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Starmade | More transparency issues
Confirmed task for development, TrivialPublic

Description

When Transporting the force field appears to disappear. Thus far tested positive for red and blue.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.198.147
Category
Engine
First occurrence (version)
0.19541 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Tester information (Internal use only)

-Confirmed-

I was able to reproduce the transporter transparency issue and the cargo issue and I've seen the transparency issues with salvage beams.

Steps to reproduce transporter:
Use a teleporter with shields nearby, The warp affect that comes up from under you makes force fields disappear.

Steps to reproduce cargo blocks:

Put some cargo blocks behind glass make sure they are filled.

As for the salvage I've seen that happen all to many times on my HD 6750, But i was unable to reproduce that on my GTX 760.

Cargo issue

Transporter issue


transparent touching other transparent blocks:

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Chandler updated the task description. (Show Details)Dec 1 2015, 11:02 PM
Chandler set First occurrence (version) to 19507.
Chandler set Last tested (version) to 19508.
Chandler edited Serverconfig (server.cfg). (Show Details)
Chandler edited Clientconfig (settings.cfg). (Show Details)
Chandler added a subscriber: Chandler.
Chandler created this task.
Chandler raised the priority of this task from to Trivial.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 1 2015, 11:02 PM
lancake added a subscriber: lancake.Dec 2 2015, 5:21 PM
lancake claimed this task.

-Validated-

Yeah, looks like there are more of these issues too, similar to T370.
This needs more testing, sitting outside a planet atmosphere causes issues too for example.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Dec 2 2015, 5:22 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to Engine.
lancake set Affected Gamemode(s) to Single and Multi.
lancake changed First occurrence (version) from 19507 to 0.19507 (Dev).
lancake set Reproducible to Yes.
lancake changed Last tested (version) from 19508 to 0.19508 (Dev).
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
lancake moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.
lancake renamed this task from Force Field appears to vanish when looking thru Transporter Field to More transparency issues.
lancake removed lancake as the assignee of this task.

Cargo blocks adjacent to glass will be invisible through the glass, as well. Not sure if I should make a separate task or if it should all be merged into a new single task for transparency bugs.

Fwyrl added a subscriber: Fwyrl.Dec 12 2015, 5:05 AM

Glass also still has plane issues when rendering (connected arias of glass render some internal planes, which appear to be based on position, much like the lighting bugs).

Zackey_TNT claimed this task.

Claiming.

Croquelune added a subscriber: Croquelune.EditedJan 7 2016, 12:50 AM
In T925#33926, @lancake wrote:

-Validated-
Yeah, looks like there are more of these issues too, similar to T370.
This needs more testing, sitting outside a planet atmosphere causes issues too for example.

Is it here where T370 was merged ?

Here some more views of salvage laser transparency issue, it's x-ray the ice asteroid (yellow cristal and blue ore)

Actually it make easier to salvage it but I don't think it's on purpose.

Zackey_TNT changed First occurrence (version) from 0.19507 (Dev) to 0.19541 (Dev).Jan 7 2016, 8:51 PM
Zackey_TNT changed the task status from Open to In Queue (Game).Jan 7 2016, 9:16 PM

-Confirmed-

Many of these transparency issues cannot be solved due to the rendering engine used, (OpenCL) You will see many of these issues in minecraft too, So i've heard.

However, none the less, Lets see what schema can do.

I was able to reproduce the transporter transparency issue and the cargo issue and I've seen the transparency issues with salvage beams.

Steps to reproduce transporter:
Use a teleporter with shields nearby, The warp affect that comes up from under you makes force fields disappear.

Steps to reproduce cargo blocks:

Put some cargo blocks behind glass make sure they are filled.

As for the salvage I've seen that happen all to many times on my HD 6750, But i was unable to reproduce that on my GTX 760.

Cargo issue

Transporter issue


Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptJan 7 2016, 9:16 PM
Zackey_TNT edited Tester information (Internal use only). (Show Details)
Croquelune added a comment.EditedJan 12 2016, 9:36 PM

They are affecting also charged cristal's circuit block (i.e. charged nocx circuit, etc.) or glass + 2D's class item (i.e. capsules) behind. But strangely just from certain orientations (by memory back/bottom/right face).

I won't complain too much on this one because you can build really cool and effective missile barrier with nice flare effect ; I'll take some screens of that during my next session.

Croquelune mentioned this in Unknown Object (Maniphest Task).Jan 13 2016, 5:58 AM

A screen about what i told you. Works with "cristal name type" charged circuits and glass ; I didn't test with the normal cristal but I guess it works too.

T1121 solved the case of remove mode, but the transparency issue still there with the prerender block.

Croquelune added a comment.EditedApr 1 2016, 4:18 PM

Pulse aswell nullify transparent block to render (barely visible on that gif, yellow forcefield blinking).

lancake edited Steps to reproduce. (Show Details)Jun 12 2016, 6:59 PM
lancake edited Tester information (Internal use only). (Show Details)
lancake added subscribers: xarses, Napther, AndyP.
lancake edited Tester information (Internal use only). (Show Details)Jun 12 2016, 7:06 PM
lancake changed Last tested (version) from 0.19508 (Dev) to 0.1983.
lancake changed Last tested (version) from 0.1983 to 0.198.147.
lancake added a subscriber: NSPtheGreat.
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:26 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:26 PM
AndyP moved this task from Backlog / Unclassed to Rendering on the Engine board.Mar 16 2017, 2:27 PM
AndyP edited projects, added Engine (Rendering); removed Engine.
Tshara added a subscriber: Tshara.Oct 13 2017, 6:41 AM

The direction you are looking affects transparency issues as well.