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Mar 5 2016

lancake claimed T1189: Confusing coordinate system color.

I don't really think it's confusing, to me it's somewhat logical. Map orientation could be more user friendly but changing these colours wouldn't help, not a bug either.

Mar 5 2016, 10:57 PM · GUI/HUD, Starmade
AndyP closed T682: Entities docked to home station disappeared as Rejected.
Mar 5 2016, 10:56 PM · Starmade
AndyP added a comment to T682: Entities docked to home station disappeared.

No feedback

Mar 5 2016, 10:56 PM · Starmade
AndyP added a comment to T635: Shop sectors duplicated and then deleted (repeatedly) around player's sector when mining asteroids.

Long time ago, but is this still happening?
Tried a few times to get this on purpose but never had it.

Mar 5 2016, 10:56 PM · Universe, Starmade
AndyP closed T652: docked entries undock and spawns nearbly the ship sometimes when logged out as Rejected.
Mar 5 2016, 10:55 PM · Starmade
AndyP closed T652: docked entries undock and spawns nearbly the ship sometimes when logged out, a subtask of T649: docked entities created in adv build under create docking will not undock , as Rejected.
Mar 5 2016, 10:55 PM · Starmade
AndyP added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

No feedback.

Mar 5 2016, 10:55 PM · Starmade
lancake closed T1213: Walking over slabs neutralizes gravity as Rejected.
Mar 5 2016, 10:47 PM · Physics, Starmade
lancake added a comment to T1213: Walking over slabs neutralizes gravity.

Seems to be a duplicate of T837 though so going to reject this (slabs are non cubic blocks too)

Mar 5 2016, 10:46 PM · Physics, Starmade
AndyP added a comment to T608: Falling through rail docked entities after they finish movement.

Yeah, the elevator in the blueprint is wonky, after redocking it, it worked for me.

Mar 5 2016, 10:46 PM · CBS: Rails, Starmade
lancake triaged T1213: Walking over slabs neutralizes gravity as Trivial priority.
Mar 5 2016, 10:45 PM · Physics, Starmade
lancake claimed T1213: Walking over slabs neutralizes gravity.
Mar 5 2016, 10:44 PM · Physics, Starmade
lancake moved T1171: Damage beam ticks don't deal both planet core and block damage at the same time from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 5 2016, 10:44 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake triaged T1171: Damage beam ticks don't deal both planet core and block damage at the same time as Low priority.
Mar 5 2016, 10:44 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T1171: Damage beam ticks don't deal both planet core and block damage at the same time.

Can't reproduce, a damage beam hurts the planet core just fine for me. It's possible your beam is just too small to deal real damage since planet HP does regen rather quickly.

Mar 5 2016, 10:44 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake changed the status of T1147: Cannot go back to shipyard from design (edit design can be used to enter) from Open to In Queue (Game).

See tester information for possible solution.

Mar 5 2016, 10:33 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
lancake moved T1147: Cannot go back to shipyard from design (edit design can be used to enter) from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 5 2016, 10:32 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
lancake triaged T1147: Cannot go back to shipyard from design (edit design can be used to enter) as Normal priority.
Mar 5 2016, 10:32 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
lancake shifted T1147: Cannot go back to shipyard from design (edit design can be used to enter) from the S1 Public space to the S3 Starmade space.
Mar 5 2016, 10:32 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
lancake claimed T1147: Cannot go back to shipyard from design (edit design can be used to enter).

-Validated-

Mar 5 2016, 10:29 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
lancake added a comment to T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded).

I'm assuming this doesn't happen anymore (or never happened to begin with), rejecting.

Mar 5 2016, 10:26 PM · Fleets, Starmade
lancake closed T1176: Fleet teleporting to destination in an instant,no matter how far the destination is. (if unloaded) as Rejected.
Mar 5 2016, 10:26 PM · Fleets, Starmade
lancake assigned T1213: Walking over slabs neutralizes gravity to skylord_luke.
Mar 5 2016, 10:26 PM · Physics, Starmade
AndyP added a comment to T555: Extreme lag when shotguns do hull damage.

Finally got time to look into it.

Mar 5 2016, 10:09 PM · Engine, Starmade
AndyP closed T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m as Rejected.

I strongly believe this is a duplicate to T281 or at least related to it and possibly simple-light mode cross relations.

Mar 5 2016, 9:55 PM · Engine, Starmade
AndyP closed T558: Ships docked to planet have astronaut alignment filliped 90 degees as Rejected.

Still cant find a way to reproduce it

Mar 5 2016, 9:52 PM · Engine, Starmade
AndyP added a comment to T1155: rail entities clip through each other and get stuck.

I am pretty sure this is related to "late sync".
If physics go to a certain stress level from one entity, the causing entities get the physics disabled. (To prevent overloading the cpu of the server and have a too bug negative effect on the other players.)

Mar 5 2016, 9:46 PM · CBS: Rails, Starmade
AndyP closed T1100: The launcher should ignore duplicate entries in the buildindex file as Closed.

-QA Testing-
Already confirmed to work a while ago. =)

Mar 5 2016, 9:39 PM · Starmade
AndyP closed T1205: nullpointer on entering tutorial as Closed.

-QA Testing-

Mar 5 2016, 9:36 PM · Engine, Starmade
AndyP moved T1205: nullpointer on entering tutorial from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 5 2016, 9:36 PM · Engine, Starmade
AndyP changed Last tested (version) from 0.19590 to 0.19594 on T1205: nullpointer on entering tutorial.
Mar 5 2016, 9:36 PM · Engine, Starmade
Phocian added a comment to T1217: Fleets flying into stations and homebases.
Mar 5 2016, 6:43 PM · Fleets, Starmade
Phocian added a comment to T1217: Fleets flying into stations and homebases.

To add the home base owner was in game and in the base. The other players fleet appeared on the nav and loaded in before they flew into the station as described.

Mar 5 2016, 6:41 PM · Fleets, Starmade
Phocian added a comment to T1218: loaded fleet ships get stuck in a loop after a specific move order.

I should add that the two times I witnessed this the waypoint was 70km and 18 km away.

Mar 5 2016, 6:36 PM · Fleets, Quality Assurance, Starmade
Phocian created T1218: loaded fleet ships get stuck in a loop after a specific move order.
Mar 5 2016, 5:00 PM · Fleets, Quality Assurance, Starmade
Phocian created T1217: Fleets flying into stations and homebases.
Mar 5 2016, 4:55 PM · Fleets, Starmade
Phocian created T1216: Sectors loading in very slowly.
Mar 5 2016, 4:51 PM · Engine (Data), Starmade
Phocian created T1215: Entities undocking fully or partially after log back in..
Mar 5 2016, 4:43 PM · Engine, Starmade
spunkie set Last tested (version) to 0.19594 dev on T1208: Can't add ship to fleet if it isnt in the same sector.
Mar 5 2016, 10:04 AM · Fleets, Starmade
spunkie changed the status of T1208: Can't add ship to fleet if it isnt in the same sector from Open to In Queue (Game).

Less than 5 meters away and can't add a ship across a sector border.
https://youtu.be/fBGSeUr6W80

Mar 5 2016, 10:02 AM · Fleets, Starmade
kdog31 created T1214: Fullscreen Crash mac osx 10.11.2.
Mar 5 2016, 8:10 AM · Starmade
skylord_luke created T1213: Walking over slabs neutralizes gravity.
Mar 5 2016, 3:39 AM · Physics, Starmade
Ithirahad created T1212: can't salvage invisible blocks.
Mar 5 2016, 3:19 AM · CBS: Functional, Starmade
mindlord0013 added a comment to T1204: Crash on Launch "data/./textures/block".

Finally resolved the loading issue and the missing texture issue - the textures had downloaded as "filename.png.zip", each containing the corresponding png file. Extracting the contents of all the .zips fixed and fully resolved this issue.

Mar 5 2016, 3:03 AM · Starmade

Mar 4 2016

godmars renamed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from AI aim is 100%, regardless of difficulty setting to AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 4 2016, 10:09 PM · AI, Starmade
godmars created T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.
Mar 4 2016, 10:09 PM · AI, Starmade
spunkie claimed T1208: Can't add ship to fleet if it isnt in the same sector.
Mar 4 2016, 7:15 PM · Fleets, Starmade
Brokenspacebar renamed T1210: Turret on ship gets factioned disregarding permission block on factioned ship. from Turret on ship gets factioned disregarding permission block on station. to Turret on ship gets factioned disregarding permission block on factioned ship..
Mar 4 2016, 5:19 PM · Starmade
Brokenspacebar set Task Type to issuetype:bug on T1210: Turret on ship gets factioned disregarding permission block on factioned ship..
Mar 4 2016, 5:18 PM · Starmade
Brokenspacebar created T1210: Turret on ship gets factioned disregarding permission block on factioned ship..
Mar 4 2016, 5:10 PM · Starmade
mindlord0013 added a comment to T1204: Crash on Launch "data/./textures/block".

While the above fixed the loading error, it caused some textures to be totally missing. Namely, the new carrier rail blocks appeared as grey or black cubes. Deleting the "default" textures folder and re-downloading via the launcher caused the loading error to reappear.

Mar 4 2016, 10:15 AM · Starmade
mindlord0013 added a comment to T1204: Crash on Launch "data/./textures/block".

Issue was fixed by deleting the /textures folder, verifying integrity of data cache via steam and downloading that update, then downloading the latest update through the launcher.

Mar 4 2016, 9:04 AM · Starmade
mindlord0013 added a comment to T1204: Crash on Launch "data/./textures/block".

Having this problem as well. Started happening with hotfix 0.19592, while it was working fine with version 0.19590. Swiching versions back to 0.19590 doesn't fix the problem.

Mar 4 2016, 6:52 AM · Starmade

Mar 3 2016

icky added a comment to T8: Sector change moves players in gravity/alignment.

im still seeing some movement during sector changes. if the ship is right side up in the universe then your character will jump up a block or so and fall back to where you were standing. but if the ship is upside down in the universe then your character will go down into the floor so your upper half is sticking out of the block you were standing on.

Mar 3 2016, 10:27 PM · Engine, Starmade
BoeseBoese added a comment to T1207: missile defense does not work properly.

it is fixed for me.

Mar 3 2016, 10:26 PM · AI, Starmade
Ithirahad updated the task description for T1209: Fleet AI will override players.
Mar 3 2016, 9:13 PM · Fleets, Starmade
Ithirahad set Task Type to issuetype:bug on T1209: Fleet AI will override players.
Mar 3 2016, 9:11 PM · Fleets, Starmade
Ithirahad created T1209: Fleet AI will override players.
Mar 3 2016, 9:11 PM · Fleets, Starmade
godmars set Task Type to issuetype:bug on T1203: Radar Jammer no longer reduces AI Accuracy.
Mar 3 2016, 8:50 PM · AI, Starmade
lancake changed the status of T8: Sector change moves players in gravity/alignment from In Queue (Game) to Resolved.
Mar 3 2016, 8:41 PM · Engine, Starmade
SmilingDemon moved T1208: Can't add ship to fleet if it isnt in the same sector from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 3 2016, 7:14 PM · Fleets, Starmade
SmilingDemon placed T1208: Can't add ship to fleet if it isnt in the same sector up for grabs.

This may need a info text on the Fleet menu then i guess ?

Mar 3 2016, 7:14 PM · Fleets, Starmade
SmilingDemon renamed T1208: Can't add ship to fleet if it isnt in the same sector from Can't add ship to fleet to Can't add ship to fleet if it isnt in the same sector.
Mar 3 2016, 7:13 PM · Fleets, Starmade
SmilingDemon claimed T1208: Can't add ship to fleet if it isnt in the same sector.
Mar 3 2016, 7:12 PM · Fleets, Starmade
dangolon added a comment to T467: Highlighting/selecting sectors on galaxy map.

I still have the problem - can someone tell me what to do?

Mar 3 2016, 6:40 PM · Galaxy Map, Starmade
SmilingDemon added a comment to T1207: missile defense does not work properly.

should be fixed in latest release already

Mar 3 2016, 6:13 PM · AI, Starmade
SmilingDemon closed T1207: missile defense does not work properly as Rejected.
Mar 3 2016, 6:13 PM · AI, Starmade
SmilingDemon claimed T1207: missile defense does not work properly.
Mar 3 2016, 6:12 PM · AI, Starmade
Kingofanime created T1208: Can't add ship to fleet if it isnt in the same sector.
Mar 3 2016, 4:26 PM · Fleets, Starmade
schema changed the status of T1205: nullpointer on entering tutorial from In Queue (Game) to Resolved.
Mar 3 2016, 1:22 PM · Engine, Starmade
BoeseBoese created T1207: missile defense does not work properly.
Mar 3 2016, 10:29 AM · AI, Starmade
spunkie changed Last tested (version) from 0.19554 (Dev) to 0.1959 (Dev) on T546: Using "create docking" on station and planets causes nullpointer.
Mar 3 2016, 1:54 AM · CBS: Rails, Starmade
spunkie closed T546: Using "create docking" on station and planets causes nullpointer as Closed.

-QA testing-

Mar 3 2016, 1:25 AM · CBS: Rails, Starmade
spunkie edited Tester information (Internal use only) on T1161: Push/pull effect orientation applied incorrectly.
Mar 3 2016, 1:10 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie changed Last tested (version) from 0.19556 to 0.1959 dev on T1161: Push/pull effect orientation applied incorrectly.
Mar 3 2016, 1:08 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie changed the status of T1161: Push/pull effect orientation applied incorrectly from Open to In Queue (Game).

Using the authors provided blueprint, the push effect linked beam and cannons would add a spin to the pushed entity when fired directly in line with center of gravity, with the exception of the forward firing setup, it fired straight.

Mar 3 2016, 1:07 AM · Game Development (Beta), CBS: Weapons, Starmade

Mar 2 2016

SmilingDemon closed T1143: overheating fleet ships can't be salvaged as Closed.

-QA Testing-
Fixed

Mar 2 2016, 10:30 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon changed the status of T711: ship core can be destroyed completely from Open to In Queue (Game).
Mar 2 2016, 6:39 PM · Engine, Starmade
SmilingDemon claimed T711: ship core can be destroyed completely.
Mar 2 2016, 6:39 PM · Engine, Starmade
SmilingDemon edited Steps to reproduce on T711: ship core can be destroyed completely.
Mar 2 2016, 6:39 PM · Engine, Starmade
SmilingDemon moved T711: ship core can be destroyed completely from Archived to Issue affecting current release on the Starmade board.
Mar 2 2016, 6:37 PM · Engine, Starmade
SmilingDemon reopened T711: ship core can be destroyed completely as "Open".

Problem is back client side
when overheating a ship you can kill the core in multiplayer. i do asume it is a visual client side problem only, because i cant reproduce it with the same test setup on singleplayer.

Mar 2 2016, 6:36 PM · Engine, Starmade
Ithirahad added a comment to T1100: The launcher should ignore duplicate entries in the buildindex file.

I second that recommendation to move to SemVer's scheme for version IDs, or at least something similar...

Mar 2 2016, 6:34 PM · Starmade
Comr4de added a comment to T1204: Crash on Launch "data/./textures/block".

https://starmadedock.net/threads/starmade-v0-19590-fleets-and-carriers.23876/page-2#post-273408
^^^ Re|ated

Mar 2 2016, 5:45 PM · Starmade
astra.destiny updated the task description for T1206: Higher Display Resolutions Cause Graphic glitches / Strobe light effects.
Mar 2 2016, 5:40 PM · Engine, Starmade
Comr4de added a comment to T1082: Using push/pull effect defensively while docked causes null pointer.

HEY THERE! It's been a while but I've managed to determine the cause. Using push defensively on a logic clock on a doced entity will cause the nullpointer

Mar 2 2016, 5:40 PM · CBS: Rails, Starmade
Comr4de added a comment to T1204: Crash on Launch "data/./textures/block".

I was able to fix it by overwriting the data in "revertBehaviorconfig.xml" with the corresponding lines in the actual blockbehaviorconfig. Go ahead and close this up.

Mar 2 2016, 5:37 PM · Starmade
astra.destiny created T1206: Higher Display Resolutions Cause Graphic glitches / Strobe light effects.
Mar 2 2016, 5:37 PM · Engine, Starmade
AndyP changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from In Queue (Registry) to In Queue (Game).
Mar 2 2016, 4:54 PM · Game Development (Alpha), Universe, Starmade
AndyP moved T1103: Tutorial: Various keybinds hardcoded from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 11:14 AM · Typos, Starmade
AndyP moved T1205: nullpointer on entering tutorial from Unclassed to Issue affecting current release on the Starmade board.
Mar 2 2016, 11:14 AM · Engine, Starmade
AndyP moved T1204: Crash on Launch "data/./textures/block" from Open / Validated to Feedback on the Issue Navigation board.
Mar 2 2016, 8:26 AM · Starmade
AndyP added a comment to T1204: Crash on Launch "data/./textures/block".

Hm cannot reproduce on clean install.

Mar 2 2016, 8:26 AM · Starmade
AndyP added a comment to T1205: nullpointer on entering tutorial.

Confirmed by support ticket.

Mar 2 2016, 8:17 AM · Engine, Starmade
AndyP changed the status of T1205: nullpointer on entering tutorial from Open to In Queue (Game).
Mar 2 2016, 8:17 AM · Engine, Starmade
AndyP moved T1205: nullpointer on entering tutorial from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 2 2016, 8:17 AM · Engine, Starmade
AndyP created T1205: nullpointer on entering tutorial.
Mar 2 2016, 8:16 AM · Engine, Starmade
Comr4de added a comment to T1204: Crash on Launch "data/./textures/block".

Yeah, I had replaced my BP folder. Everything else was clean; no config changes, no third party shaders, no textures.

Mar 2 2016, 8:06 AM · Starmade
AndyP moved T1204: Crash on Launch "data/./textures/block" from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 2 2016, 8:04 AM · Starmade
AndyP added a comment to T1204: Crash on Launch "data/./textures/block".

However:

[2016-03-01 21:45:53] [SERVER] ## READING ALL 264 BLUEPRINTS FINISHED! TOOK 1103ms

Mar 2 2016, 8:04 AM · Starmade