Dock a ship to any entity (ship, planet, station) and then attempt to use push or pull effect defensively. It will result in a null pointer error until the entity is deleted.
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- uncertain
- Last tested (version)
- 0.198.485
- Category
- Control Block System: Rails/Docking
- First occurrence (version)
- 0.19549
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Related Objects
Related Objects
Event Timeline
Comment Actions
-Feedback-
Can't reproduce, docked it to a ship and also a station. In both cases I could use defensive push/pull just fine. Either manually or by using logic.
Maybe something very specific causes it, could you also include a log file? Go to your starmade/logs folder and provide the latest log.txt.0 after a crash.
Please drag and drop the file into the comment area. Do not copy/paste its text content in it directly.
Comment Actions
HEY THERE! It's been a while but I've managed to determine the cause. Using push defensively on a logic clock on a doced entity will cause the nullpointer
Comment Actions
-Rejected-
I still can't reproduce and since you didn't include logs, I won't bother keeping this task open.