Starmade
AndyP closed T844: Mining Planets causing lag. as Rejected.

Can be countered by setting miner limits on the server.
Also could not reproduce lately.

Mar 5 2016, 11:05 PM · Engine, Starmade
AndyP closed T822: Version 0.19476 forces 64-bit systems to use 64-bit Java as Rejected.

No feedback.

Mar 5 2016, 11:03 PM · Engine, Starmade
AndyP added a comment to T724: nvidia 7000 cards not working..

Is the problem still persistent?

Mar 5 2016, 11:03 PM · Starmade
lancake merged task T1217: Fleets flying into stations and homebases into T1195: AI will get stuck in structures..
Mar 5 2016, 11:03 PM · Fleets, Starmade
lancake updated subscribers of T1195: AI will get stuck in structures..
Mar 5 2016, 11:03 PM · Game Development (Beta), Fleets, Starmade
lancake triaged T1217: Fleets flying into stations and homebases as High priority.
Mar 5 2016, 11:03 PM · Fleets, Starmade
lancake changed Category from issuecategory:ai to issuecategory:fleet on T1195: AI will get stuck in structures..
Mar 5 2016, 11:03 PM · Game Development (Beta), Fleets, Starmade
AndyP closed T697: Rail facing problem as Rejected.

It may be a side effect of: T954
Assuming that was the cause for some rails to go nuts.

Mar 5 2016, 11:02 PM · Textures, Starmade
lancake claimed T1217: Fleets flying into stations and homebases.

Duplicate of T1195

Mar 5 2016, 11:02 PM · Fleets, Starmade
AndyP renamed T954: Templates rotation (and mirror cubes) does not appear to include docking or rails from Templates rotation does not appear to include docking or rails to Templates rotation (and mirror cubes) does not appear to include docking or rails.
Mar 5 2016, 11:02 PM · Engine, Starmade
AndyP added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

Also affects symmetry mode with "mirror cubes".

Mar 5 2016, 11:01 PM · Engine, Starmade
lancake placed T1195: AI will get stuck in structures. up for grabs.
Mar 5 2016, 11:01 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1195: AI will get stuck in structures. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 5 2016, 11:01 PM · Game Development (Beta), Fleets, Starmade
lancake triaged T1195: AI will get stuck in structures. as High priority.
Mar 5 2016, 11:01 PM · Game Development (Beta), Fleets, Starmade
lancake updated the task description for T1195: AI will get stuck in structures..
Mar 5 2016, 11:00 PM · Game Development (Beta), Fleets, Starmade
lancake claimed T1195: AI will get stuck in structures..

Going to exclude your last sentence, that belongs in a different task.

Mar 5 2016, 10:59 PM · Game Development (Beta), Fleets, Starmade
AndyP added a comment to T702: Mouse loses focus after switching to another application.

Didnt find a way to reproduce this after testing a few times.

Mar 5 2016, 10:59 PM · GUI/HUD, Starmade
lancake closed T1189: Confusing coordinate system color as Rejected.
Mar 5 2016, 10:58 PM · GUI/HUD, Starmade
lancake triaged T1189: Confusing coordinate system color as Trivial priority.
Mar 5 2016, 10:58 PM · GUI/HUD, Starmade
AndyP closed T703: Warp gates spontaneously unlink in MP as Rejected.

As we cannot replicate it on purpose, it may be a "general logic/meta loss problem" which is also covered in a lot of other reports.

Mar 5 2016, 10:57 PM · CBS: Functional, Starmade